Commit graph

342 commits

Author SHA1 Message Date
Reinaldo
5981359180 sprites/keen: revise the explosion frames so the jar is destroyed 2015-09-18 16:05:24 -07:00
Maz Hades
c7b5bacdbb col5: Make the column a little bit more lifeless 2015-09-18 15:56:32 -07:00
Maz Hades
5346a1a55b sprites: new reptillian powerups 2015-08-17 15:08:37 -07:00
Maz Hades
06dcc93e3d cbraa0: new reptillian candelbara sprite 2015-08-17 14:56:53 -07:00
Maz Hades
dde6d44bc9 shota0: tweaked shotgun pickup 2015-08-17 14:48:59 -07:00
Sodaholic
fa75a24657 sprites: Replace the shotgun idle frame 2015-08-14 20:25:18 -07:00
Maz Hades
d30a9615ce sprites: new minigun and shotgun pickups based on Soda's new versions 2015-08-03 19:47:19 -07:00
Adrian Cabrera
8adcfed6d8 sprites: replacement for the all-seeing eye 2015-08-03 09:48:50 -07:00
Adrian Cabrera
738ae8e502 sprites: easier to see shotgun ammo 2015-08-03 09:37:51 -07:00
Eric Ou
c48c5b9f04 sprites: new cube spawner 2015-08-03 09:32:55 -07:00
Maz Hades
16e4aa5c3e sprites: new angle grinder pickup 2015-08-03 09:20:29 -07:00
Maz Hades
1396948480 sprites: new keen sprites 2015-08-03 09:20:29 -07:00
Adrian Cabrera
3165c4a485 suita0: new version that doesn't appear sunk into the ground 2015-07-23 18:14:31 -07:00
Mike Swanson
af83659115 sprites: make all the powerup spheres the same size and offset
Fixes #134
2015-07-23 16:19:09 -07:00
Adrian Cabrera
e86cd6a233 sprites: new torch holders 2015-07-22 13:50:21 -07:00
Adrian Cabrera
8ca61c4aad sprites: new health and armor 2015-07-22 13:36:18 -07:00
Adrian Cabrera
82f22f0867 sprites: new night vision goggles 2015-07-22 13:21:30 -07:00
Adrian Cabrera
0a04bae3bd sprites: new flame columns 2015-07-22 13:15:03 -07:00
Adrian Cabrera
02acce6e7e sprites: new columns 2015-07-22 12:56:23 -07:00
Maz Hades
ccd70eea8a sprites: new pstra0 2015-07-22 12:31:35 -07:00
Nooze
d965180730 sprites: new suita0 2015-07-22 12:25:44 -07:00
Adrian Cabrera
5b716f8376 sprites: new orb monster 2015-07-20 13:53:38 -07:00
Mike Swanson
fb72591570 sprites: fix the crediting for the key card/skull sprites
These were added in 2015-07-04T00:10:46Z!cancer_kaoru@live.com under
the assumption that raymoohawk had created them, but that was
mistaken. I'm normally hesitant about accepting submissions without
anything more than an online alias, but the original author has been
in contact and I'll let this one slide.
2015-07-14 19:12:51 -07:00
Sodaholic
527069c523 sprites: new shotgun and shell pickup sprites 2015-07-08 13:06:23 -07:00
Sodaholic
6a84db732a sprites: new missile launcher pickup 2015-07-08 12:58:22 -07:00
Sodaholic
75243c7a4b sprites: add new minigun 2015-07-08 12:45:56 -07:00
Sodaholic
fd51990504 sprites: add new shotgun 2015-07-08 12:39:11 -07:00
Adrian Cabrera
0f7eafb923 sprites: new key card and skull 2015-07-03 17:10:46 -07:00
Marcos Abenante
c891b1e88a sprites: Add a new smita0 (tree) sprite 2015-06-13 23:04:25 -07:00
jewellds
8b0b45dac6 Sprites: Improved shading on TLMP and TLP2 2015-02-26 17:10:03 +00:00
Adrian Cabrera
02704659fc sprites: edit the shotgunner corpse to be a bit sorter 2014-10-14 00:44:48 -07:00
Mike Swanson
94f9e2078f sprites: add raymoohawk's new shotgun zombie 2014-10-13 21:25:49 -07:00
Adrian Cabrera
cf59eac6c2 sprites: new impaled zombie sprites to match the monsters 2014-10-05 18:03:57 -07:00
Simon Howard
f6f5ee8836 sprites: Tweak horizontal offsets for zombie.
Vanilla Doom doesn't flip X offsets properly when mirroring sprites,
so adjust mirrored sprites so that the monster is centered within
each frame and mirrors correctly.

These are small tweaks and I've only done frames A-D so far.
2014-09-27 21:28:45 -04:00
Simon Howard
45d013f186 sprites: New zombie sprites from raymoohawk.
These new zombie sprites are based on the old ones by Saint of Killers,
but have been changed so extensively that they look almost completely
new.

Some discussion of these changes can be found in this thread:
http://www.doomworld.com/vb/freedoom/70095-raymoohawks-sprite-edits/
2014-09-27 20:56:10 -04:00
Adrian Cabrera
5210aedb76 sprites: Tweak Urric's boss demon sprites.
These edits by raymoohawk greatly improve the boss demon sprites
previously contributed by Urric and used in the Cyberdemon slot.

Some discussion of these changes can be found in this thread:
http://www.doomworld.com/vb/freedoom/70095-raymoohawks-sprite-edits/
2014-09-27 20:44:06 -04:00
Simon Howard
44a8eb153f sprites: Fix palette on BROKA0 sprite.
The background cyan color, for the box of missiles sprite that was
previously fixed, did not have exactly the right #00ffff color needed
to be recognized as background. Fix the palette so that the background
appears properly.
2014-08-18 00:50:28 -04:00
Simon Howard
9522dd9ed4 sprites: Fix flipped monster sprite.
The CYBRA7 sprite is supposed to be a flipped version of the CYBRA3
sprite, but was actually just a clone of it. This meant that the
monster did not animate properly when viewed at a particular angle.
Flip the sprite so that it animates correctly.

This fixes #83.
2014-08-17 21:07:58 +00:00
Protox
c6c6fecdbc sprites: Change label on missile box sprite.
The missile box sprite had "ROCKETS" written on the side, but in
Freedoom the weapon is called "missile launcher" rather than "rocket
launcher". Change the label to match.
2014-08-17 16:07:24 -04:00
Sodaholic
fa4d3b9a2d sprites: Improve POL5A0 blood pool sprite.
Comment from Sodaholic:

In retrospect. I'm rather disappointed in how my POL5A0 sprite looks,
so I redid it. My old one was far too low contrast without distinct
details. I upped the contrast and made it a bit more detailed.
2014-07-26 17:55:16 +00:00
RedZTag
47f0e551a7 sprites: Minor sprite fixes.
There are a couple of floating pixels away from the sprite that don't
appear to be part of it in : SKELC2F8 & SKELC4F6 & SKELC5F5 & SKELC6F4
& SKELG2 & SKELH2 & SKELI4 & SKELK1. They were removed.

White pixel in the bottom left corner of POSSE3E7 & POSSF4F6. White
pixel top left in POSSH0. Recoloured 'white' blood pixels to shades of
red in POSSI0.

Removed out of place white pixels in TROOD4D6 & TROOD5 & TROOE5 &
TROOF5 & TROOG4G6.
2014-01-30 06:46:10 +00:00
Wesley D. Johnson
36adddaf89 sprites: pain elemental revision 5.5
[a few extra updated frames from the author,
missing from previous commits]

Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-06-21 13:50:36 +01:00
BaronOfStuff
2501fb36b5 sprites: edited revenant fireball from BaronOfStuff
DW: http://www.doomworld.com/vb/post/1081200
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-06-13 10:22:54 +01:00
Sodaholic
e3444fb1fa sprites: new revenant fireball from Sodaholic
DW: http://www.doomworld.com/vb/post/1081192
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-06-13 10:15:23 +01:00
RjY
2ab73814ae sprites: remove unused pain elemental symlinks 2012-06-13 09:55:38 +01:00
Mike Swanson
dc239f9ba7 Sprites: (Re-)add painh0, paini0, painj0 frames.
These were previously purged from the repository because they were
based on id Software sources; Freedoom can now be built correctly
again! Whoo!
2012-06-10 03:28:59 -07:00
Wesley D. Johnson
a950d7d063 sprites: new pain elemental from Wesley Johnson
:Name: Pain Elemental design
:author: Wesley Johnson
📅 4/11/2012
:version: ver 5
::END
email: john <obfuscate> son 2412 <@> usgo <dot> net

Pain Elemental complete Sprite set.
  Custom designed for FreeDoom, for compatibility with existing FreeDoom sprites.
  With wadinfo.txt

- Description:
  Pain Elemental consisting of green metal mesh, with seven flaming
  heads inside.
  The largest head (red) exits to becoming attacking head.
  Dies with green burning mesh.

DW: http://www.doomworld.com/vb/post/1067901
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-04-14 23:47:19 +01:00
Sodaholic
de70d21e53 sprites: imp/caco fireballs from Sodaholic
DW: http://www.doomworld.com/vb/post/1062444 (version 3)
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-28 15:39:08 +01:00
Sodaholic
32ff1b5a74 sprites: new Keen cat replacement from Sodaholic
Sodaholic writes:
>Dunno if this is going to be considered to be in poor taste, but here's
>a Commander Keen replacement I threw together today. (for the record, I
>love cats, and this is just a joke)

>fraggle said:
>>This is all your own work, right? You drew the cat and the rope
>>yourself?
>Absolutely, every single pixel of the animation was done from scratch
>in about an hour.

>fraggle said:
>>This is a completely original character, right? It's not a depiction
>>of a cat from a cartoon, video game, webcomic, or anything like that?
>Completely original, it's just a generic cat, not any specific one.

DW: http://www.doomworld.com/vb/post/1061751 ,
    http://www.doomworld.com/vb/post/1062431
Acked-by: Simon Howard <fraggle@gmail.com>
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-20 22:04:46 +00:00
RjY
24fb823b99 sprites: tidy up unused revenant sprites and symlinks 2012-03-09 23:03:54 +00:00