Commit graph

5 commits

Author SHA1 Message Date
Catoptromancy
51c4a749a9 map25: implement skills 2 and 3 2015-06-13 01:27:44 -07:00
Mike Swanson
092a911e34 levels: rebuilds nodes in maps that needed updating 2014-10-09 19:40:25 -07:00
Catoptromancy
8d6b07a9bb levels: bunches of fixes
map18: needed the easy flag for the teleport sprites at sector 95
       slightly altered easy skill also
map19: needed skill levels adjusted much
map25: got stuck behind blue skull bars, after getting SSG, in
       archvile/teleport area.  Moved wall closer, can't fall behind
map30: Switch on lift after archvile after yellow door can be a trap
       textured lower edge so it doesn't HOM if player leaves lift while
       it's raising.  Also made side of lift a SR lift, so player can
       lower lift to get back on.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-12 01:21:22 -07:00
Mike Swanson
f86d9b8838 map25: various fixes; thanks anonymous bug reporter
1. It is now possible to walk up and down the stairs in the multiplayer
part ... sectors 726, 725 etc. Players could only walk up before. It was
a combination of sector heights and player radius issue.

2. Fixed issues at lines 6027, 6715, 6721, 6722, 5513, 6415, 7370, 7334
and sector 432.

3. Sector 234 ( and within ) and sectors 281, 282 changed ceiling to
DEM1_5.

4. Removed sector 251. Superfluous.

5. Changed texture on line 1805/1824 to sw1satyr to match lines
1800/1808.

6. Deleted sectors 152/153 and changed the line type for lines 1937 and
1941.

7. Changed floor flat for sectors 387, 330, 331, 357 and 332 to
FLOOR6_2.

8. Moved ( dragged ) lines 2643, 3631 and 3613.

9. Changed the floor/ceiling flat for sectors 377/378 to SLIME13.

10. New sector 773. Sector 104 looks better when lowered now.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-11 18:24:30 -08:00
Simon Howard
e98e2f465e Import levels 2006-05-09 16:17:23 +00:00