Commit graph

7 commits

Author SHA1 Message Date
Mike Swanson
289f2d261a map23: replace all sailors with zombies
Sailors are a compatibly-monster for Doom II’s joke levels and don’t
belong in Freedoom levels.
2019-10-11 14:49:14 -07:00
Mike Swanson
bb2fef4f02 levels: rebuild nodes for maps that need them 2018-07-02 13:54:41 -07:00
Kevin Caccamo
a66ba0bba5 levels: replace all {S,W,B}FALL textures
Replace all {S,W,B}FALL textures in the levels with their animated
equivalents, and remove {S,W,B}FALL from textures.cfg.

The {S,W,B}FALL were leftovers from when Freedoom had the goal of
being Boom-compatible instead of vanilla-compatible.

Also, rebuild these levels' nodes and reject tables with ZenNode.
2017-12-31 12:28:53 -08:00
Catoptromancy
5fad72a71d map23: Allow for better backtracking
Configured a monster teleport at the exit to also be lowered by the
player.  Moved a berserk pack, and add a secret at the end.  Inside
the start area ambush, add a shotgun, a little more ammo, and a
backpack.
2017-03-16 14:55:55 -07:00
Catoptromancy
ccdf79eb75 map23: Fix some issues in the level.
* Remove linedef type 37
* Downconvert Boom things
* Remove a HOM
2017-02-07 09:14:22 -08:00
Mike Swanson
0b60a58899 de-symlinkify: submerge 2015-12-17 01:22:29 -08:00
Simon Howard
e98e2f465e Import levels 2006-05-09 16:17:23 +00:00