Commit graph

3 commits

Author SHA1 Message Date
Simon Howard
02bd566362 Update other scripts to support Python 3 build.
A couple of scripts were not Python 3 compatible. Update smtextgen to
use print() instead of bare print, and update the texture build script
to use the correct binary mode for writing binary files.
2014-10-28 03:55:43 +00:00
Simon Howard
71b30afa92 textures: Only include patches needed by textures.
Now that #1 is fixed, we can be certain that all patches needed for
compatibility are definitely being included in the PNAMES lists. It
therefore isn't necessary to include every patch in the patches/
directory in every WAD.

Extend the build-textures script to generate a text file containing
the list of PNAMES, and include this from the main config file. That
way, each IWAD only gets the patches it explicitly needs.
2014-01-17 03:59:52 +00:00
Simon Howard
82d90f8e8a textures: Rewrite Freedoom's texture build system.
Stop using deutex's built-in texture builder and generate our own
texture lumps. This is essential for compatibility reasons: the
entries in the texture/pnames lumps must match the order of those
in the original IWADs. Failure to match ordering means that some
well-known WADs (eg. DTWID) would not work with Freedoom.

This fixes #1, and also means that Freedoom can now be built in
parallel using make's '-j' option.
2014-01-16 04:18:22 +00:00