Mike Swanson
880cbc3f31
test_levels: constrain the pain lord in its sector, c1m1
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He moved around too much.
2019-09-01 16:03:55 -07:00
Mike Swanson
bc69e87207
test_levels: remove line special from E1M1
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In MAP01, it reveals the boss brain. In E1M1, does nothing.
2019-09-01 02:18:30 -07:00
Mike Swanson
d3cdc3e76c
test_levels: base E1M1 off of MAP01
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Makes a little bit more of a consistent testing experience. As of
this commit, there are a lot of HOMs/missing textures thanks to
depending on stuff presently in Phase 2 but not 1, though we’ll be
changing that too.
Removed MAP02, which was Cato’s old testing map and unnecessary to
stick around.
2019-09-01 00:49:33 -07:00
Kevin Caccamo
509c289d53
levels: add fdtest_p3.wad to test_levels as MAP01
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The old MAP01 is now MAP02
See this Doomworld forums thread for fdtest_p3.wad:
https://www.doomworld.com/forum/topic/92933-freedoom-general-test-map/#comment-1717640
2017-11-17 17:44:19 -08:00
Kevin Caccamo
ea319b9e02
Revert "levels: change test_levels.wad"
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This reverts commit c7fc2102613d89f82f6ef9d67098893c248453c0.
2017-11-17 17:44:19 -08:00
Kevin Caccamo
b184bd64c0
levels: change test_levels.wad
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- Remove dummy maps
- Add new MAP01 (fdtest_p3.wad)
https://www.doomworld.com/forum/topic/92933-freedoom-general-test-map/#comment-1717640
- Move old MAP01 to MAP02
2017-11-17 17:44:19 -08:00
Mike Swanson
4757a05ebd
test_levels: Add dummies for map06, map11, map15, map20, map31.
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Mainly for testing story text. Map15 and map31 also have a secret
level exit switch next to the main exit switch.
2017-02-09 16:34:16 -08:00
Mike Swanson
c60f996bc1
levels: Remove spurious lumps.
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Editors like to add their own lumps like __EUREKA or GLNODES that
get included by DeuTex into the IWAD as a whole. Remove them.
2017-02-05 16:09:41 -08:00
Mike Swanson
1b766167ff
de-symlinkify: catoptromancy
2015-12-17 00:24:57 -08:00