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In ZDoom-based ports, this removes the text intermission screens that are intended to show story text (which is redundant for FreeDM). It also makes the game loop back to MAP01 after MAP30 so that you can keep playing endlessly. Unfortunately this doesn't work in Odamex or ZDaemon, but it has been tested in ZDoom and Zandronum. Odamex and ZDaemon are based on an older version of ZDoom that does not support the newer MAPINFO syntax, only an older, Hexen-style syntax. This old syntax does not appear to be sufficient to accomplish what is desired here - at least, not without potentially breaking things like Dehacked patches that change the level name. This fixes #111.
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fraggle/freedm_mapinfo.txt |