Keeping the 19 in case someone does only a string search for "mortrixs19" and not "mortrixs".
Got rid of the time stamp in the invitation to update info.
Change the sofas to resemble actual sofas instead of flesh, using COMPTILEs with texture offsets to emulate chair legs without having to make new textures.
Restore Ralphis' old E1M1 track as E1M5 - taking Matt's suggestion here into heart: https://github.com/freedoom/freedoom/pull/1292#issuecomment-1913358481_
"The Raging Sun" - although I like it - is quite bland. Ralphis' old E1M1 track is a fast-action-styled track that fits the shooting gallery aspect of E1M5.
Also addressed #996 for the crate area and simplified a bit of geometry (no visual changes, just merging sectors), as well as giving more internally consistent lighting to the basement red key area.
WOLF1 grey rocks by AxelMoon, copypasted into WOLF2 through 4 by me.
WOLF9 blue wall by 16BitGuy (Klikach) and AxelMoon.
WOLF10, 11, 12, 18 (steel doors) by SuperDave938.
Hand chain portrait converted by Craneo.
Swordsman portrait converted by AxelMoon.
AGM CEO portrait by Goji and Craneo.
Banners by Craneo.
Star chart by me.
My edit of Magnolia's edit of Korp's original bottle sprite. I think this strikes the correct balance of sharing the same symbolism as the other non-Special health pickups while diegetically looking like something fundamentally different enough to justify the different behaviour.
* sprites: add Cascade's pickups (etc.).
Incidental upgrades to a couple other sprites to better match this higher-contrast style.
Took the opportunity to fix the scaling on the missile projectile and give it longer, simpler-looking fins.
* music: restore korp's dm07; move rost's new tracks
Addresses #965 with an edit of the original music rather than an entirely new track.
Moves rost's recent submissions to two other maps that need new music.
* Update CREDITS
Quick fix pending further action re: #1007.
* levels: new e2m1.
Starting area by Xindage, cave area and monsters/items by me.
* levels: add secret minigun to new E1M2.
* levels: fix e2m1 fan texture.
Just noticed that mixup in nful2's screenshot.
Not sure how that got changed.
* levels: split E2M1 air/water screens.
Ideally we'd have two more TSCRN1 graphics to fill out COMPUTE4 (and maybe PLANETS?) but let's get it looking right with what we have now.
* Update CREDITS
* Add Double Impact MIDIs with a placeholder for E4M2.
* update credit for e4m3 (author now goes by Matzu)
* New E4M2 by R0rque
* Update credits and add reverb to E4M9 track.
---------
Co-authored-by: mc776 <24984517+mc776@users.noreply.github.com>
* Delete d_dm07.mid
* Add files via upload
* Update CREDITS
Added "
S: rostuhan
E: rostuhan123@gmail.com
D: D_DM07 music
"
* Update CREDITS
Moved it to the end.
GojiBerry should be credited for "sound" not "levels". Also, the
"=======" at the end is almost certainly left over from a previous git
merge conflict - it has exactly the seven characters expected. I kept
it until now thinking it had some meaning to something, but that's
unlikely.
A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed. The community and the engine both heavily
bias toward “episode” and indeed most other games do.
Closes: #682