Commit graph

1402 commits

Author SHA1 Message Date
Mike Swanson
d4d38e3f5b musics: replace old map02 and map04 music with Mogul's tracks
Just removing some sound-alikes compared to Doom II
2015-11-03 05:56:24 -08:00
Jeremy Emerson
e3e9731082 musics: two new tracks, presently unused 2015-10-22 06:18:48 -07:00
Mike Swanson
646238e256 Revert "sprites: new reptillian powerups"
These were poorly received by the community.

This reverts commit 2015-08-17T22:08:37Z!mazhades@yahoo.com
2015-09-29 05:17:53 -07:00
Sodaholic
1a8de50540 sprites/elec: improve the tech column and make it single-rotation 2015-09-29 05:14:15 -07:00
Maz Hades
cd0b233c18 smita0: add some roots 2015-09-29 04:58:21 -07:00
Roth Smith
c680fa6325 sprites: updated polaric energy cannon 2015-09-18 16:46:09 -07:00
Eric Ou
e06a2ed344 sprites: new SKAG 2015-09-18 16:36:16 -07:00
Eric Ou
504633c25a sprites: New double-barrel shotgun 2015-09-18 16:26:57 -07:00
Reinaldo
5981359180 sprites/keen: revise the explosion frames so the jar is destroyed 2015-09-18 16:05:24 -07:00
Maz Hades
c7b5bacdbb col5: Make the column a little bit more lifeless 2015-09-18 15:56:32 -07:00
jewellds
3752d45cf8 patches: New wall03_3, Improved shading on door2_1 and door2_5 2015-09-18 20:59:48 +01:00
Jeremy Emerson
f3df9ea235 musics: revise the last track, fixes playback in ZDoom 2015-09-02 18:03:27 -07:00
Protox
984e6073b9 levels: new c2m1 2015-08-27 12:39:21 -07:00
Jeremy Emerson
9221bf6cf0 musics: new track, assign to c3m9 2015-08-25 10:20:27 -07:00
Catoptromancy
a4e1779aa6 map24: make the secret better discoverable; fixes #17 2015-08-25 10:16:07 -07:00
Mike Swanson
fde457d4d8 COMPILING: Unofficial DeuTex has a new unofficial home! 2015-08-21 05:41:56 -07:00
Catoptromancy
2e9d764907 c1m7: change door texture, move switch, add armor to skill 2 2015-08-19 19:22:24 -07:00
Catoptromancy
bdadc3f67f map08: lower the bars so you can't crouch under them in ZDoom 2015-08-19 18:58:48 -07:00
Catoptromancy
33b0bf21f1 map29: block baron on lift, move entire building 8 units closer to tp 2015-08-19 18:49:44 -07:00
Mike Swanson
7bd4940bdd lumps: show off Acquainted With Grief for demo3_p1
A fairly short unskilled demo played with keyboard-only.  Although the
map doesn't actually fully work in vanilla, I got killed before
problems would actually arise by playing it back in vanilla.
2015-08-19 18:46:44 -07:00
Mike Swanson
b8c678b267 ignore the entire /wads directory 2015-08-19 18:46:26 -07:00
Catoptromancy
915e52585d c3m9: Add pillars at the hidden door of the fleshy room
Makes it not frustrating to find the exit.
2015-08-17 15:18:56 -07:00
Maz Hades
5346a1a55b sprites: new reptillian powerups 2015-08-17 15:08:37 -07:00
Maz Hades
06dcc93e3d cbraa0: new reptillian candelbara sprite 2015-08-17 14:56:53 -07:00
Maz Hades
dde6d44bc9 shota0: tweaked shotgun pickup 2015-08-17 14:48:59 -07:00
Catoptromancy
5ee6445771 c4m8: add an invulnerability secret to the beginning 2015-08-16 16:33:06 -07:00
Sodaholic
fa75a24657 sprites: Replace the shotgun idle frame 2015-08-14 20:25:18 -07:00
Mike Swanson
676d73f97f CREDITS: Add Soda's email address 2015-08-14 20:24:39 -07:00
GreenLunar
14b4bdd0e2 Add Hebrew translation of freedoom2.desktop 2015-08-13 18:09:59 +03:00
GreenLunar
f335c23d72 Add Hebrew translation of freedoom1.desktop 2015-08-13 18:07:33 +03:00
GreenLunar
3a92226b31 Add Hebrew translation of freedm.desktop 2015-08-13 18:04:03 +03:00
Mike Swanson
ceb23e93f3 sounds/dspdiehi: Use the Wilhelm scream
Pretty famous movie sound effect, kind of hilarious to hear it.  Using
it on one of the less common sound effects to be heard -- the player
needs to die obtaining -50% health or less while not being gibbed.

The sound effect is in the public domain:
https://archive.org/details/WilhelmScreamSample

Some background info on the effect:
https://en.wikipedia.org/wiki/Wilhelm_scream
2015-08-09 22:07:29 -07:00
Maz Hades
d30a9615ce sprites: new minigun and shotgun pickups based on Soda's new versions 2015-08-03 19:47:19 -07:00
Adrian Cabrera
8adcfed6d8 sprites: replacement for the all-seeing eye 2015-08-03 09:48:50 -07:00
Adrian Cabrera
738ae8e502 sprites: easier to see shotgun ammo 2015-08-03 09:37:51 -07:00
Eric Ou
c48c5b9f04 sprites: new cube spawner 2015-08-03 09:32:55 -07:00
Maz Hades
16e4aa5c3e sprites: new angle grinder pickup 2015-08-03 09:20:29 -07:00
Maz Hades
1396948480 sprites: new keen sprites 2015-08-03 09:20:29 -07:00
Mike Swanson
cfaacdf550 CREDITS: Add web and email addresses for Maz Hades 2015-08-03 09:20:18 -07:00
Mike Swanson
455df55c2b musics: Assign Mogul's latest track to MAP21 and C3M8 2015-07-26 14:40:35 -07:00
Jeremy Emerson
a9f5bc3945 musics: new track 2015-07-26 13:46:54 -07:00
Micah Petersen
8c3e0b4bc6 map23: Clean up and make the level a bit shorter and better 2015-07-25 08:40:31 -07:00
Mike Swanson
010662bad5 README: Tell where to place the *.wad 2015-07-24 21:36:42 -07:00
Mike Swanson
36ce1e7223 map03: Mark the yellow-key switch with the indicator things 2015-07-24 18:17:45 -07:00
Jeremy Emerson
57c3b1782e musics: fix track 3 so ZDoom plays it back 2015-07-24 01:39:50 -07:00
Adrian Cabrera
3165c4a485 suita0: new version that doesn't appear sunk into the ground 2015-07-23 18:14:31 -07:00
Mike Swanson
2dc3ec7cc0 buildcfg: sink SUITA0 a bit so it doesn't appear floating as much 2015-07-23 16:25:27 -07:00
Mike Swanson
af83659115 sprites: make all the powerup spheres the same size and offset
Fixes #134
2015-07-23 16:19:09 -07:00
Mike Swanson
6c7b05d31e c2m9: change scrolling linedefs to still, fixes #149 2015-07-23 15:41:23 -07:00
Mike Swanson
f14802a5f0 grnopen: change from red to green!
Fixes #87
2015-07-23 14:54:46 -07:00