This reverts 2014-10-12T21:53:06Z!mikeonthecomputer@gmail.com and
reopens#121.
The Plutonia extures these replaced were tiled textures, these
replacements are closer in intent to the originals.
This is (I believe) the last of the TNT placeholder textures that
were using the Doom font. There were others in /patches/catoptromancy
that were in the same format (metal wall based on CYL1_1) but they
have been replaced by @AXDOOMER's latest update.
Also remove the placeholder.gif file which now seems redundant.
This fixes#102.
Add FALL3 texture definition needed for TNT compatibility, and add
extra texture definitions so that all the patches required for TNT
compatibility are included in the PNAMES list (and IWAD). Add
symlinks for TNT sky patches that just point to sky patches that we
already have. Fixes#43.
Full consistency for Doom II levels, Final Doom compatibility but
some visual inconsistencies for Final Doom PWADs (eg, Plutonia 2).
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Many placeholders, all patches should be proper size and with proper
texture1 and combined.txt should load all tnt.wad PWADs flawlessly.
All material scavenged, cropped, scaled, butchered, copy and pasted
from attic and current repo.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
They weren't vanilla-compatible, so Plutonia 2 was not compatible with
Chocolate Doom. They are now modified to the standard Plutonia sizes.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>