Commit graph

11 commits

Author SHA1 Message Date
Catoptromancy
0eccdca30d map02: Make the exit door require the yellow key.
Players in engines that allow jumping are forced to play more of
the level now, while those in vanilla restrictions won't have any
change.
2017-02-27 00:03:11 -08:00
Catoptromancy
ea5940054c levels: c2m9 c4m6 c4m9 map02, limit-removing versions 2017-02-01 18:57:23 -08:00
Mike Swanson
676d400b4a de-symlinkify: siggi 2015-12-17 01:22:27 -08:00
Siggi
022280e938 map02: Completely new map02!
Replaces the old one, which is still in use by the Doom 1 IWAD targets
as E1M3.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-03 21:46:20 -08:00
Jon Dowland
d8803b96f3 (part 2): add rjys stuff 2008-03-05 12:05:42 +00:00
Jon Dowland
ebba8ef1a7 rjy's improved fraggle/e1m3 -> map02 2008-03-05 12:05:01 +00:00
Jon Dowland
07b7441543 map fraggle's E1M3 to MAP02 2006-12-28 21:06:41 +00:00
Jon Dowland
2f26014024 stick Tarin's MAP02 on MAP08 slot (three keys etc. -- hard) 2006-12-27 19:41:05 +00:00
Jon Dowland
acc1e94ac3 fix map02 symlink (whoops) 2006-09-01 19:18:14 +00:00
Jon Dowland
c5938a01f0 Tweak MAP02:
impassable ledges have their floors raised above (deceiving) 24 pixels
  a bit more room around the imp-columns so you don't get stuck
Tweak MAP01:
  higher ceiling in outdoor area
  rotate area behind the blue door
  wider corridor leading to blue key
Tweak E1M1:
  correct light levels in the DM-only corridor
2006-08-30 18:06:17 +00:00
Simon Howard
e98e2f465e Import levels 2006-05-09 16:17:23 +00:00