Commit graph

1226 commits

Author SHA1 Message Date
Catoptromancy
aaba3f0191 levels: Retexture DM11 and remove the sign (fixes #115) 2014-10-10 12:08:10 -07:00
Catoptromancy
1b8eb6f364 levels: tweak DM07 so that the sign doesn't appear cut-off (fixes #117) 2014-10-10 12:07:59 -07:00
Mike Swanson
092a911e34 levels: rebuilds nodes in maps that needed updating 2014-10-09 19:40:25 -07:00
Catoptromancy
b845a31749 levels: Fix SSG lift in DM12 2014-10-09 19:30:33 -07:00
Daniel Jewell
68e2ee5ac6 sounds: New sounds for the Pain Bringer (hell knight) 2014-10-08 16:06:29 -07:00
Mike Swanson
863a08b0d4 Add json generator script and makefile target 2014-10-07 15:40:12 -07:00
Catoptromancy
1300b3f9e1 levels: fix missing red key in easy mode on e1m2 2014-10-07 09:56:13 -07:00
Mike Swanson
ee27f645f2 Makefile: replace hardcoded AsciiDoc commands for more generic ones 2014-10-07 09:39:21 -07:00
Mike Swanson
e558ec5de3 COMPILING: Typo, make/freedoom2.wad isn't a command! 2014-10-07 07:08:55 -07:00
Mike Swanson
2f104ea7fe Add a COMPILING document describing the dependencies.
The Freedoom project has never officially documented its dependencies.
This seems like a fairly big thing to miss out on.
2014-10-07 06:58:47 -07:00
Catoptromancy
ac1565760e levels: Fix skill levels in MAP29 2014-10-06 22:26:34 -07:00
Simon Howard
fd62a13393 levels: Remove DM33, DM34.
As per discussion on #112, we seem to have reached a consensus that
FreeDM should (for the time being) only have 32 levels. So remove
DM33 and DM34 which were recently added.

In the future we can maybe revisit this decision, but for now we
want to concentrate on having 32 levels of the highest quality. Extra
levels means more maintenance burden.

This fixes #112, #108, #107.
2014-10-06 00:44:15 -04:00
Simon Howard
0733ca868c patches: Update PSTON2 to be based on new CYL1_1.
This is (I believe) the last of the TNT placeholder textures that
were using the Doom font. There were others in /patches/catoptromancy
that were in the same format (metal wall based on CYL1_1) but they
have been replaced by @AXDOOMER's latest update.

Also remove the placeholder.gif file which now seems redundant.
This fixes #102.
2014-10-06 00:35:52 -04:00
Adrian Cabrera
cf59eac6c2 sprites: new impaled zombie sprites to match the monsters 2014-10-05 18:03:57 -07:00
Alexandre-Xavier Labonté-Lamoureux
78ad1f4a35 patches: huge batch of TNT replacements 2014-10-05 17:17:33 -07:00
Alexandre-Xavier Labonté-Lamoureux
97c2920cec patches: new SAW{1,6} grapics for TNT support
More progress towards resolving #92.
2014-10-05 17:09:03 -07:00
Mike Swanson
8f48751792 fix the filenames in the last commit 2014-10-05 04:10:41 -07:00
Mike Swanson
110522f10e graphics/text/Makefile: clean more generated files 2014-10-05 04:06:51 -07:00
Mike Swanson
c6ee65a064 Makefile: remove .wad.gz target
This is probably not something that anybody uses... either "make dist"
or custom scripts outside of the Makefile to generate Zip files are
often used.
2014-10-05 03:53:15 -07:00
Mike Swanson
a4fd8f8fb7 Makefile: add 'dist' as a PHONY target
Caused issues on certain versions of make with a directory of the same
name now existing.
2014-10-05 03:10:08 -07:00
Mike Swanson
b3fded3568 scripts/makepkgs: Fix grammar in error message 2014-10-05 03:09:42 -07:00
Catoptromancy
2c626f69f8 levels: MAP11 updated with skill levels 2014-10-04 23:37:58 -07:00
Alexandre-Xavier Labonté-Lamoureux
a330e7707b graphics: replace screen border with more interesting graphic
The old one was simply a solid green border. Closes #86
2014-10-04 23:35:09 -07:00
Protox
9528acd3aa patches: Improved redlite2 texture 2014-10-04 08:52:08 -07:00
Daniel Jewell
f04d667339 patches: Replace all remaining AGM textures with the new font
fixes #102
2014-10-04 08:50:11 -07:00
Protox
af51836da5 levels: Add monsters to E2M3 2014-10-03 15:45:18 -07:00
Catoptromancy
8473d89be9 levels: MAP31 skill fixes and fix a bleeding floor
fixes #58
2014-10-03 15:43:35 -07:00
Catoptromancy
c7735a7d10 levels: skill level tweaks to MAP05 2014-10-03 13:47:39 -07:00
Mike Swanson
4e15eba381 levels: move map05 to the original author's directory 2014-10-03 13:45:52 -07:00
Catoptromancy
0c380612a9 levels: map04 skill level fixes
Easy/Normal has an added rocket launcher, enabled spider for Hard mode.
Easy has a rocket launcher and demon swarm.

DM items were adjusted, including allowing a door to open from the
other side and adding DMN starts + weapons.
2014-10-03 12:52:48 -07:00
Simon Howard
c1ea99b483 dehacked: Use https: version of website link.
Github now provides encrypted https: access to its github.io pages.
Use the https: equivalent URL instead of the unencrypted http:
version. Update the CREDIT screen text to do the same.
2014-10-03 05:16:39 +00:00
Simon Howard
a41a6e6a86 dehacked: Remove custom messages for secret levels.
The C5TEXT and C6TEXT messages had custom messages for particular
levels that are no longer present in those slots now that the FreeDM
level order has changed. Change these so that they just match the
message shown for the other story screens instead.
2014-10-03 05:13:22 +00:00
Simon Howard
2acf957ac5 sprites: Adjust offsets for zombie death frames.
Adjust the sprite offsets to match the dimensions of the new zombie
sprites. These were not updated when the new zombie sprites were
added, and I noticed that the death animation looked weird as a
result.
2014-10-03 04:48:43 +00:00
Simon Howard
750feed4ea graphics: Add new logo for FreeDM.
CaptainW kindly contributed a new logo for FreeDM in this thread:
http://www.doomworld.com/vb/freedoom/66962-freedm-needs-a-logo/

This uses the new logo for the title screen, menu header (M_DOOM) and
the large banner texture used in the FreeDM levels.

This fixes #12.
2014-10-03 04:02:52 +00:00
Protox
5280916450 levels: dm23 fixes
Fix the secret lift trigger for the SKAG1337 making all the floors act
as a lift.  Also fix a segment overflow at (-160, 2670)
2014-10-02 20:41:29 -07:00
Catoptromancy
a6cd278519 levels: reduce the difficulty of E1M1
- Add green armor near the first switch
- Replace previous green armor with a medkit

Fixes #98
2014-10-02 20:36:20 -07:00
Catoptromancy
cb1ac3ea26 levels: MAP27 gameplay balance tweaks
- Added rocket launcher with box of ammo near switch
- Backpack secret switch is the entire post instead of just one side

fixes #19
2014-10-02 19:56:27 -07:00
Mike Swanson
c9298e6d59 levels: Move map27 to its original author's folder 2014-10-02 19:49:50 -07:00
Protox
864ec77cec levels: Fix HOMs in DM27, fixes #2 2014-10-02 19:04:00 -07:00
Daniel Jewell
f65bc1939c patches: edit cyl1_1 to use a new stylized font 2014-10-02 18:38:19 -07:00
Daniel Jewell
bcaf52ec57 patches: replace door2_1 and door2_5 with original versions
The old ones were inspired by Doom and used the Doom font.
2014-10-02 18:37:30 -07:00
Mike Swanson
3019e194ec dist/freedoom: Add an error condition if no engine was executed 2014-10-02 15:50:13 -07:00
Mike Swanson
2393fe6e32 levels: Minor fixes to MAP17
Changed one of the the sailors/nazis in the secret sector to a regular
zombie, and changed the floor light level in that same secret sector
to 159.

Fixes #52
2014-10-02 13:54:01 -07:00
Mike Swanson
815a10caa2 levels: move map14 to its proper location, again
This map was actually made by jond and was moved twice by editors.
2014-10-02 12:45:37 -07:00
Mike Swanson
4fb22a786f levels: move map14 to its proper location
Catoptromancy made fixes to the map previously, but did not originally
author it, moving it back to thegreenherring.
2014-10-02 00:30:11 -07:00
Mike Swanson
bda8f1245d levels: move map06 to its proper location
Catoptromancy made fixes to the map previously, but did not originally
author it, moving it back to mystic.
2014-10-02 00:29:15 -07:00
Mike Swanson
d8df7bd7fe levels: Delete unused levels
These are no longer used to build the main IWADs (exempting
catoptromancy/fdtest.wad from this sweep), and are being moved to the
attic repo.
2014-10-02 00:28:04 -07:00
Mike Swanson
255e72a3b6 dm34: remove all the monsters 2014-10-01 04:39:11 -07:00
Mike Swanson
f6fcee1600 dist: new application icons and Makefile
Continuing the discussion started on GitHub over
2014-09-30T01:33:29Z!mikeonthecomputer@gmail.com, all desktop entries
now have unique icons. Keeping my own personal bias, stfkill3 is still
used for FreeDM, but the Debian choices for their own distro are used
for Phases 1 and 2.

Also, the icons are actually generated automatically now.
2014-09-30 23:01:38 -07:00
Simon Howard
522495f831 Remove Iikka Keranen from CREDITS.
Iikka was included in CREDITS because at one point we were going to
use the POVDoom sprites as stopgaps for the monsters (captmellow
obtained permission from him to use them). In the end this never
happened because they clashed too much in style.
2014-09-30 20:26:04 -04:00