Andrew Apted
a1337bd276
sprites: fixed offsets on ceye sprites (issue #239 )
2016-02-13 19:35:28 +11:00
Maz Hades
931b66a087
sprites: edit sboxa0
2016-01-23 17:17:15 -08:00
Maz Hades
688ebdf227
patches: edit sw3s0 and sw3s1
2016-01-23 16:19:46 -08:00
raymoohawk
028c8d777c
Sprites: updated colua0
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edited the floor lamp based on forum feedback
2016-01-23 15:30:21 -08:00
Andrew Apted
82e975678a
sprites: fixed offsets on sboxa0, canda0, colua0.
2016-01-21 11:50:36 +11:00
raymoohawk
610b5e2baf
sprites: eleca0
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added sodaholics edit of wolfru's tall techno pillar
2016-01-17 14:20:43 -08:00
raymoohawk
cf6f962e05
credits: updated credits
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added agaures to the list
2016-01-17 00:38:10 -08:00
raymoohawk
735a7e92aa
sprites: fixed offsets
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the new torches and ceye had incorrect offsets
2016-01-17 00:26:05 -08:00
raymoohawk
0240417c20
sprites: cell
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previous cella0 looked too bad with diminished lighting
2016-01-16 18:43:54 -08:00
raymoohawk
03c1986246
sprites: fixed error with fcan
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deleted an aditional frame and added missing one
2016-01-16 18:12:44 -08:00
raymoohawk
bcb2e9d120
sprites: updated trees
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the tre1a0 and tre2a0 have been edited to give them more volume
2016-01-16 18:00:21 -08:00
raymoohawk
891fccd0e1
sprites: updated tblu
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the sprites are now darker
2016-01-16 17:56:40 -08:00
raymoohawk
2fa963c97e
sprites: updated tgrn
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the sprites are now darker
2016-01-16 17:56:09 -08:00
raymoohawk
32fa349f6a
sprites: tred
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the sprites have been darkened
2016-01-16 17:55:34 -08:00
raymoohawk
b05315c38d
sprites: suita0 edit
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the radiation suit is now more detailed
2016-01-16 17:47:30 -08:00
raymoohawk
1f5d9a93fd
sprites: added mazmon's smt2a0
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the stalagmite has been replaced by a small idol statue
2016-01-16 17:45:20 -08:00
raymoohawk
a7516d16f7
sprite: smita0
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slight edit
2016-01-16 17:42:27 -08:00
raymoohawk
3c2062c3bb
sprites: sbox
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edited the older shell box pick up
2016-01-16 17:40:19 -08:00
raymoohawk
589a4f641f
sprites: rocket
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edited the rocket pickup
2016-01-16 17:38:05 -08:00
raymoohawk
2131c6b8e1
sprites: updated map pickup
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edited the pmap sprites
2016-01-16 17:37:43 -08:00
raymoohawk
f76a9c2165
sprites: updated health pick ups
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media0 and stima0 replaced with classic freedoom looking ones
2016-01-16 17:29:16 -08:00
raymoohawk
9413a3f007
sprites: fcan update
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replaced the burning barrel with an edit of a sprite made by cwolfru
2016-01-16 17:24:53 -08:00
raymoohawk
538e8b9e19
sprites: mazmon clipa0
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the clip is now an actual clip and not a magazien
2016-01-16 17:13:19 -08:00
raymoohawk
6fbd207f18
sprites: shorter cwolfru's ceye
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made the evil eye replacement shorter, also added some new details
2016-01-16 17:11:35 -08:00
raymoohawk
d9cf8e8ba3
sprites: new cell and cellpack
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the cell pack is now an actual pack instead of a big cell
2016-01-16 17:07:47 -08:00
raymoohawk
797533910b
sprites: updated canda0
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replaced the candle with a small floor lamp
2016-01-16 17:02:20 -08:00
raymoohawk
d3dc9fb850
sprites: new broka0
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updated the rocket box
2016-01-16 17:00:10 -08:00
raymoohawk
8c61fb7456
sprites: updated bonus
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the bon1 and bon2 have been updated with a little flavour of classic
freedoom
2016-01-16 16:52:13 -08:00
raymoohawk
43aae112e7
sprites: updated keycards
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sprites for the keycards have been changed to mechadon's version
2016-01-16 16:36:23 -08:00
raymoohawk
cde59dd064
sprites: tweak to mega armour
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changed the chest light in the armour so it is more notable
2016-01-16 16:13:28 -08:00
raymoohawk
3ebc0c09b0
sprites: updated ammoa0
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changed the ammo box to the agaures version
2016-01-16 15:57:09 -08:00
raymoohawk
8a6ce40093
sprites: updated colua0
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updated version of the floor lamp that fits better with the new style
2016-01-16 15:49:38 -08:00
Andrew Apted
d76f43a768
levels: MAP11 fixed for an unreachable secret (issue #220 )
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* fixed sector 470 erroneously marked as secret
* removed thing types 4001-4004 (Boom co-op player starts)
* replaced a line-to-line teleporter with vanilla kind
* built nodes with BSP 5.2
2016-01-06 11:45:44 +11:00
Mike Swanson
9fc966b64d
Revert "sprites: updated floor lamp"
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This reverts commit 2016-01-02T15:52:57Z!mobiusx49@gmail.com
2016-01-04 13:33:50 -08:00
CWolfRU
b46844ed8a
sprites, buildcfg: fix the sprite offsets of the tall lamp
2016-01-04 10:47:47 -08:00
CWolfRU
666ac4e95e
sprites: updated floor lamp
2016-01-04 10:47:10 -08:00
Mike Swanson
319c5e75a8
c1m4: rebuild nodes
2016-01-04 01:52:41 -08:00
Andrew Apted
8b726292af
levels: C1M4 tweaked for vanilla compatibility
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* removed a few crates outside
* reworked scenic vista in SW of map
* fixed all 1S lines to have the impassible flag
* fixed two stuck monsters at (-960, 1024)
* removed unneeded tag from sector 239
* removed a multi-patch mid-texture on a linedef
2016-01-04 19:50:09 +11:00
Mike Swanson
01aa0aedd5
COMPILING: Update the guide considering lack of symlinks
2016-01-02 08:22:47 -08:00
Nick Zatkovich
fc42061b45
sprites: fix transparency on CWolfRU's tech lamps
2016-01-01 12:32:16 -08:00
Doctor Nick
dacf8eac0d
COPYING: happy new year! copyright date bump
2016-01-01 11:39:10 -08:00
CWolfRU
d8f2469c96
Sprites: new tall techno lamp
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New tall techno lamp. Now really tall.
2016-01-01 09:50:07 -08:00
Mike Swanson
3ad4c10cd9
musics: rename phase 1 tracks for consistency with level names
2015-12-30 09:55:02 -08:00
Mike Swanson
7b732966ea
musics: Convert all MUS-format files to MIDI
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Closes #206
2015-12-30 09:33:14 -08:00
CWolfRU
d7c8e4535d
sprites: new short tech lamp
2015-12-30 09:24:57 -08:00
angrysaint
5bb4ca8239
c3m9: make vanilla-compatible
2015-12-30 09:21:05 -08:00
Blastfrog
7e1e4c33f2
flats: New hex floor flats
2015-12-28 19:16:09 -05:00
Mike Swanson
10277141b7
Merge branch 'master' of gh:andwj/freedoom
2015-12-28 03:33:02 -08:00
Andrew Apted
3da56a1ab6
levels: made C1M2 vanilla compatible
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* Simplified lighting gradients in a few places, especially the
numerous circles in the room to the E (large visplane overflows)
* Changed translucent glass window in S of map.
* Reworked the diagonal translucent window (near 434,-1364) and lowered
the room on SE side to accommodate MIDGRATE texture.
* Replaced generalized linetype in backpack secret (in W of map).
* Lowered the corner area just past the broken sky room. By chance this
fixes the odd-looking stairs a bit further on.
* Made the translucent glass in SE of map simply be opaque (the player could
not see much through it anyway).
* Changed doorway near (900, -1700) to look more like a doorway (it was
previously looking too much like a window).
* Replaced translucent window just S of the broken sky room -- now solid
(this window was high and player could not see much through it).
* For teleporting monsters into blue key room, replaced BOOM silent teleport
linetype #269 with vanilla compatible #97 (vanilla has no silent ones).
* Replaced BOOM scroll linetype #85 with vanilla linetype #48 .
* In blue key room, changed monster closet to use a vanilla linetype instead
of a BOOM generalized one. Also made closet have a lowering floor instead
of a raising ceiling (to preserve the geometry there).
* Cleared a line with tag #7 and a BOOM generalized type, there was no matching sector.
* Replaced BOOM generalized type for switch just past red-keyed door,
reworking the door so the lights do not get cut off.
* Fixed linedefs with missing textures.
* Large rework of the "blue room" -- can no longer use BOOM colormap fx,
hence made all the walls, floors and ceilings use blue textures.
2015-12-28 22:18:14 +11:00
Doctor Nick
0167c6671d
Merge pull request #211 from CWolfRU/master
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C2M6: edited start area
2015-12-26 09:10:26 -08:00