Commit graph

97 commits

Author SHA1 Message Date
Blastfrog
e85c215b28 patches: Enhanced breaker switch 2015-12-09 19:54:05 -05:00
Mike Swanson
f65e89d888 patches: replace rw46_4 with Sodaholic's version
Appears to be based on the old one.  Don't stuff into a new directory.
2015-12-09 14:30:38 -08:00
Mike Swanson
5cc1f5c5d0 patches/mc*: make consistent with rwdm11a 2015-12-09 10:30:52 -08:00
Blastfrog
1a25bab13e patches: new rw46_4 to be consistent with slime16 2015-12-09 09:33:08 -08:00
Blastfrog
fff00b119d patches: updated small light ends 2015-12-06 15:28:16 -08:00
Blastfrog
c39f3ea1c3 patches: updated RSKY3 2015-12-06 15:28:15 -08:00
Blastfrog
4a5a083f0a patches: updated RSKY1 2015-12-06 15:28:15 -08:00
Blastfrog
8ca552c872 patches: updated SKY3 2015-12-06 15:28:15 -08:00
Blastfrog
68c8944243 patches: updated SKY2 2015-12-06 15:28:09 -08:00
Blastfrog
0bc1ab97ff patches: updated SKY1 2015-12-06 15:28:04 -08:00
robotdog1
b9450eb824 Patches: Edited slime fall 2015-12-06 08:22:36 -08:00
Blastfrog
c785a38094 Patches: Edited warning stripes to be grey and stone textured 2015-12-05 21:34:41 -08:00
Blastfrog
b185673cac Patches: New SKY4 2015-12-05 21:34:31 -08:00
Blastfrog
06d0a81c36 Patches: De-pixellated camo patch 2015-12-05 21:34:25 -08:00
Blastfrog
de81f1fbe1 Patches: Desaturated concrete tile patch 2015-12-05 21:34:15 -08:00
robotdog1
aaea6ee190 Flats: Update waterfall and bloodfall 2015-12-05 21:33:42 -08:00
Blastfrog
84beeb9596 patches: new warning signs 2015-12-05 06:11:46 -08:00
Blastfrog
10c2fdcde3 patches: new lava wall 2015-12-05 06:11:46 -08:00
jewellds
3752d45cf8 patches: New wall03_3, Improved shading on door2_1 and door2_5 2015-09-18 20:59:48 +01:00
Mike Swanson
f14802a5f0 grnopen: change from red to green!
Fixes #87
2015-07-23 14:54:46 -07:00
Daniel Jewell
f1e94b5e78 patches: Add AGM logo templates
These were used for the creation of the new AGM-font graphics
throughout the game, and should be helpful for anyone else wishing to
use the same base.
2014-11-03 10:31:28 -08:00
Alexandre-Xavier Labonté-Lamoureux
d4109e29da patches: add spider webs and mud patches for TNT compat
Replaces some more placeholders, getting closer to completing #92
2014-10-18 17:06:22 -07:00
Mike Swanson
ae2001e745 Revert "Revert "patches: New Plutonia-compat patches, replacing lame placeholders""
This reverts 2014-10-12T21:53:06Z!mikeonthecomputer@gmail.com and
reopens #121.

The Plutonia extures these replaced were tiled textures, these
replacements are closer in intent to the originals.
2014-10-14 18:08:41 -07:00
Mike Swanson
c0827a5fc5 Revert "patches: New Plutonia-compat patches, replacing lame placeholders"
This reverts the last commit, which introduced new alignment issues,
see issue #121 for details.
2014-10-12 14:53:06 -07:00
Protox
6e8d545385 patches: New Plutonia-compat patches, replacing lame placeholders 2014-10-12 06:25:14 -07:00
Simon Howard
0733ca868c patches: Update PSTON2 to be based on new CYL1_1.
This is (I believe) the last of the TNT placeholder textures that
were using the Doom font. There were others in /patches/catoptromancy
that were in the same format (metal wall based on CYL1_1) but they
have been replaced by @AXDOOMER's latest update.

Also remove the placeholder.gif file which now seems redundant.
This fixes #102.
2014-10-06 00:35:52 -04:00
Alexandre-Xavier Labonté-Lamoureux
78ad1f4a35 patches: huge batch of TNT replacements 2014-10-05 17:17:33 -07:00
Alexandre-Xavier Labonté-Lamoureux
97c2920cec patches: new SAW{1,6} grapics for TNT support
More progress towards resolving #92.
2014-10-05 17:09:03 -07:00
Protox
9528acd3aa patches: Improved redlite2 texture 2014-10-04 08:52:08 -07:00
Daniel Jewell
f04d667339 patches: Replace all remaining AGM textures with the new font
fixes #102
2014-10-04 08:50:11 -07:00
Simon Howard
750feed4ea graphics: Add new logo for FreeDM.
CaptainW kindly contributed a new logo for FreeDM in this thread:
http://www.doomworld.com/vb/freedoom/66962-freedm-needs-a-logo/

This uses the new logo for the title screen, menu header (M_DOOM) and
the large banner texture used in the FreeDM levels.

This fixes #12.
2014-10-03 04:02:52 +00:00
Daniel Jewell
f65bc1939c patches: edit cyl1_1 to use a new stylized font 2014-10-02 18:38:19 -07:00
Daniel Jewell
bcaf52ec57 patches: replace door2_1 and door2_5 with original versions
The old ones were inspired by Doom and used the Doom font.
2014-10-02 18:37:30 -07:00
Simon Howard
977ea8090b patches: Add dummy level sign.
On the dummy.wad level used as a stand-in for levels that don't
exist yet, show a computer sign on the wall that gives a brief
useful message encouraging people to contribute to the project.
2014-09-29 04:33:38 +00:00
Jeremy Elder
e40ae42637 patches: Remove arrow from exit sign.
Having an arrow on the exit sign makes some levels confusing, as the
arrow can sometimes be pointing in the wrong direction or be
otherwise misleading. There is some discussion on Doomworld:
http://www.doomworld.com/vb/post/1303596

As the arrow version still looks quite nice, keep it around as a
second exit sign texture (EXITSGN2); include both the red and the
green versions.
2014-09-13 23:18:07 -04:00
Simon Howard
d102be8d9e patches: Add plain color textures.
These are new textures that just contain flat plain colors.
2014-09-06 22:09:08 -04:00
sgtcrispy
a044bb8df3 patches: Add improved EXIT1/EXIT2 textures.
This is a tweaked version of a replacement graphic originally by
Sodaholic. More context is in this thread:
http://www.doomworld.com/vb/freedoom/69633-generic-sodaholic-asset

The new exit sign is ISO 7010 compliant, in case that matters to
anyone.
2014-09-06 21:10:39 -04:00
Protox
81bd7ce8f1 patches: Add more TNT textures.
This replaces some of the TNT placeholders with proper versions of
these textures and makes some progress towards fixing #92.
2014-08-17 20:22:30 +00:00
Alexandre-Xavier Labonté-Lamoureux
722a05e960 patches: New blood spats to replace the TNT placeholders 2014-06-12 02:48:10 -07:00
Simon Howard
83a44dbc39 patches: Restore original wall62_2 patch.
commit ddb0c98a44 (a long, long time ago) changed the
wall62_2 patch to a new version that was supposedly better. But
really it is much worse: the colors just look washed out and ugly.
Restore the original version of this patch from before the change.
2014-02-04 02:03:02 +00:00
Simon Howard
e384cd2f2d patches: Replace w103_[12].
I made these textures in the early days of the project and I'm pretty
sure the symbols came from an animation on a website I found. The
symbols are pretty generic alchemical symbols but it still bothers
me on the rare occasion that I see the textures used in a level.
Recreate them using some public domain imagery in their place.
2014-01-30 01:24:56 +00:00
Simon Howard
50da8daf49 textures: Add missing TNT texture definitions.
Add FALL3 texture definition needed for TNT compatibility, and add
extra texture definitions so that all the patches required for TNT
compatibility are included in the PNAMES list (and IWAD). Add
symlinks for TNT sky patches that just point to sky patches that we
already have. Fixes #43.
2014-01-27 00:08:11 +00:00
Simon Howard
8f2843caf7 patches: Add TNT Egyptian textures.
These are compatible recreations of the patch textures included in
tnt.wad for its Egyptian-themed MAP31.
2014-01-22 04:53:45 +00:00
RjY
3d464fd265 patches/textures: replacement E4 starry sky for Double Impact
Double Impact's original sky texture is derived from an image with
unknown copyright restrictions (see [1]). Construct a replacement from
an image of the globular cluster M80 from the Hubble Space Telescope
(Credits: NASA; public domain; sources [2] [3]) and a random starfield
image generated by ImageMagick (adapted from [4])

Note the original's "dark sky with bright shadow-casting light source"
effect which was built into the maps - this replacement is carefully
tuned to preserve that effect (as any improvement should also do).

[1] http://www.doomworld.com/vb/post/1222877
[2] http://en.wikipedia.org/wiki/File:A_Swarm_of_Ancient_Stars_-_GPN-2000-000930.jpg
[3] http://grin.hq.nasa.gov/ABSTRACTS/GPN-2000-000930.html
[4] http://www.imagemagick.org/Usage/advanced/#stars

Signed-off-by: RjY <rjy@users.sourceforge.net>
2013-12-18 08:02:21 +00:00
Simon Howard
3523a58a34 patches: Update FreeDM logo banner.
This banner texture still had the old Freedoom website address
(freedoom.sourceforge.net)
2012-10-23 02:56:02 +01:00
RjY
5b0139ffe8 Revert "patches: FreeDM a few small patches from Ralphis"
These resources were:

- unused by any map,
- in the wrong palette,
- and broken on Chocolate Doom (FreeDM)

It's easiest to remove them.

This reverts commit 7021f0037e.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-29 16:45:10 +01:00
Catoptromancy
da9b221c4d patches: improved camo4 / camo5 / dirbri1 (plutonia)
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-09 17:30:16 +01:00
Catoptromancy
d6ac28c3b9 patches: fix mc* textures
Full consistency for Doom II levels, Final Doom compatibility but
some visual inconsistencies for Final Doom PWADs (eg, Plutonia 2).

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-27 18:57:33 -07:00
Catoptromancy
7021f0037e patches: FreeDM a few small patches from Ralphis
Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-03-23 08:52:03 -07:00
Mike Swanson
7546e2d4d5 patches: Remove placeholder.gif symlink
name is too long for DeuTex and it was never intended to be symlink'd
anyway.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-06-27 20:22:26 -07:00