Jeremy Elder
5bc5c24ea0
levels: New E3M4 developments
2014-10-10 22:39:45 -07:00
Jeremy Elder
f0fa714ab2
levels: MAP03 skill levels and fixes ( closes #101 )
2014-10-10 22:39:32 -07:00
Catoptromancy
5c20e79522
levels: Rework DM18 so the exit is in its own alclove ( fixes #118 )
2014-10-10 14:29:44 -07:00
Catoptromancy
eb4180265f
levels: DM24: shuffle vertices, remove linedefs, remove possible HoMs
...
fixes #55
2014-10-10 13:45:11 -07:00
Ilja Sara
1931d3a4e6
levels: DM09 added lavapit, slime pit for plasma gun
...
Also fixes #116
2014-10-10 13:02:06 -07:00
Catoptromancy
7d5d4efe50
levels: fix texture alignment in DM12 ( fixes #85 )
2014-10-10 12:08:16 -07:00
Catoptromancy
aaba3f0191
levels: Retexture DM11 and remove the sign ( fixes #115 )
2014-10-10 12:08:10 -07:00
Catoptromancy
1b8eb6f364
levels: tweak DM07 so that the sign doesn't appear cut-off ( fixes #117 )
2014-10-10 12:07:59 -07:00
Mike Swanson
092a911e34
levels: rebuilds nodes in maps that needed updating
2014-10-09 19:40:25 -07:00
Catoptromancy
b845a31749
levels: Fix SSG lift in DM12
2014-10-09 19:30:33 -07:00
Daniel Jewell
68e2ee5ac6
sounds: New sounds for the Pain Bringer (hell knight)
2014-10-08 16:06:29 -07:00
Mike Swanson
863a08b0d4
Add json generator script and makefile target
2014-10-07 15:40:12 -07:00
Catoptromancy
1300b3f9e1
levels: fix missing red key in easy mode on e1m2
2014-10-07 09:56:13 -07:00
Mike Swanson
ee27f645f2
Makefile: replace hardcoded AsciiDoc commands for more generic ones
2014-10-07 09:39:21 -07:00
Mike Swanson
e558ec5de3
COMPILING: Typo, make/freedoom2.wad isn't a command!
2014-10-07 07:08:55 -07:00
Mike Swanson
2f104ea7fe
Add a COMPILING document describing the dependencies.
...
The Freedoom project has never officially documented its dependencies.
This seems like a fairly big thing to miss out on.
2014-10-07 06:58:47 -07:00
Catoptromancy
ac1565760e
levels: Fix skill levels in MAP29
2014-10-06 22:26:34 -07:00
Simon Howard
fd62a13393
levels: Remove DM33, DM34.
...
As per discussion on #112 , we seem to have reached a consensus that
FreeDM should (for the time being) only have 32 levels. So remove
DM33 and DM34 which were recently added.
In the future we can maybe revisit this decision, but for now we
want to concentrate on having 32 levels of the highest quality. Extra
levels means more maintenance burden.
This fixes #112 , #108 , #107 .
2014-10-06 00:44:15 -04:00
Simon Howard
0733ca868c
patches: Update PSTON2 to be based on new CYL1_1.
...
This is (I believe) the last of the TNT placeholder textures that
were using the Doom font. There were others in /patches/catoptromancy
that were in the same format (metal wall based on CYL1_1) but they
have been replaced by @AXDOOMER's latest update.
Also remove the placeholder.gif file which now seems redundant.
This fixes #102 .
2014-10-06 00:35:52 -04:00
Adrian Cabrera
cf59eac6c2
sprites: new impaled zombie sprites to match the monsters
2014-10-05 18:03:57 -07:00
Alexandre-Xavier Labonté-Lamoureux
78ad1f4a35
patches: huge batch of TNT replacements
2014-10-05 17:17:33 -07:00
Alexandre-Xavier Labonté-Lamoureux
97c2920cec
patches: new SAW{1,6} grapics for TNT support
...
More progress towards resolving #92 .
2014-10-05 17:09:03 -07:00
Mike Swanson
8f48751792
fix the filenames in the last commit
2014-10-05 04:10:41 -07:00
Mike Swanson
110522f10e
graphics/text/Makefile: clean more generated files
2014-10-05 04:06:51 -07:00
Mike Swanson
c6ee65a064
Makefile: remove .wad.gz target
...
This is probably not something that anybody uses... either "make dist"
or custom scripts outside of the Makefile to generate Zip files are
often used.
2014-10-05 03:53:15 -07:00
Mike Swanson
a4fd8f8fb7
Makefile: add 'dist' as a PHONY target
...
Caused issues on certain versions of make with a directory of the same
name now existing.
2014-10-05 03:10:08 -07:00
Mike Swanson
b3fded3568
scripts/makepkgs: Fix grammar in error message
2014-10-05 03:09:42 -07:00
Catoptromancy
2c626f69f8
levels: MAP11 updated with skill levels
2014-10-04 23:37:58 -07:00
Alexandre-Xavier Labonté-Lamoureux
a330e7707b
graphics: replace screen border with more interesting graphic
...
The old one was simply a solid green border. Closes #86
2014-10-04 23:35:09 -07:00
Protox
9528acd3aa
patches: Improved redlite2 texture
2014-10-04 08:52:08 -07:00
Daniel Jewell
f04d667339
patches: Replace all remaining AGM textures with the new font
...
fixes #102
2014-10-04 08:50:11 -07:00
Protox
af51836da5
levels: Add monsters to E2M3
2014-10-03 15:45:18 -07:00
Catoptromancy
8473d89be9
levels: MAP31 skill fixes and fix a bleeding floor
...
fixes #58
2014-10-03 15:43:35 -07:00
Catoptromancy
c7735a7d10
levels: skill level tweaks to MAP05
2014-10-03 13:47:39 -07:00
Mike Swanson
4e15eba381
levels: move map05 to the original author's directory
2014-10-03 13:45:52 -07:00
Catoptromancy
0c380612a9
levels: map04 skill level fixes
...
Easy/Normal has an added rocket launcher, enabled spider for Hard mode.
Easy has a rocket launcher and demon swarm.
DM items were adjusted, including allowing a door to open from the
other side and adding DMN starts + weapons.
2014-10-03 12:52:48 -07:00
Simon Howard
c1ea99b483
dehacked: Use https: version of website link.
...
Github now provides encrypted https: access to its github.io pages.
Use the https: equivalent URL instead of the unencrypted http:
version. Update the CREDIT screen text to do the same.
2014-10-03 05:16:39 +00:00
Simon Howard
a41a6e6a86
dehacked: Remove custom messages for secret levels.
...
The C5TEXT and C6TEXT messages had custom messages for particular
levels that are no longer present in those slots now that the FreeDM
level order has changed. Change these so that they just match the
message shown for the other story screens instead.
2014-10-03 05:13:22 +00:00
Simon Howard
2acf957ac5
sprites: Adjust offsets for zombie death frames.
...
Adjust the sprite offsets to match the dimensions of the new zombie
sprites. These were not updated when the new zombie sprites were
added, and I noticed that the death animation looked weird as a
result.
2014-10-03 04:48:43 +00:00
Simon Howard
750feed4ea
graphics: Add new logo for FreeDM.
...
CaptainW kindly contributed a new logo for FreeDM in this thread:
http://www.doomworld.com/vb/freedoom/66962-freedm-needs-a-logo/
This uses the new logo for the title screen, menu header (M_DOOM) and
the large banner texture used in the FreeDM levels.
This fixes #12 .
2014-10-03 04:02:52 +00:00
Protox
5280916450
levels: dm23 fixes
...
Fix the secret lift trigger for the SKAG1337 making all the floors act
as a lift. Also fix a segment overflow at (-160, 2670)
2014-10-02 20:41:29 -07:00
Catoptromancy
a6cd278519
levels: reduce the difficulty of E1M1
...
- Add green armor near the first switch
- Replace previous green armor with a medkit
Fixes #98
2014-10-02 20:36:20 -07:00
Catoptromancy
cb1ac3ea26
levels: MAP27 gameplay balance tweaks
...
- Added rocket launcher with box of ammo near switch
- Backpack secret switch is the entire post instead of just one side
fixes #19
2014-10-02 19:56:27 -07:00
Mike Swanson
c9298e6d59
levels: Move map27 to its original author's folder
2014-10-02 19:49:50 -07:00
Protox
864ec77cec
levels: Fix HOMs in DM27, fixes #2
2014-10-02 19:04:00 -07:00
Daniel Jewell
f65bc1939c
patches: edit cyl1_1 to use a new stylized font
2014-10-02 18:38:19 -07:00
Daniel Jewell
bcaf52ec57
patches: replace door2_1 and door2_5 with original versions
...
The old ones were inspired by Doom and used the Doom font.
2014-10-02 18:37:30 -07:00
Mike Swanson
3019e194ec
dist/freedoom: Add an error condition if no engine was executed
2014-10-02 15:50:13 -07:00
Mike Swanson
2393fe6e32
levels: Minor fixes to MAP17
...
Changed one of the the sailors/nazis in the secret sector to a regular
zombie, and changed the floor light level in that same secret sector
to 159.
Fixes #52
2014-10-02 13:54:01 -07:00
Mike Swanson
815a10caa2
levels: move map14 to its proper location, again
...
This map was actually made by jond and was moved twice by editors.
2014-10-02 12:45:37 -07:00