-MAP01: Moved line 949 away from secret door so the player can open it
in deathmatch if they spawn where the plasma rifle is.
-MAP04: Adjusted lighting for outdoor area, fixed VPO when all doors
are opened from west side of map. Many texture changes, replaced
marble area with new techbase areas that are easier to navigate. Make
level more straightforward by having the last door require a
key. Changed spiders to pain bringers as it I think the latter is
more appropriate to introduce here. Difficulty tweaks on all skills.
-MAP09: Texture changes in several areas, added monster corpses with
pools of blood. Sector merge cleanup at the crate room. Fixed
potential softlock issue at crate room by making the switch to lower
the bars repeatable. Adjust lighting and minor difficulty tweaks.
-MAP10: Removed many trees, make movement easier and also open up some
areas. Add bonus items and multiplayer only weapons. Rearrange
deathmatch spawns. Adjust difficulty for all skills.
- Move line that opens the heavy armor switch to a spot where it can be
activated more consistently
- Replace Boom translucent lines with scrolling lines
- Rebuild nodes and blockmap with ZokumBSP
rework the way we do incremental changes now we're in SVN. Instead
of copying spaceforce's map into jond and modifying that, modify
straight in spaceforce's directory and rely on SVN to get the old
version back. (By that line of reasoning, we may well not have
symlinks for much longer).