# textgen outputs these files which are included in the built WADs # as lumps. # m_pause.png is intentionally omitted. TEXTGEN_GRAPHIC_LUMPS = \ m_detail.png m_disopt.png m_disp.png m_endgam.png m_epi1.png \ m_epi2.png m_epi3.png m_epi4.png m_episod.png m_gdhigh.png \ m_gdlow.png m_hurt.png m_jkill.png m_lgttl.png m_loadg.png \ m_messg.png m_msens.png m_msgoff.png m_msgon.png m_musvol.png \ m_newg.png m_ngame.png m_nmare.png m_option.png m_optttl.png \ m_quitg.png m_rdthis.png m_rough.png m_saveg.png \ m_scrnsz.png m_sfxvol.png m_sgttl.png m_skill.png m_svol.png \ m_about.png m_accel.png m_auto.png m_chat.png m_chatm.png \ m_compat.png m_demos.png m_dmflag.png m_enem.png m_etcopt.png \ m_feat.png m_generl.png m_gset.png m_horsen.png m_hud.png \ m_joyset.png m_keybnd.png m_ldsv.png m_loksen.png m_menus.png \ m_mess.png m_mouse.png m_multi.png m_player.png m_serial.png \ m_setup.png m_sound.png m_stat.png m_status.png m_tcpip.png \ m_versen.png m_video.png m_wad.png m_wadopt.png m_weap.png \ m_crispy.png \ prboom.png t_phase1.png t_phase2.png \ m_ultra.png wibp1.png wibp2.png wibp3.png wibp4.png \ wicolon.png wienter.png wif.png wifrgs.png wipcnt.png \ wiminus.png wimstar.png wimstt.png wiostf.png wiosti.png \ wiostk.png wiosts.png wiscrt2.png wisucks.png witime.png \ wip1.png wip2.png wip3.png wip4.png wipar.png \ winum0.png winum1.png winum2.png winum3.png winum4.png \ winum5.png winum6.png winum7.png winum8.png winum9.png \ dmwilv00.png dmwilv01.png dmwilv02.png dmwilv03.png dmwilv04.png \ dmwilv05.png dmwilv06.png dmwilv07.png dmwilv08.png dmwilv09.png \ dmwilv10.png dmwilv11.png dmwilv12.png dmwilv13.png dmwilv14.png \ dmwilv15.png dmwilv16.png dmwilv17.png dmwilv18.png dmwilv19.png \ dmwilv20.png dmwilv21.png dmwilv22.png dmwilv23.png dmwilv24.png \ dmwilv25.png dmwilv26.png dmwilv27.png dmwilv28.png dmwilv29.png \ dmwilv30.png dmwilv31.png \ cwilv00.png cwilv01.png cwilv02.png cwilv03.png cwilv04.png \ cwilv05.png cwilv06.png cwilv07.png cwilv08.png cwilv09.png \ cwilv10.png cwilv11.png cwilv12.png cwilv13.png cwilv14.png \ cwilv15.png cwilv16.png cwilv17.png cwilv18.png cwilv19.png \ cwilv20.png cwilv21.png cwilv22.png cwilv23.png cwilv24.png \ cwilv25.png cwilv26.png cwilv27.png cwilv28.png cwilv29.png \ cwilv30.png cwilv31.png \ wilv00.png wilv01.png wilv02.png wilv03.png wilv04.png \ wilv05.png wilv06.png wilv07.png wilv08.png wilv10.png \ wilv11.png wilv12.png wilv13.png wilv14.png wilv15.png \ wilv16.png wilv17.png wilv18.png wilv20.png wilv21.png \ wilv22.png wilv23.png wilv24.png wilv25.png wilv26.png \ wilv27.png wilv28.png wilv30.png wilv31.png wilv32.png \ wilv33.png wilv34.png wilv35.png wilv36.png wilv37.png \ wilv38.png # The full set of graphics outputted by textgen includes a couple of # extra files that are just intermediates, and are not lumps to be # incuded in the WADs: TEXTGEN_GRAPHICS = $(TEXTGEN_GRAPHIC_LUMPS) \ helpttl.png freettl.png all: text_strings help.png credit.png wikilrs.png wivctms.png titlepic # Generate the menu and level strings text_strings: config.py fontchars ../../lumps/dehacked/dehacked.txt ./textgen cp $(TEXTGEN_GRAPHIC_LUMPS) ../ # Background for the help screen is a color shifted version of INTERPIC: helpbg.png: ../interpic.png ./tint.py ../interpic.png '#57b9b0' helpbg.png # Generate transparent image containing text for the HELP screen: help.png: text_strings helpbg.png ./smtextgen help.png 320x200 \ -background "helpbg.png" \ 150,2 "file:helpttl.png" \ 10,20 "Weapons" \ 20,33 "file:../../sprites/csawa0.png" \ 90,25 "file:../../sprites/shota0.png" \ 90,40 "file:../../sprites/sgn2a0.png" \ 154,15 "file:../../sprites/mguna0.png" \ 161,35 "file:../../sprites/launa0.png" \ 235,18 "file:../../sprites/plasa0.png" \ 235,33 "file:../../sprites/bfuga0.png" \ 10,62 "Bullets" \ 80,57 "file:../../sprites/ammoa0.png" \ 68,62 "file:../../sprites/clipa0.png" \ 113,62 "Shells" \ 180,57 "file:../../sprites/sboxa0.png" \ 163,62 "file:../../sprites/shela0.png" \ 252,60 "Backpack" \ 272,69 "file:../../sprites/bpaka0.png" \ 10,85 "Missiles" \ 90,75 "file:../../sprites/broka0.png" \ 76,75 "file:../../sprites/rocka0.png" \ 158,85 "Energy" \ 225,76 "file:../../sprites/celpa0.png" \ 206,84 "file:../../sprites/cella0.png" \ 10,110 "Health" \ 63,106 "file:../../sprites/bon1a0.png" \ 100,101 "file:../../sprites/media0.png" \ 79,113 "file:../../sprites/stima0.png" \ 132,102 "file:../../sprites/pstra0.png" \ 180,110 "Armor" \ 276,105 "file:../../sprites/arm2b0.png" \ 240,102 "file:../../sprites/arm1b0.png" \ 225,109 "file:../../sprites/bon2b0.png" \ 145,134 "Map" \ 175,122 "file:../../sprites/pmapa0.png" \ 10,134 "Big Boost" \ 84,127 "file:../../sprites/soula0.png" \ 110,127 "file:../../sprites/megaa0.png" \ 10,155 "Light" \ 48,152 "file:../../sprites/pvisa0.png" \ 34,177 "Cloak" \ 80,161 "file:../../sprites/pinsa0.png" \ 119,177 "Invuln." \ 174,166 "file:../../sprites/pinva0.png" \ 265,137 "Keys" \ 254,149 "file:../../sprites/rkeya0.png" \ 271,149 "file:../../sprites/ykeya0.png" \ 288,149 "file:../../sprites/bkeya0.png" \ 255,173 "file:../../sprites/rskua0.png" \ 273,173 "file:../../sprites/yskua0.png" \ 291,173 "file:../../sprites/bskua0.png" \ 130,155 "Rescue suit" \ 215,137 "file:../../sprites/suita0.png" \ 2,192 "https://freedoom.github.io/" \ 214,192 " to return" cp $@ ../ credit.png: text_strings helpbg.png credit.txt ./smtextgen credit.png 320x200 \ -background "helpbg.png" \ 120,5 "file:freettl.png" \ 10,30 "include:credit.txt" cp $@ ../ wikilrs_horiz.png: ./smtextgen $@ 49x7 \ 0,0 killers wikilrs.png: wikilrs_horiz.png ./rotate wikilrs_horiz.png 270 $@ cp $@ ../ wivctms.png: ./smtextgen $@ 54x7 \ 0,0 victims cp $@ ../ titlepic: fd1title.png fd2title.png fdmtitle.png fd1title.png: text_strings ../titlepic/titlepic.png ../m_doom.png ./create_caption ../titlepic/titlepic.png ../m_doom.png ../t_phase1.png $@ cp $@ ../ fd2title.png: text_strings ../titlepic/titlepic.png ../m_doom.png ./create_caption ../titlepic/titlepic.png ../m_doom.png ../t_phase2.png $@ cp $@ ../ fdmtitle.png: ../titlepic/freedm_titlepic.png ./create_caption $< $@ cp $@ ../ clean: $(RM) $(TEXTGEN_GRAPHICS) helpbg.png help.png \ graphics.stamp *.pyc credtext.png \ credtext.png credit.png dmwilv*.png wikilrs.png \ wivctms.png wikilrs_horiz.png ../credit.png ../help.png \ ../wikilrs.png ../wivctms.png \ fd1title.png fd2title.png fdmtitle.png \ ../fd1title.png ../fd2title.png ../fdmtitle.png for graphic in $(TEXTGEN_GRAPHICS); do $(RM) ../$$graphic; done $(RM) __pycache__/* -rmdir __pycache__