Commit graph

2646 commits

Author SHA1 Message Date
Xindage
259b0dd835
Merge pull request #859 from mc776/refinery
dehacked: fix some map names, revise one more.
2023-01-02 22:40:58 -03:00
mc776
30283e08c9
dehacked: fix some map names, revise one more.
DM21 typo; DM12 use the most neutral version of that abbreviation.

Map11: it is neither infinite nor a plain. Inasmuch as it's a misleading name it's arguably a great name for a map that's basically a ceaseless parade of misleading gotchas (fake doors, switches requiring multiple backtracks to find out what you need to do to progress, secret areas that kill you, etc.) but it just feels like this name used to be for a different map (maybe a followup to the immediately preceding Outlands) and no one bothered to update it.

Someone who actually enjoys this map please feel free to suggest a different name.
2023-01-02 17:35:14 -08:00
Xindage
b5159e5184
Merge pull request #858 from mc776/newfcan
sprites: revise burning barrel.
2023-01-02 10:41:04 -03:00
mc776
5447c1430e
sprites: revise burning barrel.
Addresses #850.

Totally redrawn yellow flame - (roughly) symmetrical and able to be used for generic fires as it is on many Doom maps as well as Freedoom's own Map16.

Replace the pillow shading, made the barrel taller, and remove the blue trim which doesn't really work with the yellow flame anymore.

Add some shifting highlights to the barrel body.
2023-01-01 09:04:15 -08:00
Xindage
7983bb07f7
Merge pull request #855 from selliott512/update-demos
lumps: Updated demos
2023-01-01 09:56:00 -03:00
Steven Elliott
9837e5620d lumps: Delete dysynched DM demo 4
DM demo 4 may be replaced before the release, but for now it will
simply be deleted. With this change freedm.wad will only have 3 demos
wheras freedoom[12].wad will still have 4 demos.
2022-12-29 08:37:52 -05:00
Steven Elliott
0471ae7a5d lumps: Fix phase 1 demos 2 and 3
For phase 1 demos 2 and 3 have become desynced. These replacement demos
are for the same levels.
2022-12-29 08:30:38 -05:00
Catoptromancy
ab769a835e lumps: Updated demos
New demos to fix desynced (broken) demos as well as to showcase new or
updated maps since the last release.
2022-12-29 08:26:15 -05:00
mc776
394537f216
sprites: new torches. (#848)
* Squashed commit of the following:

commit 7c4bad1306
Merge: a9027612 c6b27ac4
Author: mc776 <24984517+mc776@users.noreply.github.com>
Date:   Wed Dec 14 23:28:36 2022 -0800

    Merge branch 'freedoom:master' into map27dmstart

commit a902761217
Author: mc776 <24984517+mc776@users.noreply.github.com>
Date:   Fri Dec 2 23:42:50 2022 -0800

    levels: remove extra DM starts; fix zerk door.

commit ab9b5b64c5
Author: mc776 <24984517+mc776@users.noreply.github.com>
Date:   Thu Dec 1 08:39:16 2022 -0800

    map27: add more deathmatch starts.

    Also create a door out of the berserk pack room.

    Addresses #806.

* sprites: new torches.

Add visible stand at bottom; make tall torches the same for more similar proportions and aesthetics to id.

Trilobite head courtesy of Craneo.
2022-12-19 15:42:28 -03:00
Xindage
b4fbda5be8
Merge pull request #833 from mc776/map27dmstart
levels: add more deathmatch starts to Map27.
2022-12-17 17:27:21 -03:00
mc776
c3a729dc67
Merge branch 'freedoom:master' into map27dmstart 2022-12-17 09:12:34 -08:00
Xindage
c9fce91c13
Merge pull request #826 from selliott512/map20-more-ammo
levels: Extra ammo for MAP20
2022-12-16 23:41:21 -03:00
Xindage
48a4053167
Merge pull request #841 from selliott512/map22-no-tripod-tele-dest
levels: MAP22 no teleport destination for tripod
2022-12-16 23:41:03 -03:00
Xindage
66bc1e6510
Merge pull request #844 from mc776/map12textures
levels: fix Map12 switch and door.
2022-12-16 23:40:25 -03:00
mc776
98072485cf
levels: one more fix to the grey room.
Moved the vetex on that one wall so the bullet hole wouldn't be cut off.
2022-12-15 10:19:39 -08:00
mc776
1a8f4aadb5
levels: more texture fixes; lower blue door. 2022-12-15 08:36:19 -08:00
mc776
7c4bad1306
Merge branch 'freedoom:master' into map27dmstart 2022-12-14 23:28:36 -08:00
mc776
77e6c15d86
map12: fix that little bit by grey room switch. 2022-12-14 23:22:11 -08:00
mc776
609bcf9973
levels: fix switch and door.
Addresses #800 (#405) and #842.

Also fixes some texture alignment issues in that grey room in #842.
2022-12-14 22:52:42 -08:00
Steven Elliott
c2f68f2c75 levels: MAP22 no teleport destination for tripod
The assault tripod is not able to leave his monster closet due to a
missing teleport destination in the target sector.
2022-12-11 12:24:55 -05:00
Xindage
c6b27ac4c3
Merge pull request #832 from selliott512/map10-door-alignment
levels: MAP10 fix texture alignment on door
2022-12-11 10:28:51 -03:00
Xindage
8378c26954
Merge pull request #838 from mc776/map27name
dehacked: change Map27 name.
2022-12-11 10:28:27 -03:00
Xindage
a555753a52
Merge pull request #837 from selliott512/update-credits-again
CREDITS: Add contributors since 2017
2022-12-11 10:26:17 -03:00
Xindage
8a7efb6277
Merge pull request #836 from selliott512/dm08-saw-blade-restore
levels: DM08 Restore the circular saw blades
2022-12-11 10:25:47 -03:00
Xindage
80f0c71177
Merge pull request #839 from selliott512/map14-monsters-stuck
levels: MAP14 fix monsters stuck behind cylinders
2022-12-11 10:25:26 -03:00
Xindage
64fb697877
Merge pull request #840 from selliott512/map15-stuck-serpentipede
levels: MAP15 release stuck serpentipede
2022-12-11 10:24:19 -03:00
Xindage
38d5f5d370
Merge pull request #835 from selliott512/gray-fake-flats
levels: Fix GRAY1 in fake floors and ceilings
2022-12-11 10:23:24 -03:00
Steven Elliott
17ba319049 levels: MAP15 release stuck serpentipede
Set linedef to 40 W1 Ceiling up HEC in order to release serpentipede in
sector #533.
2022-12-10 17:27:50 -05:00
Steven Elliott
572b72e0e7 levels: Extra ammo for MAP20
It was difficult to complete MAP20 from pistol start on UV with 100%
kills due to lack of ammo.
2022-12-10 13:18:41 -05:00
Steven Elliott
6f0afa050b levels: MAP14 fix monsters stuck behind cylinders
In each of the four corners of MAP14 outside there are large cylinders
on raised platforms that monsters get stuck behind. This fix moves the
monsters from behind the cylinders and adds linedefs that the monsters
can't pass.
2022-12-10 10:41:32 -05:00
mc776
b1aa4ea777
dehacked: change Map27 name.
Addresses #798.
2022-12-07 08:09:36 -08:00
Steven Elliott
14cad9eb88 CREDITS: Add contributors since 2017
Add contributors since the last major update of CREDITS on 2017-01-30.
Also, applied requests to be added to the CREDITS in the issues.
2022-12-06 20:18:48 -05:00
Steven Elliott
d4c50a2f4d levels: DM08 Restore the circular saw blades
Prior to the Eureka cleanup DM08 had circular saw blades on the left
side of the map via texture SLAD2. Unfortunately Eureka falsely flags
SLAD2 as a Medusa causing textures for middle textures since it
contains more than one patch. This fixes introduces texture SAW2 which
only contains the SAW2 patch, and which therefore does not cause the
Eureka warning. It should look exactly the same to the player.
2022-12-05 20:09:07 -05:00
Steven Elliott
b8885591ea levels: Fix GRAY1 in fake floors and ceilings
Part of the Eureka cleanup involved fixing warnings having to do with
missing textures. Eureka was used to fix the missing textures by
replacing the "-" with "GRAY1'. Unfortunately fake floors and ceilings
resulted in false positive warning. Fixing the warnings broke the
intended rendering - the fake floor or fake ceiling is supposed to be
extended over what is now a gray hole. The solution is to revert the
missing texture fixes that have to do with fake floors and ceilings.

freedm.wad
  DM02  Ceiling above the arrow.
  DM20  Ceiling above the lights near door.
  DM23  Ceiling above the light.
        Ceiling above health bonuses.
  DM25  Ceiling above polaric energy cannon.
  DM26  Ceiling above DM spawns.

freedoom1.wad
  E2M5  Floor with hatchling pop up near the start.
        Floor with trilobite pop up near the end.
  E2M7  Pillar surrounding the blue key.
        Floor with monster pop up at the end.
  E3M3  Ceiling in triangular room.
        Floor with trilobite popup near triangular room.
        Floor with pain lord pop ups upstairs from triangular room.
  E4M1  Ceiling above yellow key.
  E4M3  Floor slit in the ground outside (rendering trick?).
  E4M4  Floor below the exit sign.
  E4M6  Floor lights at the bottom.
        Ceiling above teleporter.
        Slit in blue floor (rendering trick?).
        Ceiling light above the red key.
  E4M7  Floor internal control sectors in nukage.
        Floor below the exit sign.
  E4M8  Floor below the exit sign.
        Ceiling above the teleporter.
  E4M9  Floor below the lights.

freedoom2.wad
  MAP14 Floor for four outdoor monster pop ups.
  MAP17 Floor with four internal control sectors in the middle.
        Ceiling above logo in red floor room.
  MAP18 Ceiling above the player spawn.
        Ceiling above the end.
        Transparent windows
        Floor with monster pop ups outdoors.
  MAP20 Ceiling above the light in corner.
  MAP25 Floor with monster pop up outdoors.
2022-12-04 08:27:49 -05:00
mc776
a902761217
levels: remove extra DM starts; fix zerk door. 2022-12-02 23:42:50 -08:00
mc776
ab9b5b64c5
map27: add more deathmatch starts.
Also create a door out of the berserk pack room.

Addresses #806.
2022-12-01 08:39:16 -08:00
Steven Elliott
105836ae18 levels: MAP10 fix texture alignment on door
As a result of my Eureka cleanup where I moved the door ceiling up 8
units so that it isn't below the floor, now the texture needs to be
adjusted 8 units.
2022-11-30 07:41:20 -05:00
Steven Elliott
2f78eb3e17
Update copyright year to 2022 (#825) 2022-11-28 19:39:23 -08:00
Xindage
b0e2cae13e
Merge pull request #828 from selliott512/e3m3-fix-appearing-trilobite
levels: Fix GRAY1 walls around the trilobite
2022-11-27 15:42:56 -03:00
Steven Elliott
19d460ccbe levels: Fix GRAY1 walls around the trilobite
In the somewhat triangular room there is a trilobite below the
surrounding floor in sector 84. The trilobite seems to pop into
existence as the player approaches. As a result of the Eureka cleanup
the trilobite now appears to be surrounded by GRAY1 walls. The solution
is to make the room that contains the trilobite as small as possible
(length 2 per side) and to use a linedef texture that is close to the
floor (WOOD5). It would take an extremely observant player to notice the
tiny wood colored hole in the wood floor.
2022-11-27 11:51:13 -05:00
Simon Howard
222e59c5f2
Merge pull request #827 from selliott512/update-credits
CREDITS: Add contributors since v0.12.1
2022-11-26 17:41:06 -05:00
Steven Elliott
c89f57d806 Fix m's email address, duplicate Korp
Two small changes in this commit that can be squashed:
  * Fix m's email address
  * Fix duplicate entry for Korp
2022-11-26 17:19:51 -05:00
Steven Elliott
6ace1d690f CREDITS: Add contributors since v0.12.1
Also, update README.adoc to encourage people to set the author of
commits correctly when creating commits on behalf of others.
2022-11-26 14:32:50 -05:00
Xindage
e9b710c573
Merge pull request #824 from selliott512/map11-monster-podium-teleports
Teleport direction of 6 monster podiums near exit
2022-11-20 11:56:54 -03:00
Xindage
5a69babe2a
Merge pull request #821 from selliott512/e2m5-restore-secret-exit
levels: Add secret exit to E2M5
2022-11-20 11:56:06 -03:00
Xindage
5d3d7e62c7
Merge pull request #820 from selliott512/map3n-eureka-cleanup
levels: Cleanup Eureka errors in MAP3N levels
2022-11-20 11:50:19 -03:00
Xindage
83de8548c4
Merge pull request #819 from selliott512/map2n-eureka-cleanup
levels: Cleanup Eureka errors in MAP2N levels
2022-11-20 11:49:59 -03:00
Xindage
22df36e20b
Merge pull request #818 from selliott512/map1n-eureka-cleanup
levels: Cleanup Eureka errors in MAP1N levels
2022-11-20 11:48:52 -03:00
Xindage
f32c110063
Merge pull request #817 from selliott512/map0n-eureka-cleanup
levels: Cleanup Eureka errors in MAP0N levels
2022-11-20 11:47:49 -03:00
Xindage
f93820e03d
Merge pull request #816 from selliott512/e4mn-eureka-cleanup
levels: Cleanup Eureka errors in E4MN levels
2022-11-20 11:46:50 -03:00