Commit graph

17 commits

Author SHA1 Message Date
Erick Tenorio
f5dbf97fc4 levels: edit map01, map04, map09, map10
-MAP01: Moved line 949 away from secret door so the player can open it
 in deathmatch if they spawn where the plasma rifle is.

-MAP04: Adjusted lighting for outdoor area, fixed VPO when all doors
 are opened from west side of map. Many texture changes, replaced
 marble area with new techbase areas that are easier to navigate. Make
 level more straightforward by having the last door require a
 key. Changed spiders to pain bringers as it I think the latter is
 more appropriate to introduce here. Difficulty tweaks on all skills.

-MAP09: Texture changes in several areas, added monster corpses with
 pools of blood. Sector merge cleanup at the crate room. Fixed
 potential softlock issue at crate room by making the switch to lower
 the bars repeatable. Adjust lighting and minor difficulty tweaks.

-MAP10: Removed many trees, make movement easier and also open up some
 areas. Add bonus items and multiplayer only weapons. Rearrange
 deathmatch spawns. Adjust difficulty for all skills.
2019-09-26 10:20:35 -07:00
Samuel Oliver
e19f8f104c map01: texture alignment tweaks and add extra zombies 2019-09-25 10:46:41 -07:00
Samuel Oliver
4fd75f415e map01 update 2019-08-13 20:13:12 -07:00
Samuel Oliver
1b57c6c14d map01: overhaul with new areas and ones based on the old e1m1 2018-12-02 03:30:13 -08:00
Mike Swanson
0411e49acd levels: rebuild nodes where necessary 2017-11-17 17:51:58 -08:00
Kevin Caccamo
bbb2c0b84a levels: tweak MAP01
- Move line that opens the heavy armor switch to a spot where it can be
activated more consistently
- Replace Boom translucent lines with scrolling lines
- Rebuild nodes and blockmap with ZokumBSP
2017-09-15 17:57:29 -04:00
Mike Swanson
de82033caf de-symlinkify: protox 2015-12-17 01:22:22 -08:00
Protox
4c9c8649dd levels: new map01 to make Phase 2 unique from Phase 1 2014-05-01 06:51:19 -07:00
Jon Dowland
786e81e18e fix symlinks to thegreeneherring's wads 2008-03-17 23:40:46 +00:00
Jon Dowland
fd79b4e013 map in thegreenherring's fixes 2008-03-17 19:17:31 +00:00
Jon Dowland
5f89ce8571 re-add symlink 2008-03-05 11:34:30 +00:00
Jon Dowland
8c4d10f0dd delete fuxked symlink 2008-03-05 11:33:35 +00:00
Jon Dowland
08a20efba2 fix gl nodes step 1 2008-03-05 08:02:52 +00:00
Jon Dowland
c545e17f46 remove map01, wire it to e1m1 instead 2006-12-27 19:29:26 +00:00
Jon Dowland
455f4de5de update map01 to fix a crasher bug in prboom 2.4.3
rework the way we do incremental changes now we're in SVN. Instead
of copying spaceforce's map into jond and modifying that, modify
straight in spaceforce's directory and rely on SVN to get the old
version back. (By that line of reasoning, we may well not have
symlinks for much longer).
2006-09-02 14:41:44 +00:00
Jon Dowland
828b5dd6f6 link in my revision of spaceforce's map01 2006-08-15 22:06:35 +00:00
Simon Howard
e98e2f465e Import levels 2006-05-09 16:17:23 +00:00