Commit graph

8 commits

Author SHA1 Message Date
Luiz Henrique Gasparin Jerônimo
52e1d31a80 c2m6: add a crate to avoid getting stuck if the player can jump
Fixes: #607
2019-09-30 11:09:27 -07:00
Luiz Henrique Gasparin Jerônimo
e41b085fc9 levels: add missing deathmatch starts in Phase 1
Fixes #598
2019-09-04 20:16:25 -07:00
Mike Swanson
bb2fef4f02 levels: rebuild nodes for maps that need them 2018-07-02 13:54:41 -07:00
Kevin Caccamo
a66ba0bba5 levels: replace all {S,W,B}FALL textures
Replace all {S,W,B}FALL textures in the levels with their animated
equivalents, and remove {S,W,B}FALL from textures.cfg.

The {S,W,B}FALL were leftovers from when Freedoom had the goal of
being Boom-compatible instead of vanilla-compatible.

Also, rebuild these levels' nodes and reject tables with ZenNode.
2017-12-31 12:28:53 -08:00
Mike Swanson
0b49114ed8 c2m6, c3m4, dm11, dm17, dm31, map12: Add missing coop starts. 2017-02-27 17:40:47 -08:00
CWolfRU
c9e81566ac C2M6: edited start area
"Spider" symbol was replaced because of Visplane overflow.
2015-12-26 12:54:22 +03:00
Mike Swanson
088b163306 de-symlinkify: cwolfru 2015-12-17 00:25:00 -08:00
CWolfRu
b39b62dac9 Levels: added c2m6 2015-12-06 11:17:26 -08:00