Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
The original DISASTER texture has the DOGRNMEN patch at (0, 0) and the DISASTER patch at (0, 32), and with the current DISASTER patch, it is almost cut off.
Korp submitted these on the Discord server. I converted the textures, and cut the "Disaster Area" text out of the texture using the "clean" version of the texture and the original version of the texture.
Turns out #753 applies to all projectiles except the rocket pre-explosion frames.
(Yes, I am aware that this is how it's done in Doom. It's wrong there too and we're under no obligation to perpetuate that error.)
Also fixes a PLYC gibbing sprite copypaste error.
New monster sprites by Korp and HorrorMovieRei. New summoner which we dubbed "Matribite" due to it being based on the Trilobite, and a new Dead Flare replacement named "hatchling" since it is some sort of larvae.
Included is also a tinkered version of the death sound made by mc776 so it synchs better with the new death animation for the Matribite.
Now they only use the colors that have been used in DOOM's version of
the corresponding patches. This should prevent them from being too
bright or unnatural-looking.