Commit graph

8 commits

Author SHA1 Message Date
Catoptromancy
bdadc3f67f map08: lower the bars so you can't crouch under them in ZDoom 2015-08-19 18:58:48 -07:00
Catoptromancy
3f9f037edb map22: Adjust skills 2+3, add DM starts and items 2015-05-08 14:37:42 -07:00
Catoptromancy
1ead00f7c0 map08: Add DM starts+weapons, skills 2 and 3 fully implemented 2015-04-28 18:56:53 -07:00
Mike Swanson
092a911e34 levels: rebuilds nodes in maps that needed updating 2014-10-09 19:40:25 -07:00
Catoptromancy
f80dd18cb5 levels: fixed map21 and map22
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-17 19:07:07 -07:00
RjY
d2dfa43d58 levels: build REJECT lumps for several maps
While it is true that on modern hardware a reject lump rarely offers
significant benefit, it is nonetheless the case that some older engines
will fare badly if the lump is short or missing.

E1M7, E2M4, MAP05, MAP06, MAP07, MAP10, MAP11, MAP14, MAP18, and MAP31
were affected.

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-24 13:44:20 -07:00
Catoptromancy
727f19c8cb levels: map05 and map07 fixes
map05: added a vertex and moved wall slightly so player doesn't get
stuck behind sector 196.

map07: enlarged 4 platforms about 24 units, I think, made stairs
slightly smaller.  Bottom star still has original location.  Made the
ledges platform block monsters.  This should only affect gameplay by not
letting the arachnotrons get stuck.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-05-28 02:41:41 -07:00
Simon Howard
e98e2f465e Import levels 2006-05-09 16:17:23 +00:00