Commit graph

1467 commits

Author SHA1 Message Date
Blastfrog
59283ef55a Sprites: Adjusted muzzle flash of super shotgun 2015-12-06 09:28:01 -08:00
robotdog1
f72905796f Sprites: modified punch sprites 2015-12-06 08:32:57 -08:00
robotdog1
d46f162b00 Sprites: modified flash barrels for pistol, shotgun, chaingun 2015-12-06 08:29:51 -08:00
robotdog1
b39fa08c1e Sprites: Modified angle saw 2015-12-06 08:24:55 -08:00
robotdog1
b9450eb824 Patches: Edited slime fall 2015-12-06 08:22:36 -08:00
raymoohawk
828e794158 Sprites: new serpentipede 2015-12-06 08:05:10 -08:00
NickZ
56183b1e06 sprites: Fixed sprite offets for new revenant missiles 2015-12-05 22:28:42 -08:00
Eric Ou
61743a98f4 Sprites: New revenant missile sprites 2015-12-05 22:15:34 -08:00
Eric Ou
7ac7801af9 Sprites: new baron projectile sprite 2015-12-05 22:08:45 -08:00
Blastfrog
c785a38094 Patches: Edited warning stripes to be grey and stone textured 2015-12-05 21:34:41 -08:00
Blastfrog
b185673cac Patches: New SKY4 2015-12-05 21:34:31 -08:00
Blastfrog
06d0a81c36 Patches: De-pixellated camo patch 2015-12-05 21:34:25 -08:00
Blastfrog
de81f1fbe1 Patches: Desaturated concrete tile patch 2015-12-05 21:34:15 -08:00
Blastfrog
9ffc5192d1 Flats: Updated wood panel flat 2015-12-05 21:34:09 -08:00
Blastfrog
15c4249383 Flats: Updated gate flats 2015-12-05 21:34:02 -08:00
Blastfrog
a329192bf5 Flats: Updated rock flats 2015-12-05 21:33:52 -08:00
Blastfrog
d9066d3200 Flats: Updated various grey flats 2015-12-05 21:33:44 -08:00
robotdog1
aaea6ee190 Flats: Update waterfall and bloodfall 2015-12-05 21:33:42 -08:00
Blastfrog
821fd038bf Sprites: Resized Eriance's super shotgun 2015-12-05 21:33:31 -08:00
Blastfrog
82a6bd991b Sprites: Desaturate shell pickup 2015-12-05 21:33:19 -08:00
robotdog1
c2b20017ef Sprites: Update bullet puffs 2015-12-05 21:25:51 -08:00
Mike Swanson
fd9a63129e sounds: convert sounds to pcm_u8
The sounds in 2015-12-03T22:22:10Z!soliver486@gmail.com are encoded as
pcm_s16le which the engine doesn't like.
2015-12-05 13:12:33 -08:00
Mike Swanson
b931bcfbc7 titlepic: don't apply dithering 2015-12-05 06:48:35 -08:00
Mike Swanson
b546df38eb titlepic: move subtitle text towards the bottom 2015-12-05 06:38:25 -08:00
Blastfrog
2a0586744a graphics: new menu skulls, based on a wall texture by raymoohawk 2015-12-05 06:22:21 -08:00
Kracov Bolkonski
ffc7e87534 graphics: new titlepic 2015-12-05 06:22:13 -08:00
Blastfrog
84beeb9596 patches: new warning signs 2015-12-05 06:11:46 -08:00
Blastfrog
10c2fdcde3 patches: new lava wall 2015-12-05 06:11:46 -08:00
Blastfrog
9e29b3411b flats: new slime0{1..8} and slime16 2015-12-05 06:11:23 -08:00
Blastfrog
0c5ee76ca6 flats: new nukage 2015-12-05 06:04:08 -08:00
Blastfrog
c6a2802986 flats: new lava 2015-12-05 06:02:05 -08:00
Blastfrog
275a2b31d5 flats: new fwater[1234] 2015-12-05 05:59:38 -08:00
Blastfrog
c430e7c0b8 flats: updated floor3_3 2015-12-05 05:57:16 -08:00
Blastfrog
acf15fd7a7 flats: new f_sky1, based on rsky1
This should look nicer when mapping, Doom's palette doesn't handle
desaturated blue very well.
2015-12-05 05:57:16 -08:00
Blastfrog
00ac4b36fb flats: updated cons1 2015-12-05 05:57:04 -08:00
Blastfrog
ec9cf65445 flats: new brick ceilings 2015-12-05 05:49:34 -08:00
Blastfrog
85a323981f flats: new blood 2015-12-05 05:46:00 -08:00
Blastfrog
643c2b30ba flats: new grass 2015-12-05 05:44:07 -08:00
Mike Swanson
aeb330ccf9 levels: rebuild map02/map04 as the bare levels only
Fabian's prior two commits included glnodes for MAP01 that made the
game crash immediately on startup for PrBoom.
2015-12-04 10:35:42 -08:00
RjY
d3a78b5133 titlepic/create_caption: try alternative fonts
Do not FTBFS if the user does not have ghostscript / gsfonts installed.
Instead try some other fonts commonly installed by Linux distributions.

The patch is written to be easily extendable with extra font names, but
to be independent of the order of "convert -list font" output. Each
listed font is searched for in turn, and the first one found is used.
2015-12-04 17:52:39 +00:00
Fabian Greffrath
d664fe5abe MAP04: Gameplay and compatibility fixes
1) It took me ages at first play to figure out that the ordinary
looking red/green switch has to be shot between the bars in order to
unlock the red key. Removed the single blocking bar and turned the
switch into a pushable switch (Vanilla linedef) just as all the other
red/green switches are throughout the game.

- Linedefs 752, 753, 754: Removed
- Linedef 741: Front Sidedef (1209) Sec 54 to Sec 53
- Linedef 886: Type 24853 to Type 102 (S1 Floor down HEF)

2) The stairs in the western most hallway were so steep that it was
nearly impossible to actually see the hitscanners attacking you from
above without mouse look. Made the stairs less steep (changed the
step size from 32 to 16) and changed the last step into a lift.

- Sector 109: Floor -248 to Floor -256
- Sector 108: Floor -224 to Floor -240
- Sector 107: Floor -200 to Floor -224
- Sector 106: Floor -176 to Floor -208
- Sector 105: Floor -152 to Floor -192
- Sector 104: Floor -128 to Floor -176
- Sector 103: Floor -104 to Floor -160
- Sector 102: Floor -80 to Floor -144

- Sector 97: Tag 17

- Linedef 1244: Type 88 (WR Lower Lift), Tag 17
- Linedef 942: Type 62 (SR Lower Lift), Tag 17
- Linedef 1216: Flag lower unpeg

3) Moved some Things a bit apart from the Player 1 start, so that you
do not "suddenly" have a Shotgun and Blue Armor after your first step.

- Thing 14 (Shotgun): Y 640 to Y 512
- Thing 192 (Teleport Exit): Y 640 to Y 704
- Thing 312 (Blue Armor): Y 640 to Y 576

4) Fixed non-blocking one-sided linedefs.

- 709 Linedefs: Flag block walk
2015-12-04 10:20:09 +01:00
Fabian Greffrath
b7efd38c5e MAP02: Made Vanilla compatible
- Linedef 379: Type 14498 to Type 133 (S1 Open blue door /fast)
- Linedef 383: Type 14434 to Type 135 (S1 Open red door /fast)
- Linedef 662: Type 15394 to Type 103 (S1 Open and stay)
- Linedefs 739, 1123, 1122: Type 13321 to Type 88 (WR Lower Lift)
- 24 Linedefs: Type 14574 to Type 34 (D1 Open yellow door (stay))

- Linedef 254: Type 213 (-- BOOM: Transfer floor light) left untouched
2015-12-04 09:00:06 +01:00
Mike Swanson
f81b442584 sounds: Re-add the barrel explosion sound
Accidentally removed in 2015-12-03T22:22:10Z!soliver486@gmail.com --
also `chmod -x` a couple of the files introduced in that commit.
2015-12-03 16:28:07 -08:00
Nick Zatkovich
9bc5779087 Status bar numbers revert
Reverted to old numbering
2015-12-03 15:41:15 -08:00
Blastfrog
a3539da861 Added Sodaholic's rocket launcher sounds, moved nthompson's to attic 2015-12-03 14:22:10 -08:00
Doctor Nick
fa0599490e Update bootstrap readme 2015-12-03 13:44:17 -08:00
RjY
11b220c707 bootstrap: fix bootstrap.py with python2
- import print_function
- wrap buffer, which is required in py3 to read/write bytes (not
  strings) from stdin/stdout, but missing in py2 (gives AttributeError)
2015-12-03 21:22:42 +00:00
RjY
f6ea500080 bootstrap: hook into build system
- add bootstrap/Makefile to generate/cleanup bootstrap/doom2.wad
- call bootstrap/Makefile from main Makefile as appropriate
- delete bootstrap/doom2.wad, add bootstrap/.gitignore
2015-12-03 21:22:42 +00:00
RjY
88cdc36b12 bootstrap: generate doom2.wad
A trivial program to regenerate the doom2.wad "blob", needed to
bootstrap deutex and prevent it from leaking material from any
existing iwad into a new build, as described in bootstrap/README.txt.

This should address bug #67 (Fabian Greffrath)
2015-12-03 21:14:32 +00:00
Mike Swanson
bab3130f5d buildcfg: (Re)fix the double-barrel shotgun sprite offsets
These were accidentally reverted in
2015-09-29T12:17:53Z!mikeonthecomputer@gmail.com as collateral from
reverting the powerup sprites.  Oops.
2015-12-03 10:38:59 -08:00