Fixed 3 more musics that were 0 channel that crashed boom202.
Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Not adding to the all target of the Makefile (which is the default when
make is invoked without parameters) as it would introduce an artificial
build dependency on asciidoc; instead, "make doc" is to be used when you
know you both want the *.html files and have asciidoc installed.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Cato approved of removing his old map in favor of this one. Also it's
present broken in Boom 2.02, to be fixed later... before the next
release!
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Way back when Freedoom only had shareware and Doom II targets, the
Cyberdemon was naturally restricted to Doom II only; now that we have
added an Ultimate Doom target, we should add Cyberdemon resources to
that as well so the game doesn't crash! :-)
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
- Revenant room has 6 less archviles in bfg trap, 2 pain elementals
added in -skill 4.
- Revenant room has invulnerability available in -skill 3 and -skill 2
- Revenant room's door is much slower, when entering...Normal instead of
turbo door.
- Revenant room's mechanism for opening doors from inside much
adjusted. Still has half the puzzle trick, do not need SR-50 speed to
beat trick now.
- A few tiny and minor thing adjustments I forgot.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Fixed the lighting clue on two secrets and reduced the damage on some
slime. Also changed the gun-activated switch that was being complained
about to a simple press the wall switch.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Explosion animation is derived from the barrel explosion animation
(bexp*). The lost soul pain frame (skule) is currently identical
to one of the normal/attack frames (skuld).
Signed-off-by: Simon Howard <fraggle@gmail.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
map18: needed the easy flag for the teleport sprites at sector 95
slightly altered easy skill also
map19: needed skill levels adjusted much
map25: got stuck behind blue skull bars, after getting SSG, in
archvile/teleport area. Moved wall closer, can't fall behind
map30: Switch on lift after archvile after yellow door can be a trap
textured lower edge so it doesn't HOM if player leaves lift while
it's raising. Also made side of lift a SR lift, so player can
lower lift to get back on.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Lower sector 613 so player doesn't get stuck behind it, remove those
teleport barrels near exit teleport, texture the impossible-to-reach
area by the blue key, fix secret SG door by adding DR and tagging.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>