Commit graph

1281 commits

Author SHA1 Message Date
Blastfrog
85a323981f flats: new blood 2015-12-05 05:46:00 -08:00
Blastfrog
643c2b30ba flats: new grass 2015-12-05 05:44:07 -08:00
Mike Swanson
aeb330ccf9 levels: rebuild map02/map04 as the bare levels only
Fabian's prior two commits included glnodes for MAP01 that made the
game crash immediately on startup for PrBoom.
2015-12-04 10:35:42 -08:00
RjY
d3a78b5133 titlepic/create_caption: try alternative fonts
Do not FTBFS if the user does not have ghostscript / gsfonts installed.
Instead try some other fonts commonly installed by Linux distributions.

The patch is written to be easily extendable with extra font names, but
to be independent of the order of "convert -list font" output. Each
listed font is searched for in turn, and the first one found is used.
2015-12-04 17:52:39 +00:00
Fabian Greffrath
d664fe5abe MAP04: Gameplay and compatibility fixes
1) It took me ages at first play to figure out that the ordinary
looking red/green switch has to be shot between the bars in order to
unlock the red key. Removed the single blocking bar and turned the
switch into a pushable switch (Vanilla linedef) just as all the other
red/green switches are throughout the game.

- Linedefs 752, 753, 754: Removed
- Linedef 741: Front Sidedef (1209) Sec 54 to Sec 53
- Linedef 886: Type 24853 to Type 102 (S1 Floor down HEF)

2) The stairs in the western most hallway were so steep that it was
nearly impossible to actually see the hitscanners attacking you from
above without mouse look. Made the stairs less steep (changed the
step size from 32 to 16) and changed the last step into a lift.

- Sector 109: Floor -248 to Floor -256
- Sector 108: Floor -224 to Floor -240
- Sector 107: Floor -200 to Floor -224
- Sector 106: Floor -176 to Floor -208
- Sector 105: Floor -152 to Floor -192
- Sector 104: Floor -128 to Floor -176
- Sector 103: Floor -104 to Floor -160
- Sector 102: Floor -80 to Floor -144

- Sector 97: Tag 17

- Linedef 1244: Type 88 (WR Lower Lift), Tag 17
- Linedef 942: Type 62 (SR Lower Lift), Tag 17
- Linedef 1216: Flag lower unpeg

3) Moved some Things a bit apart from the Player 1 start, so that you
do not "suddenly" have a Shotgun and Blue Armor after your first step.

- Thing 14 (Shotgun): Y 640 to Y 512
- Thing 192 (Teleport Exit): Y 640 to Y 704
- Thing 312 (Blue Armor): Y 640 to Y 576

4) Fixed non-blocking one-sided linedefs.

- 709 Linedefs: Flag block walk
2015-12-04 10:20:09 +01:00
Fabian Greffrath
b7efd38c5e MAP02: Made Vanilla compatible
- Linedef 379: Type 14498 to Type 133 (S1 Open blue door /fast)
- Linedef 383: Type 14434 to Type 135 (S1 Open red door /fast)
- Linedef 662: Type 15394 to Type 103 (S1 Open and stay)
- Linedefs 739, 1123, 1122: Type 13321 to Type 88 (WR Lower Lift)
- 24 Linedefs: Type 14574 to Type 34 (D1 Open yellow door (stay))

- Linedef 254: Type 213 (-- BOOM: Transfer floor light) left untouched
2015-12-04 09:00:06 +01:00
Mike Swanson
f81b442584 sounds: Re-add the barrel explosion sound
Accidentally removed in 2015-12-03T22:22:10Z!soliver486@gmail.com --
also `chmod -x` a couple of the files introduced in that commit.
2015-12-03 16:28:07 -08:00
Nick Zatkovich
9bc5779087 Status bar numbers revert
Reverted to old numbering
2015-12-03 15:41:15 -08:00
Blastfrog
a3539da861 Added Sodaholic's rocket launcher sounds, moved nthompson's to attic 2015-12-03 14:22:10 -08:00
Doctor Nick
fa0599490e Update bootstrap readme 2015-12-03 13:44:17 -08:00
RjY
11b220c707 bootstrap: fix bootstrap.py with python2
- import print_function
- wrap buffer, which is required in py3 to read/write bytes (not
  strings) from stdin/stdout, but missing in py2 (gives AttributeError)
2015-12-03 21:22:42 +00:00
RjY
f6ea500080 bootstrap: hook into build system
- add bootstrap/Makefile to generate/cleanup bootstrap/doom2.wad
- call bootstrap/Makefile from main Makefile as appropriate
- delete bootstrap/doom2.wad, add bootstrap/.gitignore
2015-12-03 21:22:42 +00:00
RjY
88cdc36b12 bootstrap: generate doom2.wad
A trivial program to regenerate the doom2.wad "blob", needed to
bootstrap deutex and prevent it from leaking material from any
existing iwad into a new build, as described in bootstrap/README.txt.

This should address bug #67 (Fabian Greffrath)
2015-12-03 21:14:32 +00:00
Mike Swanson
bab3130f5d buildcfg: (Re)fix the double-barrel shotgun sprite offsets
These were accidentally reverted in
2015-09-29T12:17:53Z!mikeonthecomputer@gmail.com as collateral from
reverting the powerup sprites.  Oops.
2015-12-03 10:38:59 -08:00
Mike Swanson
3452d7cd8c sprites: fix transparency color on Blastfrog's missle/shot updates 2015-12-03 10:30:19 -08:00
Nick Zatkovich
98aa507b37 Added Symlinks to sodaholic's rocket sprites, moved fredrik's old sprites to attic. 2015-12-02 16:28:29 -08:00
Blastfrog
cb6b7a7562 Rotated shotgun pump
Slightly tweaked the animation here
2015-12-02 16:35:20 -05:00
Blastfrog
4815dd72c4 Sodaholic's missile launcher
A missile launcher created from photos of a toy gun.
2015-12-02 16:34:24 -05:00
Nick Zatkovich
024073f622 C3M7: Updated blue key room, gameplay tweaks
I've updated the blue key room so it's a little harder and requires more
player engagement.
Also added some various gameplay tweaks.
2015-12-01 21:34:02 -08:00
Nick Zatkovich
614b439d3f C3M7: removed invisible maze, simplified blue path
Removed that infuriating invisible maze from the blue key path,
replacing it with a simple cage gauntlet. Made the yellow key room
teleport the player directly back to the hub room.
2015-12-01 10:49:59 -08:00
Jeremy Emerson
d320d4d004 musics: new tracks
Presently unused
2015-12-01 07:32:46 -08:00
Nick Zatkovich
3909f36f69 Fixed tutti-frutti exit signs on DM31, DM32
Fixes #107 & #108. Replaced small EXITSIGN texture with the PNK4Exit
2015-11-30 13:42:25 -08:00
Nick Zatkovich
d155e9973b Added DM starts to c2m2, c2m4, c3m4
Fixes #147. added 8 DM starts each to the above levels
2015-11-30 13:21:01 -08:00
Nick Zatkovich
34ff9ce839 C1M1: Removed "collapsing wall"
The "collapsing wall" effect in the first hallway in the game was poorly
done. It just fell instantly with no sound effects or animation, and
just ended up looking like a visual anomaly. Not something you want to
show the player on their first impression, so I took it out.
2015-11-30 12:34:04 -08:00
Nick Zatkovich
32d98fe24a C3M7: Removed excess Map30 data, fixed secrets
The map30 data was left in the WAD, I removed it.
Some secrets were inobtainable, I added teleports to them. All secrets
are now obtainable.
2015-11-29 18:30:55 -08:00
Nick Zatkovich
1c27d01c44 Created C3M7 out of Map30 scraps
#35
Created C3M7 out of everything but the boss room from Map30, and
replaced the various Freedoom2 things and textures with Freedoom1
replacements. Still needs to be tweaked and Balanced
2015-11-29 15:36:59 -08:00
Nick Zatkovich
b3e2c0cf34 Simplified Map30
per #35:
Simplified Map30 so that the start contains all weapons and items and
transports the player directly to the boss room.
2015-11-29 15:36:01 -08:00
Nick Zatkovich
225c348eb3 Fix: C2M2 Issues #60
Fixed missing sector tag on monster pen teleporter, able to kill every
monster now.
Added hidden door to teleporter, moved secret tag off teleporter to
ajoining sector, fixed teleporter to teleport to hidden room.
2015-11-28 19:34:50 -08:00
Nick Zatkovich
0ec617cb9c Fixing missing yellow skullkey
Fixes issue #150. key in blue skullkey room was accidentally set to blue
skullkey, resulting in two blue skullkeys.
2015-11-28 16:34:52 -08:00
Mike Swanson
d4d38e3f5b musics: replace old map02 and map04 music with Mogul's tracks
Just removing some sound-alikes compared to Doom II
2015-11-03 05:56:24 -08:00
Jeremy Emerson
e3e9731082 musics: two new tracks, presently unused 2015-10-22 06:18:48 -07:00
Mike Swanson
646238e256 Revert "sprites: new reptillian powerups"
These were poorly received by the community.

This reverts commit 2015-08-17T22:08:37Z!mazhades@yahoo.com
2015-09-29 05:17:53 -07:00
Sodaholic
1a8de50540 sprites/elec: improve the tech column and make it single-rotation 2015-09-29 05:14:15 -07:00
Maz Hades
cd0b233c18 smita0: add some roots 2015-09-29 04:58:21 -07:00
Roth Smith
c680fa6325 sprites: updated polaric energy cannon 2015-09-18 16:46:09 -07:00
Eric Ou
e06a2ed344 sprites: new SKAG 2015-09-18 16:36:16 -07:00
Eric Ou
504633c25a sprites: New double-barrel shotgun 2015-09-18 16:26:57 -07:00
Reinaldo
5981359180 sprites/keen: revise the explosion frames so the jar is destroyed 2015-09-18 16:05:24 -07:00
Maz Hades
c7b5bacdbb col5: Make the column a little bit more lifeless 2015-09-18 15:56:32 -07:00
jewellds
3752d45cf8 patches: New wall03_3, Improved shading on door2_1 and door2_5 2015-09-18 20:59:48 +01:00
Jeremy Emerson
f3df9ea235 musics: revise the last track, fixes playback in ZDoom 2015-09-02 18:03:27 -07:00
Protox
984e6073b9 levels: new c2m1 2015-08-27 12:39:21 -07:00
Jeremy Emerson
9221bf6cf0 musics: new track, assign to c3m9 2015-08-25 10:20:27 -07:00
Catoptromancy
a4e1779aa6 map24: make the secret better discoverable; fixes #17 2015-08-25 10:16:07 -07:00
Mike Swanson
fde457d4d8 COMPILING: Unofficial DeuTex has a new unofficial home! 2015-08-21 05:41:56 -07:00
Catoptromancy
2e9d764907 c1m7: change door texture, move switch, add armor to skill 2 2015-08-19 19:22:24 -07:00
Catoptromancy
bdadc3f67f map08: lower the bars so you can't crouch under them in ZDoom 2015-08-19 18:58:48 -07:00
Catoptromancy
33b0bf21f1 map29: block baron on lift, move entire building 8 units closer to tp 2015-08-19 18:49:44 -07:00
Mike Swanson
7bd4940bdd lumps: show off Acquainted With Grief for demo3_p1
A fairly short unskilled demo played with keyboard-only.  Although the
map doesn't actually fully work in vanilla, I got killed before
problems would actually arise by playing it back in vanilla.
2015-08-19 18:46:44 -07:00
Mike Swanson
b8c678b267 ignore the entire /wads directory 2015-08-19 18:46:26 -07:00