// SPDX-License-Identifier: BSD-3-Clause // UMAPINFO definitions for Freedoom: Phase 2 // Original UMAPINFO template by Devalaous map MAP01 { LevelName = "Hydroelectric Plant" Label = "MAP01" LevelPic = "CWILV00" Next = "MAP02" Music = "D_RUNNIN" SkyTexture = "SKY1" ParTime = 30 Episode = clear Episode = "M_EPI1", "Phase 2", "1" Author = "Blastfrog, Xindage & Jon Dowland" } map MAP02 { LevelName = "Filtration Tunnels" Label = "MAP02" LevelPic = "CWILV01" Next = "MAP03" Music = "D_STALKS" SkyTexture = "SKY1" ParTime = 90 Author = "Siggi" } map MAP03 { LevelName = "Crude Processing Center" Label = "MAP03" LevelPic = "CWILV02" Next = "MAP04" Music = "D_COUNTD" SkyTexture = "SKY1" ParTime = 120 Author = "SgtCrispy" } map MAP04 { LevelName = "Containment Bay" Label = "MAP04" LevelPic = "CWILV03" Next = "MAP05" Music = "D_BETWEE" SkyTexture = "SKY1" ParTime = 120 Author = "Macro11_1" } map MAP05 { LevelName = "Sludge Burrow" Label = "MAP05" LevelPic = "CWILV04" Next = "MAP06" Music = "D_DOOM" SkyTexture = "SKY1" ParTime = 150 Author = "Amarande" } map MAP06 { LevelName = "Janus Terminal" Label = "MAP06" LevelPic = "CWILV05" Next = "MAP07" Music = "D_THE_DA" SkyTexture = "SKY1" ParTime = 90 InterBackdrop = "AQF016" InterMusic = "D_READ_M" InterText = "Not even Earth is safe. The monsters show", "up ahead of you everywhere you run.", "Where are they even coming from?", " ", "Despite all the other destruction they\'ve", "wrought,\ the teleportation infrastructure", "remains intact - you might be able to", "get back to civilization this way.", " ", "You find an old pad and boot it up.", "Connection live. Handshake established.", " ", "Growling and chittering on the intercom.", " ", "Planted your feet.", "Checked your weapons.", "Time to punch through." Author = "Jayextee" } map MAP07 { LevelName = "Logic Gate" Label = "MAP07" LevelPic = "CWILV06" Next = "MAP08" Music = "D_SHAWN" SkyTexture = "SKY1" ParTime = 150 Author = "Mortrixs19" } map MAP08 { LevelName = "Astronomy Complex" Label = "MAP08" LevelPic = "CWILV07" Next = "MAP09" Music = "D_DDTBLU" SkyTexture = "SKY1" ParTime = 330 Author = "Boris Iwanski" } map MAP09 { LevelName = "Datacenter" Label = "MAP09" LevelPic = "CWILV08" Next = "MAP10" Music = "D_IN_CIT" SkyTexture = "SKY1" ParTime = 150 Author = "sajbear" } map MAP10 { LevelName = "Deadly Outlands" Label = "MAP10" LevelPic = "CWILV09" Next = "MAP11" Music = "D_DEAD" SkyTexture = "SKY1" ParTime = 120 Author = "Xerent" } map MAP11 { LevelName = "Dimensional Rift Observatory" Label = "MAP11" LevelPic = "CWILV10" Next = "MAP12" Music = "D_STLKS2" SkyTexture = "SKY1" ParTime = 420 InterBackdrop = "AQF001" InterMusic = "D_READ_M" InterText = "You didn\'t find anyone alive. Again.", " ", "The fighting is taking its toll on you.", "The pain. The brutality. The loneliness.", "There\'s got to be a way to somewhere\,", "something that isn\'t... this.", " ", "A train rumbles in the distance.", " ", "You follow the sound down the empty road", "and reach the edge of a railyard.", " ", "Trains mean cities.", "Cities mean people.", " ", "Right?" Author = "Kaiser" } map MAP12 { LevelName = "Railroads" Label = "MAP12" LevelPic = "CWILV11" Next = "MAP13" Music = "D_THEDA2" SkyTexture = "SKY2" ParTime = 630 Author = "Z0k" } map MAP13 { LevelName = "Station Earth" Label = "MAP13" LevelPic = "CWILV12" Next = "MAP14" Music = "D_DOOM2" SkyTexture = "SKY2" ParTime = 180 Author = "Jayextee" } map MAP14 { LevelName = "Nuclear Zone" Label = "MAP14" LevelPic = "CWILV13" Next = "MAP15" Music = "D_DDTBL2" SkyTexture = "SKY2" ParTime = 150 Author = "Jayextee" } map MAP15 { LevelName = "Hostile Takeover" Label = "MAP15" LevelPic = "CWILV14" Next = "MAP16" NextSecret = "MAP31" Music = "D_RUNNI2" SkyTexture = "SKY2" ParTime = 510 InterBackdrop = "AQF004" InterMusic = "D_READ_M" InterTextSecret = "You step into the teleporter. You feel a", "familiar flash and... you\'re in a cage?", "Jailed?", " ", "There are other cages in here. Occupied.", "So is this how they capture humans?", "Or did they set this up specially for you\,", "as a reward for being such a monkey wrench", "in their plans?", " ", "The guards haven\'t noticed you - yet.", "Any noise could mean death. Or worse.", "", "When they zombify you, are you awake the", "entire time\, locked inside of your brain?", " ", "You\'d rather not find out." Author = "Z0k" } map MAP16 { LevelName = "Urban Jungle" Label = "MAP16" LevelPic = "CWILV15" Next = "MAP17" Music = "D_DEAD2" SkyTexture = "SKY2" ParTime = 120 Author = "Hyena" } map MAP17 { LevelName = "City Capitol" Label = "MAP17" LevelPic = "CWILV16" Next = "MAP18" Music = "D_STLKS3" SkyTexture = "SKY2" ParTime = 120 Author = "Jayextee" } map MAP18 { LevelName = "Aquatics Lab" Label = "MAP18" LevelPic = "CWILV17" Next = "MAP19" Music = "D_ROMERO" SkyTexture = "SKY2" ParTime = 180 Author = "Jimmy" } map MAP19 { LevelName = "Sewage Control" Label = "MAP19" LevelPic = "CWILV18" Next = "MAP20" Music = "D_SHAWN2" SkyTexture = "SKY2" ParTime = 210 Author = "Jayextee" } map MAP20 { LevelName = "Blood Ember Fortress" Label = "MAP20" LevelPic = "CWILV19" Next = "MAP21" Music = "D_MESSAG" SkyTexture = "SKY2" ParTime = 420 InterBackdrop = "FLAT5_6" InterMusic = "D_READ_M" InterText = "Here is no AGM but only monsters.", "Monsters\, no humans and dusty days", "sleeping in old ruins and eating scraps.", "No one has escaped this wasteland alive.", " ", "You\'ve been tracking their movements.", "AGM records and alien scrawlings point", "to something big worming its way through", "the entire teleportation network.", "Sending its nightmare armies of brain-", "scrambled sapients - including humans -", "to conquer all known space.", " ", "And now you\'re fighting at its doorstep.", " ", "This could be the beginning", "of your freedom - or your doom." Author = "Lazer" } map MAP21 { LevelName = "Under Realm" Label = "MAP21" LevelPic = "CWILV20" Next = "MAP22" Music = "D_COUNT2" SkyTexture = "SKY3" ParTime = 330 Author = "Mortrixs19" } map MAP22 { LevelName = "Remanasu" Label = "MAP22" LevelPic = "CWILV21" Next = "MAP23" Music = "D_DDTBL3" SkyTexture = "SKY3" ParTime = 420 Author = "Boris Iwanski" } map MAP23 { LevelName = "Underground Facility" Label = "MAP23" LevelPic = "CWILV22" Next = "MAP24" Music = "D_AMPIE" SkyTexture = "SKY3" ParTime = 240 Author = "Submerge" } map MAP24 { LevelName = "Abandoned Teleporter Lab" Label = "MAP24" LevelPic = "CWILV23" Next = "MAP25" Music = "D_THEDA3" SkyTexture = "SKY3" ParTime = 420 Author = "Jayextee" } map MAP25 { LevelName = "Persistence of Memory" Label = "MAP25" LevelPic = "CWILV24" Next = "MAP26" Music = "D_ADRIAN" SkyTexture = "SKY3" ParTime = 600 Author = "Cyb" } map MAP26 { LevelName = "Dark Depths" Label = "MAP26" LevelPic = "CWILV25" Next = "MAP27" Music = "D_MESSG2" SkyTexture = "SKY3" ParTime = 270 Author = "GooseJelly" } map MAP27 { LevelName = "Palace of Red" Label = "MAP27" LevelPic = "CWILV26" Next = "MAP28" Music = "D_ROMER2" SkyTexture = "SKY3" ParTime = 690 Author = "DOGB01" } map MAP28 { LevelName = "Grim Redoubt" Label = "MAP28" LevelPic = "CWILV27" Next = "MAP29" Music = "D_TENSE" SkyTexture = "SKY3" ParTime = 450 Author = "Z0k" } map MAP29 { LevelName = "Melting Point" Label = "MAP29" LevelPic = "CWILV28" Next = "MAP30" Music = "D_SHAWN3" SkyTexture = "SKY3" ParTime = 300 Author = "Amarande" } map MAP30 { LevelName = "Jaws of Defeat" Label = "MAP30" LevelPic = "CWILV29" Endcast = true Music = "D_OPENIN" SkyTexture = "SKY3" ParTime = 60 InterBackdrop = "SLIME13" InterMusic = "D_READ_M" InterText = "The evil thing becomes unstable.", "Its final roars echo throughout the room", "until it crumples into scrap metal.", " ", "A targeting portal opens\, blissfully", "unaware of its master\'s demise.", " ", "On the other side you see a small town.", "You ditch your weapons and slip through\,", "leaving AGM and all its horrors behind.", " ", "No one will know who saved them.", " ", "No one will know what happened here.", " ", "No one will ever find you again." Author = "Cacodemon Leader" } map MAP31 { LevelName = "Be Quiet" Label = "MAP31" LevelPic = "CWILV30" Next = "MAP16" NextSecret = "MAP32" Music = "D_EVIL" SkyTexture = "SKY3" ParTime = 60 InterBackdrop = "AQF021" InterMusic = "D_READ_M" InterTextSecret = "Forcibly uncaged again. Good job.", " ", "But where are you? The air and gravity", "still feel like whatever planet that", "strange prison had been on.", " ", "You look around and the layout triggers", "some old memories from history class.", "", "This is an arena.", "Where they send prisoners to die.", "That wasn't an exit - but an entrance.", " ", "You will find your way back to the city,", "but it will have to be on the other side", "of a few homicidal mutants..." Author = "Jayextee" } map MAP32 { LevelName = "Not Sure" Label = "MAP32" LevelPic = "CWILV31" Next = "MAP16" Music = "D_ULTIMA" SkyTexture = "SKY3" ParTime = 210 Author = "Catoptromancy" }