A fairly short unskilled demo played with keyboard-only. Although the
map doesn't actually fully work in vanilla, I got killed before
problems would actually arise by playing it back in vanilla.
Pretty famous movie sound effect, kind of hilarious to hear it. Using
it on one of the less common sound effects to be heard -- the player
needs to die obtaining -50% health or less while not being gibbed.
The sound effect is in the public domain:
https://archive.org/details/WilhelmScreamSample
Some background info on the effect:
https://en.wikipedia.org/wiki/Wilhelm_scream
The introduction uses wording mostly copied from the web site to
maintain consistency within the project, and the usage of the term
"IWAD" is greatly reduced. I still define it, but only so that
someone might become familiar with the term when other people use it,
rather than as a primary term. Like wise, "port" and "source port"
are largely replaced with "engine," but while defining the former so a
newbie can understand what community members are speaking of.
"How to play" has some additional information about how to actually
get an engine to play the game. It was previously lacking. Odamex is
the only port actually outright named as a recommendation, but I try
to keep from sounding like it's the _only_ choice.
The "general rules" to follow has been reduced from four to three, the
first one heavily rewriting so as to not imply that derived works are
completely forbidden.
The "Using Git" section also had a major reworking. I don't really
like the section entirely myself. Either needs more revisement or
ejected entirely.
Quite a few linguistic tweaks in all of the sections.
Game names are more consistently italicized.