Commit graph

3114 commits

Author SHA1 Message Date
mc776
41e3e8f67b
levels: fix some E2M9 tutti-frutti.
Absolutely not a comprehensive fix, just randomly noticed these while checking out how the new switches look ingame.

Just some misused SHAWN3 and COMPUTE2 in 272 and 279, and BROWNWEL in 208.
2024-07-24 00:40:46 -07:00
SenhorFlibble
199cb69ecd
New computers TNT patches (#1393)
More accurate replacements for TNT's DOBIGTV textures, made from Freed∞m's COMP patches.

New DOBLIP patches from the TNT set, made from Freed∞m's COMP04_5 and COMP04_6 textures: the frame is from the current version by Fredrik, the computer board part is from the older version of the same by nb_nmare (taken from the attic).

Animated computer screens for TNT, made from TOMW2_2, just like the originals.

Animated small computer screens for TNT, matching the original's geometry.

Re-made from Freed∞m's RW46_3, just like TNT's originals.
2024-07-21 09:02:09 -03:00
Georgy Samoilov
aed74726fb
patches: 2 new patches (#1374) 2024-07-17 12:49:44 -03:00
Xindage
8793089689
Merge pull request #1350 from Anonysussy/Cascade-fist
sprites: Add Cascade's new fist
2024-07-17 12:48:10 -03:00
Xindage
fb8408ce27
Merge pull request #1384 from mc776/greenpotion
sprites: touch up BON1 shading.
2024-07-17 12:38:36 -03:00
Xindage
38e0cd8f0c
Merge pull request #1389 from mc776/rw18
patches: increase contrast of RW18_1 and 2.
2024-07-17 12:25:50 -03:00
Melodic Spaceship
9ff77d9219 Edit DM09 music to not crash under DOOM2.EXE 2024-07-16 21:09:41 -07:00
mc776
e81fc60a31
patches: increase contrast of RW18_1 and 2.
Closes #1334.
2024-07-16 13:09:05 -07:00
Just-an-anon
2fac164120
Reworked ENDOOMs 2024-07-16 21:52:02 +07:00
mc776
244721bb07
levels: fix some visplane errors. (#1382)
e2m2
Visplane Explorer blob of red in the northeast by the little screens in Visplane Explorer when all 3 doors in the final area are pre-opened. Simplified some of the lighting and also got rid of the upper floor trim in favour of using a flat there that was lined in a way that lined up with the big walls.

e2m9
It was almost immediate the moment you opened the door on sector 385 from the east, not sure how we didn't catch that a lot earlier.
The main culprit - again - is the trim around the hex floor. I've gotten rid of that, but have not simplified or adjusted anything otherwise.
2024-07-16 09:27:21 -03:00
mc776
d736df8ac8
sprites: touch up BON1 shading.
The current sprite was originally supposed to be a transparent bottle containing green liquid with the cross-shaped flare emerging from inside, but I did not know how to shade it correctly.
2024-07-08 14:28:47 -07:00
Just-an-anon
55d8556183
Merge branch 'freedoom:master' into Cascade-fist 2024-05-18 11:43:01 +07:00
Xindage
38e037f6bc
Merge pull request #1365 from KukoBerry/master
Shorten DSCYBSIT (assault tripod wakeup sound)
2024-05-16 19:20:31 -03:00
KukoBerry
bd4524989f Fixed DSCYBSIT file 2024-05-12 21:15:24 -03:00
Just-an-anon
5a402b053e
Merge branch 'freedoom:master' into Cascade-fist 2024-05-06 18:34:12 +07:00
Xindage
b426172edc
Merge pull request #1336 from unithecutie/korp-plat2_1
New PLAT2_1 by Korp
2024-05-05 18:05:28 -03:00
Xindage
4ba18c8a23
Merge pull request #1354 from jadenquinn/E3M1-Thing
Change health/change multiplayer armor to normal on E3M1
2024-05-05 18:02:28 -03:00
Just-an-anon
eca9f29039
levels: Pentagram removal for E2M3, MAP05 and MAP28 (#1358) 2024-05-05 18:01:16 -03:00
Just-an-anon
f5c55d0e7f
sprites: Updating the pistol sprites (#1357)
* sprites: Tweak the PISG sprites
* Tweaking the PISG offsets
* Properly palletted sprites
* Minor fix for PISGA0
Add lighting effects for firing animations alongside minor improvements.
Recenters the pistol offsets due to the newer sprite edits.
2024-05-05 17:59:38 -03:00
Xindage
6e7c506791
Merge pull request #1359 from Anonysussy/Custom-ENDOOM-screens
lumps: Updated custom ENDOOM screens
2024-05-05 17:55:00 -03:00
Just-an-anon
8e17c1ac18
Merge branch 'freedoom:master' into Custom-ENDOOM-screens 2024-05-03 15:16:54 +07:00
Just-an-anon
0c0b614e93
Merge branch 'freedoom:master' into Cascade-fist 2024-05-03 15:16:34 +07:00
Simon Howard
a5b06c50c8
Merge pull request #1366 from Donowa93/master
Replace Non-free DSDMPAIN
2024-04-21 23:22:42 -04:00
Donowa93
40f111c609 Replace Non-free DSDMPAIN
The current DSDMPAIN is sourced from perkristian's high resolution Doom sound effects pack. Specifically, it's that pack's DSPDIEHI at half speed. This commit replaces it with an edit of me screaming.
2024-04-21 17:02:17 -04:00
KukoBerry
9e684c3701 Update dscybsit.wav
Shortened DSCYBSIT
2024-04-20 23:15:56 -03:00
Just-an-anon
6641d3201a
Added color for the ENDOOMs
Added color for the ENDOOMs and filling up the empty space a bit
2024-04-04 06:36:56 +07:00
Classified-Morner
3b4f82aacd
Add files via upload 2024-03-28 20:32:50 +07:00
Classified-Morner
ce23455e0a
Very minor technical edits 2024-03-26 20:28:01 +07:00
Classified-Morner
fb51256383
Removing any mentions of dev builds as per Fraggle's request 2024-03-24 22:00:47 +07:00
Classified-Morner
0b167e2063
Very minor touchup for the letters 2024-03-23 19:32:56 +07:00
Classified-Morner
eb762e0f79
Replaced the gradient with a metal texture. 2024-03-23 19:02:46 +07:00
Classified-Morner
ea65070f01
Fixes up small oversight for FreeDM screen 2024-03-21 21:42:14 +07:00
Classified-Morner
9ab87b9419
Custom ENDOOM screens 2024-03-21 21:14:51 +07:00
Classified-Morner
058701ce74
Merge branch 'freedoom:master' into Cascade-fist 2024-03-15 15:23:34 +07:00
xindage
f794b00324 DM21 (Major edit):
> While keeping the theme and the main layout everything was changed to improve the deathmatch pace.
> the wallways around the nukage areas was enlarged.
> The southest area was merged into the east room.
> Exit was moved to other area.
> The bfg area is now a underground area with a teleport and the bfg.
> This same underground area is now part of the playable area and its role is just to increase the options to where the player can go.
2024-03-13 23:03:17 -03:00
xindage
64d3c3b54e DM12 (Major edit):
> Changed theme, Slight changed layout, enlarged the map, simplified the rooms, added extra spawn points and eliminated the chance of spamming polaric cannon in the middle of map.
> Pre-rework this map had a serious issue with campers spamming a line of plasma across the level, now it's not possible anymore.
> It gained a new look based on judas.
> Small increase in size to be more friendly with deathmatch.
2024-03-13 22:15:41 -03:00
xindage
e7b91dfa10 DM09 (Major edit):
> This map increased a lot in size keeping the same theme.
> Designed to be played with 4 players or more in mind.
> Removed the moving lift. Now you can acess plasma by using a staircase.
> Each opposite side of map has a powerup.
2024-03-13 22:08:59 -03:00
xindage
ae3278022a DM31 (Minor edit):
> Ammo for chaingun in this map was way too low, so i added more.
2024-03-13 21:55:31 -03:00
xindage
517da8d309 DM27 (Minor edit):
> Removed the east side of the map.
2024-03-13 21:51:50 -03:00
xindage
c9f55c4b2c DM17 (Medium edit):
> Map was enlarged by 32px north.
> Teleports on the pit was changed by 2 pathways.
> Plasma locaion was moved.
> You can leave both pits by an stair there.
> Skag was removed.
> All spawn spots start with ssg.
> An extra Minigun and Missile launcher was added.
> Rebalanced some of the items placement of the map.
> Upper path was merged on the former bfg pillar room.
> Pillars on middle can be used to go up instead of only way down.
> Improved both deathmatch, altdeath and duel support.
2024-03-13 21:48:26 -03:00
Jaden LeMieux
d259c62bf0
Add health to E3M1
The level was too difficult with no armor and very limited health, so I changed some around.
2024-03-12 08:10:09 -07:00
Xindage
8c335ccd8c
Merge pull request #1351 from MoskovchenkoD/minor-cleanup
Minor cleanup of useless linedef actions
2024-03-10 21:00:25 -03:00
Dmytro Moskovchenko
1e1dd2f37d Add Dimon12321 to credits 2024-03-08 22:18:42 +02:00
Dimon12321
6bba99c845 Map11: remove WR Teleport action of all linedefs of sector 439, remove tag 59, remove thing 385 (teleport destination) 2024-03-08 21:16:29 +02:00
Dimon12321
41a94ca471 Map23: remove unused action 31 of linedefs 488 and 515 (door is already opened) 2024-03-08 21:16:16 +02:00
Dimon12321
a401b2f940 Map23: remove action 62 and tag 5 from linedef 504 2024-03-08 21:16:04 +02:00
Dimon12321
c3ffd1fb5d Map22: remove tag 9 of linedefs 995, 998, 997, 69, 186, 239, 996 2024-03-08 21:15:55 +02:00
Dimon12321
06b52d70dc Map11: remove tag 59 of linedef 3013, the red key switch 2024-03-08 21:15:46 +02:00
Dimon12321
26abb30ae6 E3M3: remove tag 5 of linedefs 8, 122, 561, 559 (sector 3).
Remove action 38 (W1 Floor Lower to Lowest Floor) of linedefs 8, 122, 561
2024-03-08 21:15:29 +02:00
Dimon12321
4c8e0d0173 E2M2: add Medium and Hard difficulty flags for player starts 2024-03-08 21:15:18 +02:00