freedoom/dist/freedoom2.appdata.xml
2017-02-15 19:53:21 -08:00

45 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!-- SPDX-License-Identifier: BSD-3-Clause -->
<component type="desktop">
<id>freedoom2.desktop</id>
<name>Freedoom: Phase 2</name>
<summary>First-person shooter based on the Doom engine</summary>
<metadata_license>CC0-1.0</metadata_license>
<project_license>BSD-3-Clause</project_license>
<developer_name>Freedoom Project</developer_name>
<url type="homepage">https://freedoom.github.io/</url>
<url type="bugtracker">https://github.com/freedoom/freedoom/issues</url>
<description>
<p>
Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and
adding a double-barrelled shotgun and more enemy types, along
with even more brutal gameplay to really test your limits.
</p>
<p>
The Freedoom project aims to produce three base-game data files
(IWADs) for Doom-compatible engines. With it comes the
capability to also play the wide range of mods created for Doom
by a vibrant community. Freedoom: Phase 2 is fully compatible
with Doom II and Final Doom mods.
</p>
</description>
<screenshots>
<screenshot type="default">
<image>https://freedoom.github.io/img/screenshots/phase2-0.11_01.png</image>
<caption>MAP10: Deadly Outlands</caption>
</screenshot>
<screenshot>
<image>https://freedoom.github.io/img/screenshots/phase2-0.11_03.png</image>
<caption>MAP06: Gamma Labs</caption>
</screenshot>
<screenshot>
<image>https://freedoom.github.io/img/screenshots/phase2-0.11_05.png</image>
<caption>MAP22: Remanasu</caption>
</screenshot>
<screenshot>
<image>https://freedoom.github.io/img/screenshots/phase2-0.11_07.png</image>
<caption>MAP09: Datacenter</caption>
</screenshot>
</screenshots>
</component>