Jayextee
7b9eb18aea
c3m1: Raised ceiling lights to prevent head bumping
2017-03-14 18:04:45 -07:00
Catoptromancy
d7810eab6b
c4m2: Several gameplay tweaks.
...
* Add a switch in the secret exit area to allow backtracking.
* Make ledges in secret route non-damaging and made pit below into 20%
damage slime, allowing jumpers to risk death for a couple shells.
* 10 DM starts.
2017-03-14 17:56:13 -07:00
Catoptromancy
9433a609a4
map17: Adjustments for easy/normal skill levels.
2017-03-14 17:56:13 -07:00
Mike Swanson
ba4df35bd4
c2m6, c3m4, dm11, dm17, dm31, map12: Add missing coop starts.
2017-03-14 17:56:12 -07:00
Catoptromancy
ba86c943df
map02: Make the exit door require the yellow key.
...
Players in engines that allow jumping are forced to play more of
the level now, while those in vanilla restrictions won't have any
change.
2017-03-14 17:56:12 -07:00
Mike Swanson
fc5a22ae1e
map09: Change the height of sector 163 to 288
2017-03-14 17:56:12 -07:00
Mike Swanson
71cd9de1e9
c1m7: Remove sector, and the worm in it, that never opens up.
2017-02-21 18:43:20 -08:00
Alexandre-Xavier Labonté-Lamoureux
a4174778b8
c2m8: Remove a Boom right-scrolling wall, vanilla only supports left.
2017-02-21 18:43:19 -08:00
Jayextee
f192be63f0
c3m1: New level to replace the old.
2017-02-21 18:43:18 -08:00
Mike Swanson
d7c04bbf3e
c1m1: Move a tree!
...
I got stuck between a tree and a rock. Fun.
2017-02-21 18:43:16 -08:00
Mike Swanson
ce0294a70c
dm10: Fix exit switch x-offset.
2017-02-21 18:43:15 -08:00
Catoptromancy
bfad785a96
map06: Fix a visplane overflow.
2017-02-19 11:00:36 -08:00
Catoptromancy
2d21fa5873
c2m2: Fix monster spawners and tutti frutti texture in a secret.
2017-02-19 11:00:03 -08:00
Catoptromancy
37439e68ad
map11: Make limit-removing compatible.
2017-02-15 16:58:00 -08:00
Catoptromancy
d3dc489400
c4m7: Fixed leaky seg.
2017-02-15 14:04:37 -08:00
Catoptromancy
03fee7a57e
c1m2: Fix tutti frutti, fixed monsters shooting through glass.
2017-02-15 14:03:37 -08:00
Catoptromancy
3e3e21e87b
C2M8: Remove Tutti Frutti
2017-02-14 20:32:00 -08:00
Catoptromancy
495b0bbaa3
c1m5: Full vanillafication.
2017-02-14 19:58:43 -08:00
Xindage
df2bf4fcb8
c2m3: New version.
2017-02-12 10:06:19 -08:00
Mike Swanson
4757a05ebd
test_levels: Add dummies for map06, map11, map15, map20, map31.
...
Mainly for testing story text. Map15 and map31 also have a secret
level exit switch next to the main exit switch.
2017-02-09 16:34:16 -08:00
Catoptromancy
a8dc4630d7
c1m5: Converted Boom actions to vanilla.
2017-02-09 15:56:02 -08:00
Catoptromancy
6de8409ae6
map28: Do not move ceilings and floors simultaneously.
2017-02-09 15:55:34 -08:00
Catoptromancy
eb98d844f4
map06: Fixed seg crashes and remove Boom specials.
2017-02-09 15:55:00 -08:00
Catoptromancy
a879e425c4
map25: Limit removing conversion, involving lots of map changes.
2017-02-07 09:15:07 -08:00
Catoptromancy
ccdf79eb75
map23: Fix some issues in the level.
...
* Remove linedef type 37
* Downconvert Boom things
* Remove a HOM
2017-02-07 09:14:22 -08:00
Catoptromancy
a90f0fac37
map22: Redesign monster closet.
2017-02-07 09:14:07 -08:00
Catoptromancy
84f8b59243
map20: Trap the island pain bringer from using teleports.
2017-02-07 09:13:10 -08:00
Mike Swanson
19dd511ae1
map11: Remove __EUREKA lump.
...
Missed this in my last sweep.
2017-02-07 09:09:39 -08:00
Mike Swanson
439bbe4a28
levels: Rebuild nodes and reject tables.
2017-02-05 16:10:24 -08:00
Mike Swanson
c60f996bc1
levels: Remove spurious lumps.
...
Editors like to add their own lumps like __EUREKA or GLNODES that
get included by DeuTex into the IWAD as a whole. Remove them.
2017-02-05 16:09:41 -08:00
Protox
9f8b3fd1a9
c2m3: limit-removing version
2017-02-01 19:12:01 -08:00
Catoptromancy
ea5940054c
levels: c2m9 c4m6 c4m9 map02, limit-removing versions
2017-02-01 18:57:23 -08:00
Ayub Ahmed
2e2fa94ff8
levels: c1m1
2017-01-29 09:20:49 -08:00
Protox
a97f4c1848
New reworked c2m3.
...
This is the final revision and include new edits: (from p4_c1)
Dm Exclusive gameplay.
Very slight skill tweek.
More ammo balance.
2017-01-29 09:02:32 -08:00
Ayub Ahmed
bc0139f1c1
map20
2017-01-29 15:49:24 +00:00
Ayub Ahmed
bcddaa3020
map16
2017-01-29 14:34:35 +00:00
Ayub Ahmed
1d3f3364cf
Phase 1 maps
2017-01-25 12:40:39 +00:00
Ayub Ahmed
cc7d175302
two more converted maps
2017-01-23 09:28:18 +00:00
Ayub Ahmed
6f567ffaa8
Update
2017-01-22 13:49:27 +00:00
Ayub Ahmed
6cb89e2078
map17 and map24
2017-01-20 12:54:21 +00:00
Ayub Ahmed
202848e1d6
map13 and map19
2017-01-20 04:38:04 +00:00
Ayub Ahmed
23e079b9b9
Add files via upload
2017-01-18 08:41:19 +00:00
Ayub Ahmed
e1b82a3000
map06 and map27
2017-01-17 14:16:38 +00:00
Ayub Ahmed
bae30fa672
map22
2017-01-17 14:10:19 +00:00
Ayub Ahmed
ad356565f9
vanilla maps
2017-01-17 14:04:37 +00:00
Ayub Ahmed
da289265eb
levels: Make map05 vanilla-compatible
...
A small fix by Protox to make map05 vanilla compatible.
2017-01-02 14:33:14 +01:00
Fabian Greffrath
0c004ce95c
MAP05: Move tree aside to prevent the player from getting stuck
...
Fixes #328
2016-11-06 17:27:32 +01:00
Mike Swanson
9952fa3117
c1m2: Remove confusing opaque blue wall
...
This level was modified in 2015-12-28T11:18:14Z!ajapted@users.sf.net
to make it vanilla-compatible, and the decision was made to turn this
wall opaque. However, this is jarring, confusing, and has the
appearance of being an error rather than an intentional effect. Let’s
just kill it.
Resolves #333
2016-11-05 20:29:23 -07:00
Fabian Greffrath
e8c621d9e5
MAP05: Fix players getting stuck near the Minigun
...
Fixes #304
2016-10-18 20:24:02 -07:00
Ayub Ahmed
fa63b562b1
c2m9 map fix ( #291 )
...
Fix issue with switch trigger not opening monster hideouts.
Fixes #256 and Debian bug 827117
2016-09-06 01:08:14 -04:00