Easy/Normal has an added rocket launcher, enabled spider for Hard mode.
Easy has a rocket launcher and demon swarm.
DM items were adjusted, including allowing a door to open from the
other side and adding DMN starts + weapons.
Github now provides encrypted https: access to its github.io pages.
Use the https: equivalent URL instead of the unencrypted http:
version. Update the CREDIT screen text to do the same.
The C5TEXT and C6TEXT messages had custom messages for particular
levels that are no longer present in those slots now that the FreeDM
level order has changed. Change these so that they just match the
message shown for the other story screens instead.
Adjust the sprite offsets to match the dimensions of the new zombie
sprites. These were not updated when the new zombie sprites were
added, and I noticed that the death animation looked weird as a
result.
CaptainW kindly contributed a new logo for FreeDM in this thread:
http://www.doomworld.com/vb/freedoom/66962-freedm-needs-a-logo/
This uses the new logo for the title screen, menu header (M_DOOM) and
the large banner texture used in the FreeDM levels.
This fixes#12.
Changed one of the the sailors/nazis in the secret sector to a regular
zombie, and changed the floor light level in that same secret sector
to 159.
Fixes#52
Continuing the discussion started on GitHub over
2014-09-30T01:33:29Z!mikeonthecomputer@gmail.com, all desktop entries
now have unique icons. Keeping my own personal bias, stfkill3 is still
used for FreeDM, but the Debian choices for their own distro are used
for Phases 1 and 2.
Also, the icons are actually generated automatically now.
Iikka was included in CREDITS because at one point we were going to
use the POVDoom sprites as stopgaps for the monsters (captmellow
obtained permission from him to use them). In the end this never
happened because they clashed too much in style.
On the dummy.wad level used as a stand-in for levels that don't
exist yet, show a computer sign on the wall that gives a brief
useful message encouraging people to contribute to the project.
The end screens include the corpses of the old version of the
assault tripod boss from before raymoohawk's change, and VICTORY2
also showed the old E2M8 level that has since been replaced. So
replace these images with up-to-date versions instead.
These are generic names used by at least Debian to allow users to
specify their favored port with the package manager. They can be used
as another mode of preference with the script.
Pretty basic shell script for finding a port and launching it
automatically. It's nothing overly fancy, but shell portability is
strived for, since it should be capable of launching no matter what
operating system is in use, it should not use anything more advanced
than is available in Bourn shell/POSIX (no ksh/bash extensions).
Vanilla Doom doesn't flip X offsets properly when mirroring sprites,
so adjust mirrored sprites so that the monster is centered within
each frame and mirrors correctly.
These are small tweaks and I've only done frames A-D so far.
These new zombie sprites are based on the old ones by Saint of Killers,
but have been changed so extensively that they look almost completely
new.
Some discussion of these changes can be found in this thread:
http://www.doomworld.com/vb/freedoom/70095-raymoohawks-sprite-edits/
The email address listed here was long out of date. Update web URL
to be the current https:// based URL, and remove text about me being
"chief administrator" as that hasn't really been true for quite a
while.
Based on the AppData that the Fedora Project wrote for their
distribution, here's three separate ones for each of the IWADs.
This is the second major part of completing the goal in issue #100
These are intended to be useful for packagers for distributions of
GNU/Linux, *BSDs, illumos, and any other operating system where they
may be relevant. Hopefully without the need to edit them :)
This is part of the goal of issue #100 to ease distributions' support
for showcasing Freedoom.