Catoptromancy
0eccdca30d
map02: Make the exit door require the yellow key.
...
Players in engines that allow jumping are forced to play more of
the level now, while those in vanilla restrictions won't have any
change.
2017-02-27 00:03:11 -08:00
Catoptromancy
ea5940054c
levels: c2m9 c4m6 c4m9 map02, limit-removing versions
2017-02-01 18:57:23 -08:00
Mike Swanson
676d400b4a
de-symlinkify: siggi
2015-12-17 01:22:27 -08:00
Siggi
022280e938
map02: Completely new map02!
...
Replaces the old one, which is still in use by the Doom 1 IWAD targets
as E1M3.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-03 21:46:20 -08:00
Jon Dowland
d8803b96f3
(part 2): add rjys stuff
2008-03-05 12:05:42 +00:00
Jon Dowland
ebba8ef1a7
rjy's improved fraggle/e1m3 -> map02
2008-03-05 12:05:01 +00:00
Jon Dowland
07b7441543
map fraggle's E1M3 to MAP02
2006-12-28 21:06:41 +00:00
Jon Dowland
2f26014024
stick Tarin's MAP02 on MAP08 slot (three keys etc. -- hard)
2006-12-27 19:41:05 +00:00
Jon Dowland
acc1e94ac3
fix map02 symlink (whoops)
2006-09-01 19:18:14 +00:00
Jon Dowland
c5938a01f0
Tweak MAP02:
...
impassable ledges have their floors raised above (deceiving) 24 pixels
a bit more room around the imp-columns so you don't get stuck
Tweak MAP01:
higher ceiling in outdoor area
rotate area behind the blue door
wider corridor leading to blue key
Tweak E1M1:
correct light levels in the DM-only corridor
2006-08-30 18:06:17 +00:00
Simon Howard
e98e2f465e
Import levels
2006-05-09 16:17:23 +00:00