Mike Swanson
94f9e2078f
sprites: add raymoohawk's new shotgun zombie
2014-10-13 21:25:49 -07:00
Jon Dowland
45908da295
Adjust IDENTIFY_OUTPUT_RE for graphicsmagick
...
The 'identify' binary supplied in graphicsmagick-imagemagick-compat outputs
lines of the form
fontchars/font033.gif GIF 9x16+0+0 PseudoClass 32c 8-bit 194 0.000u 0:01
However the IDENTIFY_OUTPUT_RE regex was written against an output which lacked
the +0+0 suffix to the dimensions. This patch adjusts accordingly.
2014-10-13 22:36:06 +01:00
Mike Swanson
075b995523
freedm appdata: Slight wording change, remove + on "32+ levels"
2014-10-12 23:09:04 -07:00
Mike Swanson
7356fe4dfa
Use Voltcom9's suggestions for chapter titles in Phase 1
...
Also more consistently refer to the Phase 1 segments as chapters.
It's just another small bit of distancing from Doom.
2014-10-12 20:15:56 -07:00
Mike Swanson
b15154cfa5
BEX: Change level name capitalization based on standard English rules
2014-10-12 19:04:54 -07:00
Mike Swanson
399a3f5c5d
COMPILING: Zip is used for make dist
also
2014-10-12 18:00:45 -07:00
Mike Swanson
c0827a5fc5
Revert "patches: New Plutonia-compat patches, replacing lame placeholders"
...
This reverts the last commit, which introduced new alignment issues,
see issue #121 for details.
2014-10-12 14:53:06 -07:00
Protox
6e8d545385
patches: New Plutonia-compat patches, replacing lame placeholders
2014-10-12 06:25:14 -07:00
Mike Swanson
5f799395be
COMPILING: Wording tweak, Cygwin pretty much is a GNU system
2014-10-12 05:40:42 -07:00
Mike Swanson
12edc87301
lumps: Complete set of demos for FreeDM! ( closes #15 )
2014-10-12 01:54:19 -07:00
Mike Swanson
3a944b097d
dist: Change AppData screenshots to 0.9 URLs
...
These don't actually exist yet, but let's get it over with.
2014-10-12 01:14:03 -07:00
Protox
1800615afa
levels: e1m2 update
...
Fix a HoM, full skill levels support, expanded deathmatch
2014-10-11 18:06:38 -07:00
Mike Swanson
83a9157620
levels: Delete primitive E3M2 prototype by request of author
2014-10-11 13:34:26 -07:00
Catoptromancy
51054a791c
levels: DM06 gameplay adjustment and retexturing
2014-10-11 13:12:52 -07:00
Catoptromancy
8c90c66e70
levels: DM03 retexturing
2014-10-11 13:12:52 -07:00
Catoptromancy
3ea1ec57bc
levels: Resize exit door in DM18 ( fixes #120 )
2014-10-11 13:12:52 -07:00
Mike Swanson
bef94ddc32
lumps: move demos to a subdirectory by author like everything else
...
Because fraggle questioned this peculiarity.
2014-10-11 12:53:56 -07:00
Simon Howard
6abaae20dd
lumps: Add MAPINFO for FreeDM.
...
In ZDoom-based ports, this removes the text intermission screens
that are intended to show story text (which is redundant for FreeDM).
It also makes the game loop back to MAP01 after MAP30 so that you can
keep playing endlessly.
Unfortunately this doesn't work in Odamex or ZDaemon, but it has been
tested in ZDoom and Zandronum. Odamex and ZDaemon are based on an
older version of ZDoom that does not support the newer MAPINFO
syntax, only an older, Hexen-style syntax. This old syntax does not
appear to be sufficient to accomplish what is desired here - at least,
not without potentially breaking things like Dehacked patches that
change the level name.
This fixes #111 .
2014-10-11 16:00:35 +00:00
Catoptromancy
3163f62207
lumps: New full set of demos for Phase 1+2
...
Phase 1 demos were recorded with -complevel 3, Phase 2 demos were
recorded with -complevel 2. This resolves #13 .
2014-10-10 23:12:27 -07:00
Mike Swanson
ac90c128b9
lumps: Rename demo files to reflect Phase 1/2 naming scheme
2014-10-10 22:57:58 -07:00
Catoptromancy
b2d7b31271
levels: add an exit to E3M4
2014-10-10 22:50:46 -07:00
Jeremy Elder
5bc5c24ea0
levels: New E3M4 developments
2014-10-10 22:39:45 -07:00
Jeremy Elder
f0fa714ab2
levels: MAP03 skill levels and fixes ( closes #101 )
2014-10-10 22:39:32 -07:00
Catoptromancy
5c20e79522
levels: Rework DM18 so the exit is in its own alclove ( fixes #118 )
2014-10-10 14:29:44 -07:00
Catoptromancy
eb4180265f
levels: DM24: shuffle vertices, remove linedefs, remove possible HoMs
...
fixes #55
2014-10-10 13:45:11 -07:00
Ilja Sara
1931d3a4e6
levels: DM09 added lavapit, slime pit for plasma gun
...
Also fixes #116
2014-10-10 13:02:06 -07:00
Catoptromancy
7d5d4efe50
levels: fix texture alignment in DM12 ( fixes #85 )
2014-10-10 12:08:16 -07:00
Catoptromancy
aaba3f0191
levels: Retexture DM11 and remove the sign ( fixes #115 )
2014-10-10 12:08:10 -07:00
Catoptromancy
1b8eb6f364
levels: tweak DM07 so that the sign doesn't appear cut-off ( fixes #117 )
2014-10-10 12:07:59 -07:00
Mike Swanson
092a911e34
levels: rebuilds nodes in maps that needed updating
2014-10-09 19:40:25 -07:00
Catoptromancy
b845a31749
levels: Fix SSG lift in DM12
2014-10-09 19:30:33 -07:00
Daniel Jewell
68e2ee5ac6
sounds: New sounds for the Pain Bringer (hell knight)
2014-10-08 16:06:29 -07:00
Mike Swanson
863a08b0d4
Add json generator script and makefile target
2014-10-07 15:40:12 -07:00
Catoptromancy
1300b3f9e1
levels: fix missing red key in easy mode on e1m2
2014-10-07 09:56:13 -07:00
Mike Swanson
ee27f645f2
Makefile: replace hardcoded AsciiDoc commands for more generic ones
2014-10-07 09:39:21 -07:00
Mike Swanson
e558ec5de3
COMPILING: Typo, make/freedoom2.wad isn't a command!
2014-10-07 07:08:55 -07:00
Mike Swanson
2f104ea7fe
Add a COMPILING document describing the dependencies.
...
The Freedoom project has never officially documented its dependencies.
This seems like a fairly big thing to miss out on.
2014-10-07 06:58:47 -07:00
Catoptromancy
ac1565760e
levels: Fix skill levels in MAP29
2014-10-06 22:26:34 -07:00
Simon Howard
fd62a13393
levels: Remove DM33, DM34.
...
As per discussion on #112 , we seem to have reached a consensus that
FreeDM should (for the time being) only have 32 levels. So remove
DM33 and DM34 which were recently added.
In the future we can maybe revisit this decision, but for now we
want to concentrate on having 32 levels of the highest quality. Extra
levels means more maintenance burden.
This fixes #112 , #108 , #107 .
2014-10-06 00:44:15 -04:00
Simon Howard
0733ca868c
patches: Update PSTON2 to be based on new CYL1_1.
...
This is (I believe) the last of the TNT placeholder textures that
were using the Doom font. There were others in /patches/catoptromancy
that were in the same format (metal wall based on CYL1_1) but they
have been replaced by @AXDOOMER's latest update.
Also remove the placeholder.gif file which now seems redundant.
This fixes #102 .
2014-10-06 00:35:52 -04:00
Adrian Cabrera
cf59eac6c2
sprites: new impaled zombie sprites to match the monsters
2014-10-05 18:03:57 -07:00
Alexandre-Xavier Labonté-Lamoureux
78ad1f4a35
patches: huge batch of TNT replacements
2014-10-05 17:17:33 -07:00
Alexandre-Xavier Labonté-Lamoureux
97c2920cec
patches: new SAW{1,6} grapics for TNT support
...
More progress towards resolving #92 .
2014-10-05 17:09:03 -07:00
Mike Swanson
8f48751792
fix the filenames in the last commit
2014-10-05 04:10:41 -07:00
Mike Swanson
110522f10e
graphics/text/Makefile: clean more generated files
2014-10-05 04:06:51 -07:00
Mike Swanson
c6ee65a064
Makefile: remove .wad.gz target
...
This is probably not something that anybody uses... either "make dist"
or custom scripts outside of the Makefile to generate Zip files are
often used.
2014-10-05 03:53:15 -07:00
Mike Swanson
a4fd8f8fb7
Makefile: add 'dist' as a PHONY target
...
Caused issues on certain versions of make with a directory of the same
name now existing.
2014-10-05 03:10:08 -07:00
Mike Swanson
b3fded3568
scripts/makepkgs: Fix grammar in error message
2014-10-05 03:09:42 -07:00
Catoptromancy
2c626f69f8
levels: MAP11 updated with skill levels
2014-10-04 23:37:58 -07:00
Alexandre-Xavier Labonté-Lamoureux
a330e7707b
graphics: replace screen border with more interesting graphic
...
The old one was simply a solid green border. Closes #86
2014-10-04 23:35:09 -07:00