In ZDoom-based ports, this removes the text intermission screens
that are intended to show story text (which is redundant for FreeDM).
It also makes the game loop back to MAP01 after MAP30 so that you can
keep playing endlessly.
Unfortunately this doesn't work in Odamex or ZDaemon, but it has been
tested in ZDoom and Zandronum. Odamex and ZDaemon are based on an
older version of ZDoom that does not support the newer MAPINFO
syntax, only an older, Hexen-style syntax. This old syntax does not
appear to be sufficient to accomplish what is desired here - at least,
not without potentially breaking things like Dehacked patches that
change the level name.
This fixes#111.
As per discussion on #112, we seem to have reached a consensus that
FreeDM should (for the time being) only have 32 levels. So remove
DM33 and DM34 which were recently added.
In the future we can maybe revisit this decision, but for now we
want to concentrate on having 32 levels of the highest quality. Extra
levels means more maintenance burden.
This fixes#112, #108, #107.
This is (I believe) the last of the TNT placeholder textures that
were using the Doom font. There were others in /patches/catoptromancy
that were in the same format (metal wall based on CYL1_1) but they
have been replaced by @AXDOOMER's latest update.
Also remove the placeholder.gif file which now seems redundant.
This fixes#102.
Easy/Normal has an added rocket launcher, enabled spider for Hard mode.
Easy has a rocket launcher and demon swarm.
DM items were adjusted, including allowing a door to open from the
other side and adding DMN starts + weapons.
Github now provides encrypted https: access to its github.io pages.
Use the https: equivalent URL instead of the unencrypted http:
version. Update the CREDIT screen text to do the same.
The C5TEXT and C6TEXT messages had custom messages for particular
levels that are no longer present in those slots now that the FreeDM
level order has changed. Change these so that they just match the
message shown for the other story screens instead.