These tracks were designed for the levels in mind, and this also is a
small step for #10, with the old linked music having already been used
for Phase 2 tracks.
This commit applies a new ordering for FreeDM's levels, designed by Protox
and preserving the existing names and music used for the levels.
This Doomworld thread has some more information:
http://www.doomworld.com/vb/freedoom/69435-proposed-map-lineup-for-freedm/
Five of the existing levels were moved as they were judged not to meet
quality standards.
Summary of changes:
DM01 - Renamed to DM01
DM02 - Removed
DM03 - Renamed to DM15
DM04 - Renamed to DM08
DM05 - Renamed to DM27
DM06 - Renamed to DM18
DM07 - Renamed to DM07
DM08 - Renamed to DM10
DM09 - Renamed to DM28
DM10 - Renamed to DM13
DM11 - Removed
DM12 - Renamed to DM14
DM13 - Renamed to DM02
DM14 - Renamed to DM21
DM15 - Renamed to DM29
DM16 - Renamed to DM22
DM17 - Renamed to DM24
DM18 - Renamed to DM03
DM19 - Removed
DM20 - Removed
DM21 - Renamed to DM06
DM22 - Renamed to DM25
DM23 - Renamed to DM12
DM24 - Renamed to DM11
DM25 - Renamed to DM09
DM26 - Removed
DM27 - Renamed to DM17
DM28 - Renamed to DM23
DM29 - Renamed to DM04
DM30 - Renamed to DM30
DM31 - Renamed to DM16
DM32 - Renamed to DM26
DM33 - Renamed to DM05
DM34 - Renamed to DM31
DM35 - Renamed to DM32
Ditch the current D_READ_M, which is awful and frankly, annoying.
Use Jute's dave3d20.mid instead which seems to fit the purpose
much better, and change D_DM22 to use a different Jute track, as
it was using dave3d20.mid.
Doom 2 music lumps have random names and I can never remember them.
It's useful to be able to browse the musics/ directory and know
which track goes which which level. Rename links to the consistent
format d_mapxy.mus and do the naming translation inside the config
file.
The dummy music track is a silent MIDI file that is used when a music
resource is not present. The old one caused Vanilla Doom to lock up,
the new one does not do this.
As part of #10, link in some music tracks to fit FreeDM's levels,
using some of the currently-unused MIDI tracks in the tree. The
choices are made based on my own subjective opinion to try to fit
the levels we have.
DM17 is still missing music, and there is no music for the empty
level slots. Generally, the best music tracks have been used for
the early levels and the later ones are not as good. There's still
a lot of room for improvement.
Link d_inter and d_bunny to nb_nmare/n_ampie.mus. Still both
placeholders. See also http://www.doomworld.com/vb/post/960466
Signed-off-by: RjY <rjy@users.sourceforge.net>
Fixed 3 more musics that were 0 channel that crashed boom202.
Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>