freedoom/levels/cyb/idunno.txt
2006-05-09 16:17:23 +00:00

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Map 25 Changelog (whee, this is necessary!)
Okay now it's done.
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Should be done now. Fixed/improved a few teleporters, tweaked monsters a few
places. Blah blah blah.
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Pretty much the final version. I removed a few monsters, added some ammo and
health, aligned a few textures and whatnot. The DM area is also done.
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Map is now completable in SP play, and essentially done except for some tweaks
and detailing and play testing a little I assume. Also added a small DM arena
which needs detail and to become bigger. Few more hallways should do it I
reckon.
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more areas, and monsters. Horrah! You can get the two keys without cheating
now, but still need clip or kdfa for the yellow door/key.
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yeesh.wad, by Cyb (same map, name change thanks to wauthor being a bitch)
More areas added, if you idkfa it's actually possible to exit the map. With
idclip you can get the two keys. That's about it.
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idunno.wad, by Cyb
cyb@frad.org, heh. I figured this could maybe replace map25, Bloodfalls, as it
fits in with the theme sorta (lots of blood, whee). It's not finished yet, but
in progress wads are fun, hooray!