freedoom(6) =========== :doctype: manpage NAME ---- freedoom - Automatically launch Freedoom with an engine SYNOPSIS -------- *freedoom* ['-p' 'PORT'|'--'] ['ARGS'] DESCRIPTION ----------- Freedoom is a project to create a complete free-content game based on the 'Doom' engine (often called ``source ports'' or simply ``ports''), which itself is free software. In addition, it maintains compatibility with 'Doom' itself and is capable of playing the wide variety of modifications (``mods'') that have been released by an active community since 1993. This command is a simple shell script to assist in running Freedoom, which is not a game engine itself nor part of any engine project, but playing Freedoom should remain simple. Only accepted as the first argument, you may pass '-p PORT', which will run Freedoom using the 'PORT' specified. As an alternative, you may make a symbolic link named +$HOME/.doomport+ to your preferred port. A port specified on the command line explicitly overrides +$HOME/.doomport+, whereas the existence of the symbolic link will override the detection of port based on a hard-coded list. Additional arguments passed to the program, or after specifying '--' as the first option, will be passed to the engine being called. This can allow you to use options such as '-file' to load mods or anything else available with the engine of choice. COPYRIGHT --------- Freedoom is licensed under a permissive three-clause BSD license. For details, see the source tree or any +COPYING+/+COPYRIGHT+ file that may have been installed by distribution packaging. This manual page and the launcher script are both placed under the public domain.