Commit graph

16 commits

Author SHA1 Message Date
Mike Swanson
9c3183ae18 map05: rebuild nodes and remove GL nodes 2015-12-10 07:49:00 -08:00
Fabian Greffrath
d50addbf3d MAP05: Gameplay and compatibility fixes
- Remove the extraneous secret room accessible right from the start.
- Increase the floor height of sector holding the red fake key, so it
  is better visible from the outside.
- Entirely remove the dull rectangular sector that once surrounded the
  Doom logo.
- Change the texture of the wall leading to the backpack secret.
- Remove the teleport from the super-secret room (accessible from the
  backpack secret) that lead to the northern-most sector behind the
  bars, instead add a switch to the super-secret room to lower the three
  bars on the left of that sector.
- The three bars on the right of that sector are now lowered when the
  switch lowering the fake red key and unveiling the real red key is
  activated.
- Move the invisible secret switch revealing the rocket launcher
  secret to the switch at the northern end of the northern-most
  corridor (it is still hard enough to discover, after all).
- The three eastern blue bars are now directly switchable (just as
  their western counterparts), remove switches from the walls on
  either sides.
- Turn the sector surrounding the yellow key back into damaging lava
  (it is in a hell area after all), but leave it escapable.
- Also, turn the sector surrounding the rocket launcher back into
  damaging nukage.
- Replace the two Barons guarding the red key by Cacodemons.
- Replace a stuck demon in the yellow key area by a Chaingunner.
- Change linedef on lift into yellow/red key area to type 88.

- Baptize the map "Waste Water Basin" in 'lumps/fraggle/freedoom.bex'.

TODO: Thing placement!
2015-12-10 16:39:00 +01:00
Blastfrog
72aeffbfe5 map05: Removed "DOOM" sector and changed all liquid to water 2015-12-09 09:34:39 -08:00
Catoptromancy
33b0bf21f1 map29: block baron on lift, move entire building 8 units closer to tp 2015-08-19 18:49:44 -07:00
Catoptromancy
ac1565760e levels: Fix skill levels in MAP29 2014-10-06 22:26:34 -07:00
Catoptromancy
c7735a7d10 levels: skill level tweaks to MAP05 2014-10-03 13:47:39 -07:00
Mike Swanson
4e15eba381 levels: move map05 to the original author's directory 2014-10-03 13:45:52 -07:00
Catoptromancy
cb1ac3ea26 levels: MAP27 gameplay balance tweaks
- Added rocket launcher with box of ammo near switch
- Backpack secret switch is the entire post instead of just one side

fixes #19
2014-10-02 19:56:27 -07:00
Mike Swanson
c9298e6d59 levels: Move map27 to its original author's folder 2014-10-02 19:49:50 -07:00
Mike Swanson
d8df7bd7fe levels: Delete unused levels
These are no longer used to build the main IWADs (exempting
catoptromancy/fdtest.wad from this sweep), and are being moved to the
attic repo.
2014-10-02 00:28:04 -07:00
Simon Howard
451e4d81ef levels: Build REJECT lump for levels missing it.
Quite a few levels did not have a REJECT lump and were using null
(all-zero) REJECT lumps instead. I ran these through RMB so that all
the levels would have efficient REJECT lumps.
2014-09-07 18:30:16 -04:00
Catoptromancy
f80dd18cb5 levels: fixed map21 and map22
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-17 19:07:07 -07:00
Catoptromancy
931b8ba84f map29: more health and ammo
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-26 13:21:17 -07:00
Patrick Kalinauskas
9eed537cf2 map29: Change things and rebuilt nodes
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-11 01:47:59 -07:00
Catoptromancy
414033042e map29: fix duplicate player 5 start
Changed a player 5 start to a player 6 start, since it was missing a
player 6 start.

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-24 17:29:53 -07:00
Simon Howard
e98e2f465e Import levels 2006-05-09 16:17:23 +00:00