Commit graph

1844 commits

Author SHA1 Message Date
Mike Swanson
80cbab8c84 Include *.txt and DOS-format COPYING and CREDITS files in zips.
This makes it far easier to open the files correctly in Windows
Notepad.
2017-02-19 11:43:04 -08:00
Mike Swanson
b47823d457 COPYING: Move to *.adoc so GitHub pretty-prints it. 2017-02-19 11:40:53 -08:00
Mike Swanson
6ef64d06fa map18, map26: Nix Doom 2 homage maps.
Freedoom shouldn't be immitating/homaging Doom maps.
2017-02-19 11:12:53 -08:00
Catoptromancy
bfad785a96 map06: Fix a visplane overflow. 2017-02-19 11:00:36 -08:00
Catoptromancy
2d21fa5873 c2m2: Fix monster spawners and tutti frutti texture in a secret. 2017-02-19 11:00:03 -08:00
Ayub Ahmed
435c6b4978 musics: Several new tracks and rearrangements.
* MAP03: Use DM17's music.
* MAP22: By Picklehammer.
* DM06: Use MAP03's old music.
* DM17: By Viscious.
* DM31: By KevinHEZ.
* DM32: By Themistercat.
2017-02-19 10:56:12 -08:00
Ayub Ahmed
2cc7a36fa8 dehacked: Story revisions, level name changes, serpentipede name consistency.
Fixes #377
2017-02-19 10:53:20 -08:00
Ayub Ahmed
e75631a273 CREDITS: Credit gentlepoke, and add email for Mithran. 2017-02-19 10:48:55 -08:00
Ayub Ahmed
1d2c3aa28c dehacked: Add DM31 and DM32 names. 2017-02-19 10:48:23 -08:00
Mike Swanson
1adfc2d576 RIP widescreen status bar support.
Causes conflicts with ZDoom mods that try to define their own HUDs,
at least three on IRC were reported as being basically totally broken
with Freedoom 0.11.  While it was a good attempt at adding an
enhancement to Freedoom under ZDoom, we cannot afford to break mod
compatibility.
2017-02-17 14:54:19 -08:00
Ayub Ahmed
f6727eeb8a dehacked: Remove spurious \n\n\, repairing the end of C6TEXT. 2017-02-16 10:45:47 -08:00
Mike Swanson
16da587294 Bump version to 0.11 2017-02-15 19:53:21 -08:00
Ayub Ahmed
00f399950f CREDITS: Add missing emails and websites. 2017-02-15 18:32:27 -08:00
Mike Swanson
5da8e2183e graphics/starms: Try to hide shadow behind the numbers.
Just darkening the fields.  As described in issue #356, vanilla-like
engines produce an odd graphical artifact behind the status bar
numbers.  Even Doom shows small glitchiness masked by the texture.

Should be less obstrusive now.
2017-02-15 17:09:46 -08:00
Mike Swanson
cc9d5f9bdc Makefile: Remove silly comment.
This was demonstrating an intent to make the Makefile more
dynamic with regard to IWAD targets and installation targets.
When/if the time comes that Freedoom changes what IWADs it builds,
we can just simply edit this section too.
2017-02-15 17:08:13 -08:00
Catoptromancy
37439e68ad map11: Make limit-removing compatible. 2017-02-15 16:58:00 -08:00
Blastfrog
985090b8ee graphics: update status bar for widescreen
Closes #371
2017-02-15 16:51:43 -08:00
Mike Swanson
8835afef5f Copyright date bump and apply SPDX tags.
The tags are shorthand for the license of each file and avoid
copying the full license text into each one (and avoids having
to manually update the dates in each one...).
2017-02-15 16:41:53 -08:00
Catoptromancy
d3dc489400 c4m7: Fixed leaky seg. 2017-02-15 14:04:37 -08:00
Catoptromancy
03fee7a57e c1m2: Fix tutti frutti, fixed monsters shooting through glass. 2017-02-15 14:03:37 -08:00
Ayub Ahmed
6e305548f2 dehacked: Update par times for levels. 2017-02-15 02:07:09 -08:00
Mike Swanson
3b72a61d1a dehacked: Slightly clean up transition texts. 2017-02-15 02:04:35 -08:00
Catoptromancy
3e3e21e87b C2M8: Remove Tutti Frutti 2017-02-14 20:32:00 -08:00
Catoptromancy
ea03d3af74 lumps: New demos.
Phase 1:
DEMO1 - C1M6 Co-op with Cato, Chungy, Xindage, RestlessRodent
DEMO2 - C3M6 Single-player by Hypnotoad
DEMO3 - C4M3 Deathmatch with Chungy, Cato, Blastfrog
DEMO4 - C2M2 Single-player by Voros

Phase 2:
DEMO1 - MAP10 Single-player by Voros
DEMO2 - MAP06 Co-op with Chungy, Cato, Blastfrog, Hypnotoad
DEMO3 - MAP22 Deathmatch with Cato, Chungy, Blastfrog, Hypnotoad
DEMO4 - MAP09 Single-player by Hypnotoad
2017-02-14 20:25:35 -08:00
Catoptromancy
495b0bbaa3 c1m5: Full vanillafication. 2017-02-14 19:58:43 -08:00
Ayub Ahmed
10e27b460b musics: New c1m7 and map22 tracks. 2017-02-12 21:27:03 -08:00
Mike Swanson
8352afe310 Change Protox's name to Xindage 2017-02-12 10:08:06 -08:00
Xindage
df2bf4fcb8 c2m3: New version. 2017-02-12 10:06:19 -08:00
Mike Swanson
9d1754c32e textures.cfg: Fix offset of BOSFA0 in A-BROWN4.
Fixes #367
2017-02-11 18:38:25 -08:00
Daniel Jewell
c45fec37c4 patches: New Plutonia compatible textures. 2017-02-11 16:37:50 -08:00
Mike Swanson
4757a05ebd test_levels: Add dummies for map06, map11, map15, map20, map31.
Mainly for testing story text.  Map15 and map31 also have a secret
level exit switch next to the main exit switch.
2017-02-09 16:34:16 -08:00
Catoptromancy
a8dc4630d7 c1m5: Converted Boom actions to vanilla. 2017-02-09 15:56:02 -08:00
Catoptromancy
6de8409ae6 map28: Do not move ceilings and floors simultaneously. 2017-02-09 15:55:34 -08:00
Catoptromancy
eb98d844f4 map06: Fixed seg crashes and remove Boom specials. 2017-02-09 15:55:00 -08:00
Mike Swanson
b841310de8 Makefile: Use “--dirty” for git describe. 2017-02-08 16:33:19 -08:00
Catoptromancy
a879e425c4 map25: Limit removing conversion, involving lots of map changes. 2017-02-07 09:15:07 -08:00
Catoptromancy
ccdf79eb75 map23: Fix some issues in the level.
* Remove linedef type 37
* Downconvert Boom things
* Remove a HOM
2017-02-07 09:14:22 -08:00
Catoptromancy
a90f0fac37 map22: Redesign monster closet. 2017-02-07 09:14:07 -08:00
Catoptromancy
84f8b59243 map20: Trap the island pain bringer from using teleports. 2017-02-07 09:13:10 -08:00
Mike Swanson
19dd511ae1 map11: Remove __EUREKA lump.
Missed this in my last sweep.
2017-02-07 09:09:39 -08:00
Mike Swanson
439bbe4a28 levels: Rebuild nodes and reject tables. 2017-02-05 16:10:24 -08:00
Mike Swanson
c60f996bc1 levels: Remove spurious lumps.
Editors like to add their own lumps like __EUREKA or GLNODES that
get included by DeuTex into the IWAD as a whole.  Remove them.
2017-02-05 16:09:41 -08:00
Mike Swanson
86b365a0fe README: “simple” → “less complex”
Some people complain that vanilla maps aren’t necessarily simple.
2017-02-03 09:58:03 -08:00
Mike Swanson
717817e714 README: Etch out Boom, etch in limit removing.
Most maps in Freedoom have been converted to a limit removing target
as an interim goal for 1.0’s ultimate goal of vanilla compatibility.
We can stop saying Boom compatibility is required now.
2017-02-03 09:07:37 -08:00
Catoptromancy
b5bcdf0c62 dehacked: You found a backpack!
In levels with multiple backpacks, all of them said they were a
"second backpack" and that's kinda lame.
2017-02-02 07:59:51 -08:00
Protox
9f8b3fd1a9 c2m3: limit-removing version 2017-02-01 19:12:01 -08:00
Catoptromancy
ea5940054c levels: c2m9 c4m6 c4m9 map02, limit-removing versions 2017-02-01 18:57:23 -08:00
Mike Swanson
a1bf734a5f lumps: Revert a couple changes made by Voros.
"Got a 1%..." was correct, and why censor the word ass?
2017-01-31 08:31:01 -08:00
Ayub Ahmed
408de9c3bc Update buildcfg.txt 2017-01-31 08:25:28 -08:00
Ayub Ahmed
bb29fed8f1 Update dehacked 2017-01-31 08:25:19 -08:00