// SPDX-License-Identifier: BSD-3-Clause // UMAPINFO definitions for FreeDM // Original UMAPINFO template by Devalaous map MAP01 { LevelName = "Tech Test" Label = "DM01" LevelPic = "CWILV00" Next = "MAP02" Music = "D_RUNNIN" SkyTexture = "SKY1" ParTime = 0 Episode = clear Episode = "M_EPI1", "FreeDM", "1" Author = "Xindage" } map MAP02 { LevelName = "Sauna Fissure" Label = "DM02" LevelPic = "CWILV01" Next = "MAP03" Music = "D_STALKS" SkyTexture = "SKY1" ParTime = 0 Author = "Hellbent" } map MAP03 { LevelName = "Plain Arena" Label = "DM03" LevelPic = "CWILV02" Next = "MAP04" Music = "D_COUNTD" SkyTexture = "SKY1" ParTime = 0 Author = "Xindage" } map MAP04 { LevelName = "Steel" Label = "DM04" LevelPic = "CWILV03" Next = "MAP05" Music = "D_BETWEE" SkyTexture = "SKY1" ParTime = 0 Author = "deathz0r" } map MAP05 { LevelName = "Dense Fields" Label = "DM05" LevelPic = "CWILV04" Next = "MAP06" Music = "D_DOOM" SkyTexture = "SKY1" ParTime = 0 Author = "Xindage" } map MAP06 { LevelName = "Temple of Ammon" Label = "DM06" LevelPic = "CWILV05" Next = "MAP07" Music = "D_THE_DA" SkyTexture = "SKY1" InterText = clear ParTime = 0 Author = "Catoptromancy& Xindage" } map MAP07 { LevelName = "Main Stronghold" Label = "DM07" LevelPic = "CWILV06" Next = "MAP08" Music = "D_SHAWN" SkyTexture = "SKY1" ParTime = 0 Author = "Rellik" } map MAP08 { LevelName = "Artifact Base" Label = "DM08" LevelPic = "CWILV07" Next = "MAP09" Music = "D_DDTBLU" SkyTexture = "SKY1" ParTime = 0 Author = "AXDOOMER" } map MAP09 { LevelName = "Industrial Outland" Label = "DM09" LevelPic = "CWILV08" Next = "MAP10" Music = "D_IN_CIT" SkyTexture = "SKY1" ParTime = 0 Author = "Xindage" } map MAP10 { LevelName = "Detached Grounds" Label = "DM10" LevelPic = "CWILV09" Next = "MAP11" Music = "D_DEAD" SkyTexture = "SKY1" ParTime = 0 Author = "Xindage" } map MAP11 { LevelName = "Isolated Facility" Label = "DM11" LevelPic = "CWILV10" Next = "MAP12" Music = "D_STLKS2" SkyTexture = "SKY1" InterText = clear Author = "Xindage" } map MAP12 { LevelName = "Up 'n' Down Canyon" Label = "DM12" LevelPic = "CWILV11" Next = "MAP13" Music = "D_THEDA2" SkyTexture = "SKY2" ParTime = 0 Author = "Catoptromancy" } map MAP13 { LevelName = "Unholy Blood" Label = "DM13" LevelPic = "CWILV12" Next = "MAP14" Music = "D_DOOM2" SkyTexture = "SKY2" ParTime = 0 Author = "Catoptromancy & Xindage" } map MAP14 { LevelName = "Technical Assault" Label = "DM14" LevelPic = "CWILV13" Next = "MAP15" Music = "D_DDTBL2" SkyTexture = "SKY2" ParTime = 0 Author = "Xindage" } map MAP15 { LevelName = "Shallow Complex" Label = "DM15" LevelPic = "CWILV14" Next = "MAP16" NextSecret = "MAP31" Music = "D_RUNNI2" SkyTexture = "SKY2" InterTextSecret = clear Author = "Xindage" } map MAP16 { LevelName = "Barren Alleys" Label = "DM16" LevelPic = "CWILV15" Next = "MAP17" Music = "D_DEAD2" SkyTexture = "SKY2" ParTime = 0 Author = "Xindage" } map MAP17 { LevelName = "Underwoods" Label = "DM17" LevelPic = "CWILV16" Next = "MAP18" Music = "D_STLKS3" SkyTexture = "SKY2" ParTime = 0 Author = "Xindage" } map MAP18 { LevelName = "Deserted Courtyard" Label = "DM18" LevelPic = "CWILV17" Next = "MAP19" Music = "D_ROMERO" SkyTexture = "SKY2" ParTime = 0 Author = "Xindage" } map MAP19 { LevelName = "Unwanted Backyard" Label = "DM19" LevelPic = "CWILV18" Next = "MAP20" Music = "D_SHAWN2" SkyTexture = "SKY2" ParTime = 0 Author = "Xindage" } map MAP20 { LevelName = "Terra Mortis" Label = "DM20" LevelPic = "CWILV19" Next = "MAP21" Music = "D_MESSAG" SkyTexture = "SKY2" InterText = clear Author = "Xindage" } map MAP21 { LevelName = "Refinery" Label = "DM21" LevelPic = "CWILV20" Next = "MAP22" Music = "D_COUNT2" SkyTexture = "SKY3" ParTime = 0 Author = "Rellik" } map MAP22 { LevelName = "Military Depot" Label = "DM22" LevelPic = "CWILV21" Next = "MAP23" Music = "D_DDTBL3" SkyTexture = "SKY3" ParTime = 0 Author = "AXDOOMER" } map MAP23 { LevelName = "Testing Grounds" Label = "DM23" LevelPic = "CWILV22" Next = "MAP24" Music = "D_AMPIE" SkyTexture = "SKY3" ParTime = 0 Author = "Xindage" } map MAP24 { LevelName = "Flooded Base" Label = "DM24" LevelPic = "CWILV23" Next = "MAP25" Music = "D_THEDA3" SkyTexture = "SKY3" ParTime = 0 Author = "Mechadon" } map MAP25 { LevelName = "Tripod keep" Label = "DM25" LevelPic = "CWILV24" Next = "MAP26" Music = "D_ADRIAN" SkyTexture = "SKY3" ParTime = 0 Author = "Catoptromancy" } map MAP26 { LevelName = "Crater Excavation" Label = "DM26" LevelPic = "CWILV25" Next = "MAP27" Music = "D_MESSG2" SkyTexture = "SKY3" ParTime = 0 Author = "Xindage" } map MAP27 { LevelName = "The Exile" Label = "DM27" LevelPic = "CWILV26" Next = "MAP28" Music = "D_ROMER2" SkyTexture = "SKY3" ParTime = 0 Author = "Rellik" } map MAP28 { LevelName = "Weapons Factory" Label = "DM28" LevelPic = "CWILV27" Next = "MAP29" Music = "D_TENSE" SkyTexture = "SKY3" ParTime = 0 Author = "Rellik" } map MAP29 { LevelName = "Unusual Territory" Label = "DM29" LevelPic = "CWILV28" Next = "MAP30" Music = "D_SHAWN3" SkyTexture = "SKY3" ParTime = 0 Author = "Xindage" } map MAP30 { LevelName = "Violent Vicinity" Label = "DM30" LevelPic = "CWILV29" Next = "MAP01" Music = "D_OPENIN" SkyTexture = "SKY3" InterText = clear Author = "deathz0r & Xindage" } map MAP31 { LevelName = "Desolated Fort" Label = "DM31" LevelPic = "CWILV30" Next = "MAP16" NextSecret = "MAP32" Music = "D_EVIL" SkyTexture = "SKY3" ParTime = 0 InterTextSecret = clear Author = "Xindage" } map MAP32 { LevelName = "Fourplay" Label = "DM32" LevelPic = "CWILV31" Next = "MAP16" Music = "D_ULTIMA" SkyTexture = "SKY3" ParTime = 0 Author = "Mechadon" }