Commit graph

1862 commits

Author SHA1 Message Date
Ayub Ahmed
1464d69c96 musics: map01.mid
This was originally in c2m5, but the author requested if it could be 
moved elsewhere.
2017-07-20 09:12:32 +06:00
Mike Swanson
9c6c681276 Burn all GIFs: Convert everything to PNGs.
DeuTex 5 now supports these, and we can use real transparency indexes
in the files too, so no more ugly cyan background!
2017-07-18 22:26:52 -07:00
Mike Swanson
96ca8bf67b Deemphasize Final Doom compatibility.
Given that there are a handful of animations that are fundamentally
incompatible between Doom II and Final Doom, and we have decided that
the correct thing to do is to prefer Doom II compatibility.
Additionally, there are only maybe a half dozen Final Doom mods around
and they pretty much all focus on being unofficial sequels.  We won’t
remove nor continue to improve the existing TNT/Plutonia-specific
resources, let’s just make it a little less of an issue when those
mods are broken (assuming it’s due to the Doom II conflicts...).
2017-07-18 21:07:15 -07:00
Mike Swanson
9d1e4eaefa Bump version to 0.11.3 2017-07-18 16:38:45 -07:00
NickZ
b861a1d4b1 Merge pull request #454 from Voros2/sgoff
Reverting back to old SG offsets
2017-07-17 07:12:53 -07:00
Ayub Ahmed
4bd0936924 Reverting back to old SG offsets
Deutex 5.0 can now handle sprites larger than 128 pixels in height.
Bringing the original shotgun offsets back.
2017-07-17 20:08:24 +06:00
Mike Swanson
7dfc0ae15c musics: Rename *.mus to *.mid 2017-07-17 06:29:08 -07:00
Mike Swanson
7776b2f122 COMPILING: Clean up language related to DeuTex 5 requirement. 2017-07-17 06:08:34 -07:00
Mike Swanson
9d68261902 Merge branch 'vile-redo' of gh:NickZ/freedoom 2017-07-17 05:54:27 -07:00
NickZ
6770d42207 Update language in Compiling.adoc 2017-07-17 05:52:04 -07:00
Nick Zatkovich
0bc6c96f47 Update build docs to reflect Deutex 5.0 requirement. 2017-07-17 05:41:04 -07:00
Ayub Ahmed
12a5e1b251 Include Bradley Lavigne 2017-07-17 18:40:44 +06:00
Ayub Ahmed
7aa680ea05 New music and rearrangements
DM03, C2M5, MAP25, MAP26 -> Mogul
MAP01 -> Blueworrior
DM10, MAP12 -> Bradley Lavigne
C1M2 -> themistercat
2017-07-17 18:26:24 +06:00
Nick Zatkovich
163fa96713 Fix makefile for deutex 5.0
-fullsnd is no longer a valid option
2017-07-17 05:08:37 -07:00
Nick Zatkovich
b66ab3d298 fix wadinfo-builder to reflect new vile names 2017-07-17 01:06:17 -07:00
Nick Zatkovich
9465d617f2 rename file spries 2017-07-17 01:00:59 -07:00
Mike Swanson
9790e647bc Merge branch 'c1m7_several_fixes' of gh:rjy/freedoom 2017-07-16 22:58:31 -07:00
Mike Swanson
c4d1461da4 Merge branch 'pldeth' of gh:Ferk/freedoom 2017-07-16 22:43:13 -07:00
Mike Swanson
a1003c7e63 Merge branch 'ugly_to_beauty' of gh:Talon1024/freedoom 2017-07-16 22:42:10 -07:00
Mike Swanson
87f848d7fa Merge branch 'lava_fix' of gh:Talon1024/freedoom 2017-07-16 22:41:46 -07:00
Kevin Caccamo
555279839f flats: improve RROCK17
I added cracks to the three big round rocks so that the tiling is less
obvious. The new bump map can be found here:
www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl3v4.png
2017-07-14 07:42:10 -04:00
Kevin Caccamo
b6ef41cb9c flats: new RROCK20
This one is based on one of the grass textures submitted by YukiHerz:
https://www.doomworld.com/forum/topic/93250-some-textures/
2017-07-14 07:42:10 -04:00
Kevin Caccamo
c3ba79d5fb flats: new RROCK17
I wasn't fully satisfied with the previous one, and I thought it looked
too much like the original RROCK17 from Doom 2.

This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip from
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as this pattern I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl3.png
2017-07-14 07:42:10 -04:00
Kevin Caccamo
b335ae6486 textures: improve RROCK17, new red rock animation
Improve RROCK17 by adding more colours to it

The new red rock animation is based on this public domain photo from
Flickr: https://flic.kr/p/94VLrb
2017-07-14 07:42:10 -04:00
Kevin Caccamo
9117afc168 flats: new RROCK17
This image is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a rock texture I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl2.png
2017-07-14 07:42:10 -04:00
Kevin Caccamo
9dae75a8fb patches: new WALL63_2
WALL63_2 is based on this public domain photo from Flickr:
https://flic.kr/p/94VLrb
I drew the blood stains and green spots myself
2017-07-14 07:42:10 -04:00
Kevin Caccamo
3e61436a6c textures: new replacements for ugly textures
MFLR8_3 is based on IMGP5009.jpg from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc

RW35_1 and RW35_2 are rock textures by Blox and abbuw in the custom
texture thread on ZDoom forums:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891735
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p893942
Both users gave permission for said textures to be used in Freedoom.
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891741
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891804

WALL63_1 is based on this public domain photo by Sabrinarck on Flickr:
https://flic.kr/p/94VLrb
2017-07-14 07:42:10 -04:00
Kevin Caccamo
f05fd8963d textures.cfg: Add MC1 and MC20
These patches are needed for Plutonia compatibility
2017-07-14 07:41:54 -04:00
Kevin Caccamo
79e597ea8f textures.cfg: fix DBRAIN animation.
Set DBRAIN1's size to 64x32, and remove MC patches from it.
2017-07-14 07:41:54 -04:00
Kevin Caccamo
a7740e5625 patches: new REDOPEN
This one is based on this public domain photo from Flickr:
https://flic.kr/p/94VLrb
2017-07-14 07:40:32 -04:00
Kevin Caccamo
9f0ba7ec13 patches: new ASPHALT
This one is based on ground_asphalt_old_03.png from this texture pack
on OpenGameArt:
https://opengameart.org/content/real-asphalt-texture-pack
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0e3a7344ad patches: new FENCE4 and FENCE5
FENCE5 is based on the previous FENCE5, with a few visual improvements
FENCE4 is my own work. It's partly based on the new FENCE5, but I did
use the original FENCE4 as a reference for placing the bars and spikes
2017-07-14 07:40:32 -04:00
Kevin Caccamo
24a2b018af patches: a few new TNT patches
DISASTER and DOGRID are my own work.

GRNOPEN is based on WALL63_1, which in turn is based on this public
domain photo from Flickr: https://flic.kr/p/94VLrb

DOGRNMEN is based on IMGP5011.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
e20ee84faa patches: visual improvements to AROCK and DOGLDIR
The FIREBLU/AROCK animation was re-converted with SLADE, using CIEDE
2000 colour matching instead of RGB colour matching.

DOGLDIR is now completely brown, rather than brown and tan.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
930117c3f4 patches: fix PIVY3 background
Use cyan background instead of a transparent background.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
b92e8578f2 patches: A few new TNT patches
DOGLDIR is based on this public domain photo from Flickr:
https://www.flickr.com/photos/39422575@N02/30473306225/

PIVY3 is based on homedecor_shrubbery_green.png from VanessaE's HDX-128
texture pack for Minetest, which is licensed under the GFDL (or WTFPL):
https://forum.minetest.net/viewtopic.php?f=4&t=1583

PSTON2 is based on IMGP5098.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
1c7d6ba84d patches: remove overly bright pixels from TILE 2017-07-14 07:40:32 -04:00
Kevin Caccamo
b91242cbeb patches: make panel lines more subtle
This change affects BROWN1, BROWN2, BROWN3, BROWN5, and MARBLE1
2017-07-14 07:40:32 -04:00
Kevin Caccamo
a83893e58b patches: updated ROCK, new SW1SKULL and SW2SKULL
ROCK now has darker cracks in between the rocks.

SW1SKULL and SW2SKULL are based on IMGP3322.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as heads from Raymoohawk's texture pack:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&hilit=Raymoohawk&start=1350#p803299
http://www.mediafire.com/download/ls6lth501flod03/RHTP1.zip
2017-07-14 07:40:32 -04:00
Kevin Caccamo
390e73ff0c patches: add depth to ROCK/AROCK/FIREBLU/MOSSROCK
I wasn't quite satisfied with what I had, so I decided to add depth to
the new textures using the original rock texture I drew as a bump map.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
145b0660b4 patches: updated MOSROK2, new MOULD
MOSROK2 is based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a rock pattern I drew myself in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128a.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png

MOULD is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
c7aa6f7dfa patches: new MOSROK2 and AROCK animation
These ones are based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a tiling rock pattern I drew myself in Blender, and edited
with The GIMP:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png
2017-07-14 07:40:32 -04:00
Kevin Caccamo
115da044be patches: new ROCK and MOSSROCK
These ones are based on IMGP3322.JPG from tex-res-stone-and-moss.zip
from a texture pack on OpenGameArt, as well as a rock texture that I
drew by hand in Blender.

Texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
6c51a76650 patches: new DOPUNK4
I thought the previous version of DOPUNK4 was too bright.

This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip from
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
584e66378c CREDITS: Add myself
I did much of the new Plutonia textures.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
46f5b1e135 patches: new BROWN2
I didn't like the BROWN2 I had, since it wasn't very detailed.
This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0f9a0ce96b patches: re-align lines on BRICK and MOSSBRIK
Re-align the brick lines on BRICK and MOSSBRIK to match the positions
of the brick lines on the original textures.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
2abab1cbb5 patches: fix TILE tiling/colouration problem
There was one spot where the colouration on one side did not match the
colouration on the other side. This commit fixes that problem.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
628fe35fc3 patches: new TILE
This texture is based on IMGP5009.JPG from tex-res-stone-and-moss.zip
in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
f1cfea3f1b patches: improved MOSSBRIK
Add detail to the moss so that it looks like moss is growing on the
bricks.
2017-07-14 07:40:32 -04:00