Commit graph

671 commits

Author SHA1 Message Date
Kevin Caccamo
6cf6b63de5 levels: vanillafied and improved MAP28
MAP28 was vanillafied by riderr3, and improved/edited by Catoptromancy:
https://www.doomworld.com/forum/topic/93309-phase-2-maps-21-30-development-thread/?do=findComment&comment=1734562
http://www.geocities.ws/catodemos/freedoom/z0k/MAP28fd2_v2_c2.wad
2017-09-25 07:49:09 -04:00
Kevin Caccamo
edcd00f665 levels: fix all tutti-frutti bugs in MAP04 2017-09-24 01:59:07 -04:00
Kevin Caccamo
32ed835ec2 levels: vanillafied and improved MAP25
https://forum.zdoom.org/viewtopic.php?f=3&t=57684
- Rebalance monsters and weapons for pistol start (tested on ITYTD-HMP)
- Fix P_PlayerInSpecialSector issue in Sector #667
- Fix all(?) visplane overflows, and most drawseg overflows
- Make staircase near (X: -992, Y: -480) less of a hassle to climb
- Remove midtex from back side of line #4342 (X: -1504, Y: -928)
- Change shootable switches near (X: -800, Y: 1408) to regular switches
- Add shootable switch that opens bars in cave (X: -1344, Y: 448)
- Shorten room sequence at (X: 2208, Y: -2144) to four rooms
- Add "coffins" to key switches (X: 1088, Y: 992)
- Simplify sectors leading to exit (X: 1632, Y: 256)
- Replace blursphere in secret at (X: -992, Y: 120) with backpack
- Add small platform, and super shotgun at (X: 2464, Y: -2224)
2017-09-22 20:29:11 -04:00
Kevin Caccamo
42c5a9952d levels: Add vanillafied and improved MAP15
MAP15 was vanillafied by Catoptromancy, and improved by Graf Zahl.
https://www.doomworld.com/forum/topic/93288-phase-2-map12-map-20-plus-secret-maps-management-thread/?do=findComment&comment=1729343
See #483 as well
2017-09-22 20:06:20 -04:00
Kevin Caccamo
26ba0c81ac levels: fix inescapable area issue on c2m4
Lower the bars blocking the soulsphere secret from behind if the
player manages to jump over the bars. Also, change the tag and
triggers for lowering said bars.

Fixes #476.
2017-09-18 20:43:48 -04:00
Kevin Caccamo
a7e227d2de levels: fix C3M7 permastuck issue
I added two new teleports that allow the player to leave the blue key
area after picking up the yellow key and going back into the blue key
area.

Fixes #449.
2017-09-18 20:23:06 -04:00
Kevin Caccamo
bbb2c0b84a levels: tweak MAP01
- Move line that opens the heavy armor switch to a spot where it can be
activated more consistently
- Replace Boom translucent lines with scrolling lines
- Rebuild nodes and blockmap with ZokumBSP
2017-09-15 17:57:29 -04:00
Mike Swanson
f857bf0d55 levels: ZenNode WADs with invalid nodes 2017-08-06 11:07:44 -07:00
Nick Zatkovich
e0937304eb C4M2 fixes
Fixed pain sectors 192 and 185.
Fixes #451
2017-07-22 19:43:26 -07:00
Mike Swanson
9790e647bc Merge branch 'c1m7_several_fixes' of gh:rjy/freedoom 2017-07-16 22:58:31 -07:00
Catoptromancy
fca96c3f72 c4m2: Add teleport that opens after player leaves blue key area. 2017-07-13 16:28:56 -07:00
RjY
972ec5d9ad c1m7: ground stimpak, move avoidable secret
- Move a stimpack (thing 563) which only appears on lower skills eight
units east so that it does not float up above the nearby ledge.

- Move the bonuses ledge secret (opposite the blue key) from sector 202
to sector 225: touching the former could be missed, while the latter is
the entrance hole to the area, and cannot be avoided.
2017-03-19 17:46:16 +00:00
RjY
f17e4a895d c1m7: add/restore secrets and bullets/shells choice
- Mark the "hidden in plain sight" backpack/plasma room, and heavy
armor, as secrets (sectors 595, 196); I found these not being secret,
when a tiny box with a single plasma charge is so, underwhelming. And as
I recall the heavy armor used to be secret in previous map versions.

- Restore the "ammo choice" (sectors 156/157) which are supposed to both
rise up when you step onto one, leaving the other inaccessible. Now it
rises twice as far and can kill you, which is fun! (and avoids need to
add a control sector and rebuild nodes, which would bloat the diff!)
Choose bullets; there are enough shells on this map that missing a box
doesn't matter - although if you are fast enough you can still get both.
2017-03-19 15:27:41 +00:00
RjY
6619f9fa65 c1m7: ground bonuses, unstick sergeant
- Move 5 armor bonuses (things 688-692) eight units north, as otherwise
they catch on the ledge behind and float up into the air.

- Similarly move a sergeant (thing 684) eight units north, as otherwise
he is stuck in his spawn location, unable to move.
2017-03-19 15:27:41 +00:00
RjY
bbe5a03ddc c1m7: remove boom linedefs, fix inaccessible secret
- Remove Boom transfer height / X/Y scroll linedefs: lines 970/1345 ->
type/tag 0/0 (tags 20/24 eradicated); lines 4042/4225 -> type 0

- Replace S1 Boom raise ceiling to highest adjacent with S1 lower floor
to lowest adjacent: lines 2550/2553 -> type 23 (from 166), sector 436 ->
raise from -112 to -48, move sidedef upper textures to lower textures,
unset lower unpegging flag as appropriate (various lines 2547-2561).
2017-03-19 15:27:06 +00:00
RjY
e1d1337342 c1m7: fix unreachable spectre using lower floor to lowest
Revert to previous version then change type of line 655 from W1 lower to
highest adjacent floor, to W1 lower to lowest.

It's clear from examining the map that sector 247, the platform with the
two sergeants, is meant to lower as you hurl yourself across and grab
the red key in mid-flight, revealing the spectre in sector 246. However,
the linedef action incorrectly selected the _highest_ adjacent floor as
destination, selecting the height of sector 195, and not moving at all.

The previous fix for this took the sledgehammer approach and deleted the
whole thing, which I felt was a shame.
2017-03-19 15:24:26 +00:00
RjY
08ef6dbbdc Revert "c1m7: Remove sector, and the worm in it, that never opens up."
This reverts commit 04560970c5.
2017-03-19 15:24:26 +00:00
Catoptromancy
85dd14b34d c4m9: Easy skill rebalance, added soulsphere and extra shells. 2017-03-17 19:30:14 -07:00
Catoptromancy
f25ced7ead c2m9: Vanilla compatibility updates. 2017-03-17 19:27:42 -07:00
Catoptromancy
5fad72a71d map23: Allow for better backtracking
Configured a monster teleport at the exit to also be lowered by the
player.  Moved a berserk pack, and add a secret at the end.  Inside
the start area ambush, add a shotgun, a little more ammo, and a
backpack.
2017-03-16 14:55:55 -07:00
Catoptromancy
bafc1b2901 c2m5: Make vanilla compatible, simplified three switch hunts 2017-03-16 13:45:45 -07:00
RjY
4c6faaccff c4m7: flip teleporter, stabilize lift, restrain imps
- reverse the direction of the lines surrounding the secret teleporter
(sector 932), so they face outwards, and you teleport by stepping onto
the pad, as is conventional.

- change type of linedefs that lower the lift out of the blue key area
(sector 282) to reusable, otherwise you could only get back up twice
after jumping down (the lift was split into two single-use lines).

- prevent three imps (things 900,901,904) from waking up early, so they
do not leave the area via teleporter and make themselves a pain to track
down later: set their ambush flag, and surround the nearby door back to
the yellow key cage maze (sectors 489-491) with sound blocking lines.
2017-03-16 20:34:42 +00:00
Jayextee
49c53bc657 c3m1: Raised ceiling lights to prevent head bumping 2017-03-14 18:02:34 -07:00
Catoptromancy
c7054c408b c4m2: Several gameplay tweaks.
* Add a switch in the secret exit area to allow backtracking.
* Make ledges in secret route non-damaging and made pit below into 20%
  damage slime, allowing jumpers to risk death for a couple shells.
* 10 DM starts.
2017-03-13 02:36:58 -04:00
Catoptromancy
2304c7cf9e map17: Adjustments for easy/normal skill levels. 2017-03-13 02:36:32 -04:00
Mike Swanson
0b49114ed8 c2m6, c3m4, dm11, dm17, dm31, map12: Add missing coop starts. 2017-02-27 17:40:47 -08:00
Catoptromancy
0eccdca30d map02: Make the exit door require the yellow key.
Players in engines that allow jumping are forced to play more of
the level now, while those in vanilla restrictions won't have any
change.
2017-02-27 00:03:11 -08:00
Mike Swanson
bd13b594e3 map09: Change the height of sector 163 to 288 2017-02-27 00:01:40 -08:00
Ayub Ahmed
ac216d18c7 levels: move map06 to map18, add new map06
The current map06 is too difficult for such an early slot, so it has
been moved to map18. For the new map06, it uses Map04 of Nex Credo,
made by Jayexetee. Levels are vanilla compatible.
2017-02-26 23:42:25 -08:00
Mike Swanson
04560970c5 c1m7: Remove sector, and the worm in it, that never opens up. 2017-02-21 18:35:44 -08:00
Alexandre-Xavier Labonté-Lamoureux
bd06d286c9 c2m8: Remove a Boom right-scrolling wall, vanilla only supports left. 2017-02-21 17:30:22 -08:00
Jayextee
0b512cfdf5 c3m1: New level to replace the old. 2017-02-21 17:27:24 -08:00
Mike Swanson
e504de309f c1m1: Move a tree!
I got stuck between a tree and a rock.  Fun.
2017-02-20 23:35:38 -08:00
Mike Swanson
ccb6597381 dm10: Fix exit switch x-offset. 2017-02-19 20:01:11 -08:00
Mike Swanson
6ef64d06fa map18, map26: Nix Doom 2 homage maps.
Freedoom shouldn't be immitating/homaging Doom maps.
2017-02-19 11:12:53 -08:00
Catoptromancy
bfad785a96 map06: Fix a visplane overflow. 2017-02-19 11:00:36 -08:00
Catoptromancy
2d21fa5873 c2m2: Fix monster spawners and tutti frutti texture in a secret. 2017-02-19 11:00:03 -08:00
Catoptromancy
37439e68ad map11: Make limit-removing compatible. 2017-02-15 16:58:00 -08:00
Catoptromancy
d3dc489400 c4m7: Fixed leaky seg. 2017-02-15 14:04:37 -08:00
Catoptromancy
03fee7a57e c1m2: Fix tutti frutti, fixed monsters shooting through glass. 2017-02-15 14:03:37 -08:00
Catoptromancy
3e3e21e87b C2M8: Remove Tutti Frutti 2017-02-14 20:32:00 -08:00
Catoptromancy
495b0bbaa3 c1m5: Full vanillafication. 2017-02-14 19:58:43 -08:00
Xindage
df2bf4fcb8 c2m3: New version. 2017-02-12 10:06:19 -08:00
Mike Swanson
4757a05ebd test_levels: Add dummies for map06, map11, map15, map20, map31.
Mainly for testing story text.  Map15 and map31 also have a secret
level exit switch next to the main exit switch.
2017-02-09 16:34:16 -08:00
Catoptromancy
a8dc4630d7 c1m5: Converted Boom actions to vanilla. 2017-02-09 15:56:02 -08:00
Catoptromancy
6de8409ae6 map28: Do not move ceilings and floors simultaneously. 2017-02-09 15:55:34 -08:00
Catoptromancy
eb98d844f4 map06: Fixed seg crashes and remove Boom specials. 2017-02-09 15:55:00 -08:00
Catoptromancy
a879e425c4 map25: Limit removing conversion, involving lots of map changes. 2017-02-07 09:15:07 -08:00
Catoptromancy
ccdf79eb75 map23: Fix some issues in the level.
* Remove linedef type 37
* Downconvert Boom things
* Remove a HOM
2017-02-07 09:14:22 -08:00
Catoptromancy
a90f0fac37 map22: Redesign monster closet. 2017-02-07 09:14:07 -08:00