Commit graph

124 commits

Author SHA1 Message Date
Simon Howard
a1511aac95 Change build to use simplecpp for preprocessing, as this does not munge
up the configuration file.
2008-12-22 19:01:21 +00:00
RjY
cc7a9e03d4 Define ULTDOOM when building wadinfo and texture1 for udoom
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:24 -08:00
RjY
2fb3f785b3 Update .gitignore and clean target
- doom pnames and textures
- ultimate doom wadinfo

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:24 -08:00
RjY
8e491ac871 Build wadinfo_ult.txt, needed by udoom iwad target
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:23 -08:00
RjY
5c8314cbdf Add makefile section to build doom.wad
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:23 -08:00
RjY
1ebdf2c905 Add doom.wad object target
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:23 -08:00
Mike Swanson
3b82923718 Add copyrights, remove latest/ directory
Adding copyright notices to critical files; some files which the project
is not strictly dependent on, such as tools/cleanroom, are not tagged;
many of these were meant for temporary use in assisting the development
of Freedoom and their existence should probably be questioned.

latest/ directory is removed since it's not critical to building the
project, its use was for pre-sourceforge daily builds.  Such a frequent
building system may still be sought after, but this doesn't need to be
in the repo ;)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-17 19:00:48 -08:00
Simon Howard
f043aadecf For "full" IWADs, include all patches, instead of only patches found in TEXTURE1. 2008-03-01 20:29:22 +00:00
Simon Howard
f2501965ce Remove Freedoom "graphics" WAD. 2007-09-08 11:21:57 +00:00
Jon Dowland
effa084f74 expand the clean target with a few more bits and pieces 2006-09-02 16:38:29 +00:00
Jon Dowland
62d65ff187 Adjust vile symlinks to point at sprites/jond/placeholder
sprites/jond/placeholder: a Makefile which generates sarg sprites
sarg sprites are composited from linguica's AOD skeleton and the
"graphic not done yet" rectangle
2006-08-28 16:51:35 +00:00
Jon Dowland
afac99005a add lokito's baron sprite
adjust freedoom_graphics.wad so lumps are added (e.g. colormaps)
2006-08-21 10:24:55 +00:00
Simon Howard
108394b1d3 Add back WADS variable, set it to the correct value so that wads/filename.wad
works as a build target.
2006-06-16 09:05:44 +00:00
Jon Dowland
d0f013475e enhance clean target 2006-06-13 21:24:45 +00:00
Jon Dowland
771cb11378 remove wads: target since it's present in pristine source
remove dependency on wads
2006-06-13 21:23:23 +00:00
Jon Dowland
1dd60c5bda undefine $(WADS) and hardcode wads/. This might seem like a
backwards step, but otehrwise you can't do "make
wads/doom2.wad" to only build doom2.wad, say.

add $(OBJS) to clean target
2006-06-13 20:55:55 +00:00
Jon Dowland
5e2593f7df move towards using system CPP
buildcfg.txt: rework OR relationship to be CPP-compliant
	remove tools/simplecpp
	Makefile: CPP=/usr/bin/cpp
stop redundant rebuilds
	remove all from PHONY in lumps/cph/misc-lumps/Makefile
clean up build output
	add a newline to lumps/cph/misc-lumps/colormap.pl
add a clean target, to:
	./Makefile
	./lumps/Makefile
	./lumps/cph/misc-lumps/Makefile
2006-06-12 20:36:32 +00:00
Simon Howard
8822fbc02c Remove "last release date" and hires texture stuff. 2006-06-08 20:41:51 +00:00
Simon Howard
749eda39be Remove building of latest.wad. The code to do this is hugely overcomplicated
and doesn't work properly.  The proper way to do this is through some kind
of WAD diffing tool, not through examining timestamps.
2006-06-08 20:39:08 +00:00
Simon Howard
aa5f1342ed Add FreeDM levels and freedm.wad IWAD build. 2006-06-03 23:18:12 +00:00
Simon Howard
47320dd709 Build wads in wads/ subdir. 2006-05-10 16:48:30 +00:00
Simon Howard
36ae2e630c Use deutex sound shrinking option compatible with the new deutex
version.
2006-05-10 16:44:56 +00:00
Simon Howard
e68a092098 Use the deutex installed on the system. 2006-05-09 16:54:05 +00:00
Simon Howard
36658bee0e Import other stuff. 2006-05-09 16:20:42 +00:00