mirror of
https://github.com/freedoom/freedoom.git
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Along with par times, replace my level names with better ones and change the ones that are used in the commercial IWADs.
409 lines
12 KiB
Text
409 lines
12 KiB
Text
Patch File for DeHackEd v3.0
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Doom version = 19
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Patch format = 6
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# SPDX-License-Identifier: BSD-3-Clause
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# This is a magic comment recognized by Chocolate Doom, so that the
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# BEX [STRINGS] section below will be parsed:
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#
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# *allow-extended-strings*
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[PARS]
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# Par times don't matter so much for FreeDM, just set all to zero.
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par 1 0
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par 2 0
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par 3 0
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par 4 0
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par 5 0
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par 6 0
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par 7 0
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par 8 0
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par 9 0
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par 10 0
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par 11 0
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par 12 0
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par 13 0
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par 14 0
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par 15 0
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par 16 0
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par 17 0
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par 18 0
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par 19 0
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par 20 0
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par 21 0
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par 22 0
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par 23 0
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par 24 0
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par 25 0
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par 26 0
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par 27 0
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par 28 0
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par 29 0
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par 30 0
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par 31 0
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par 32 0
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[STRINGS]
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# Text shown on startup in Boom-compatible ports. This is all in
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# STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown.
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STARTUP5============================================================================\nThis is FreeDM, the free content deathmatch FPS.\n\nFreeDM is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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GOTARMOR = picked up a light armor vest.
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GOTMEGA = picked up a heavy armor vest.
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GOTHTHBONUS = got a 1% health bonus.
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GOTARMBONUS = got a 1% armor bonus.
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GOTSTIM = picked up a small health pack.
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GOTMEDINEED = found a large health pack, just in time!
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GOTMEDIKIT = picked up a large health pack.
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GOTSUPER = you got the overdrive sphere!
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GOTBLUECARD = picked up a blue passcard.
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GOTYELWCARD = picked up a yellow passcard.
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GOTREDCARD = picked up a red passcard.
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GOTBLUESKUL = picked up a blue skeleton key.
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GOTYELWSKUL = picked up a yellow skeleton key.
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GOTREDSKULL = picked up a red skeleton key.
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GOTINVUL = you are untouchable!
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GOTBERSERK = punch 'em to death!
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GOTINVIS = you got the stealth sphere!
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GOTSUIT = picked up a hazard suit.
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GOTMAP = got the tactical survey map.
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GOTVISOR = got the night vision goggles.
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GOTMSPHERE = you got the ultra-overdrive sphere!
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GOTCLIP = picked up an ammo clip.
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GOTCLIPBOX = picked up a box of ammo.
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GOTROCKET = picked up a missile.
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GOTROCKBOX = picked up a crate of missiles.
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GOTCELL = picked up a small polaric recharge.
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GOTCELLBOX = picked up a large polaric recharge.
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GOTSHELLS = picked up some shotgun shells.
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GOTSHELLBOX = picked up a box of shotgun shells.
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GOTBACKPACK = you found a backpack!
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GOTBFG9000 = the SKAG 1337 ... time to kick some ass!
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GOTCHAINGUN = you got the minigun!
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GOTCHAINSAW = you got the angle grinder!
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GOTLAUNCHER = you got the missile launcher!
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GOTPLASMA = you got the polaric energy cannon!
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GOTSHOTGUN = you got the pump-action shotgun!
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GOTSHOTGUN2 = you got the double-barrelled shotgun!
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PD_BLUEO = this object requires a blue key.
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PD_REDO = this object requires a red key.
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PD_YELLOWO = this object requires a yellow key.
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PD_BLUEK = this door requires a blue key.
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PD_REDK = this door requires a red key.
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PD_YELLOWK = this door requires a yellow key.
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PD_BLUEC = this door requires the blue passcard.
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PD_REDC = this door requires the red passcard.
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PD_YELLOWC = this door requires the yellow passcard.
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PD_BLUES = this door requires the blue skeleton key.
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PD_REDS = this door requires the red skeleton key.
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PD_YELLOWS = this door requires the yellow skeleton key.
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PD_ANY = this door requires any key.
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PD_ALL3 = this door requires all three keys.
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PD_ALL6 = this door requires all six keys!
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HUSTR_E1M1 = E1M1
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HUSTR_E1M2 = E1M2
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HUSTR_E1M3 = E1M3
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HUSTR_E1M4 = E1M4
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HUSTR_E1M5 = E1M5
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HUSTR_E1M6 = E1M6
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HUSTR_E1M7 = E1M7
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HUSTR_E1M8 = E1M8
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HUSTR_E1M9 = E1M9
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HUSTR_E2M1 = E2M1
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HUSTR_E2M2 = E2M2
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HUSTR_E2M3 = E2M3
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HUSTR_E2M4 = E2M4
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HUSTR_E2M5 = E2M5
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HUSTR_E2M6 = E2M6
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HUSTR_E2M7 = E2M7
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HUSTR_E2M8 = E2M8
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HUSTR_E2M9 = E2M9
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HUSTR_E3M1 = E3M1
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HUSTR_E3M2 = E3M2
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HUSTR_E3M3 = E3M3
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HUSTR_E3M4 = E3M4
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HUSTR_E3M5 = E3M5
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HUSTR_E3M6 = E3M6
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HUSTR_E3M7 = E3M7
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HUSTR_E3M8 = E3M8
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HUSTR_E3M9 = E3M9
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HUSTR_E4M1 = E4M1
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HUSTR_E4M2 = E4M2
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HUSTR_E4M3 = E4M3
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HUSTR_E4M4 = E4M4
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HUSTR_E4M5 = E4M5
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HUSTR_E4M6 = E4M6
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HUSTR_E4M7 = E4M7
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HUSTR_E4M8 = E4M8
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HUSTR_E4M9 = E4M9
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CC_ZOMBIE = zombie
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CC_SHOTGUN = shotgun zombie
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CC_HEAVY = minigun zombie
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CC_IMP = serpentipede
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CC_DEMON = flesh worm
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CC_LOST = deadflare
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CC_CACO = trilobite
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CC_HELL = pain bringer
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CC_BARON = pain lord
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CC_ARACH = technospider
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CC_PAIN = summoner
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CC_REVEN = dark soldier
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CC_MANCU = combat slug
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CC_ARCH = flame bringer
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CC_SPIDER = large technospider
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CC_CYBER = assault tripod
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CC_HERO = savior of humanity
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HUSTR_1 = DM01: Tech Test
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HUSTR_2 = DM02: Natural Station
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HUSTR_3 = DM03: Issues of Claveria
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HUSTR_4 = DM04: Steel
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HUSTR_5 = DM05: Xindage Hideout
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HUSTR_6 = DM06: Tomb of Ledemir
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HUSTR_7 = DM07: Main Stronghold
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HUSTR_8 = DM08: Artifact Base
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HUSTR_9 = DM09: Forgotten Ruins
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HUSTR_10 = DM10: Substation 45
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HUSTR_11 = DM11: Gate for Hell
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HUSTR_12 = DM12: Up 'n Down Canyon
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HUSTR_13 = DM13: Sacred Dead
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HUSTR_14 = DM14: Hazard Store
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HUSTR_15 = DM15: AGM Ammo Depot
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HUSTR_16 = DM16: Single Barreled
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HUSTR_17 = DM17: Punk Tech
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HUSTR_18 = DM18: Energy Facility
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HUSTR_19 = DM19: Tech Isle
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HUSTR_20 = DM20: Warehouse
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HUSTR_21 = DM21: Water Recycling
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HUSTR_22 = DM22: Fourplay
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HUSTR_23 = DM23: Confrontation
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HUSTR_24 = DM24: Flooded Base
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HUSTR_25 = DM25: Mansion Yard
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HUSTR_26 = DM26: All Green
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HUSTR_27 = DM27: The Exile
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HUSTR_28 = DM28: Weapons Factory
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HUSTR_29 = DM29: Tag Deathmatch
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HUSTR_30 = DM30: Last Man Standing
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HUSTR_31 = DM31: Fort Macabre
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HUSTR_32 = DM32: Aberration
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PHUSTR_1 = DM01
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PHUSTR_2 = DM02
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PHUSTR_3 = DM03
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PHUSTR_4 = DM04
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PHUSTR_5 = DM05
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PHUSTR_6 = DM06
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PHUSTR_7 = DM07
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PHUSTR_8 = DM08
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PHUSTR_9 = DM09
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PHUSTR_10 = DM10
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PHUSTR_11 = DM11
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PHUSTR_12 = DM12
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PHUSTR_13 = DM13
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PHUSTR_14 = DM14
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PHUSTR_15 = DM15
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PHUSTR_16 = DM16
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PHUSTR_17 = DM17
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PHUSTR_18 = DM18
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PHUSTR_19 = DM19
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PHUSTR_20 = DM20
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PHUSTR_21 = DM21
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PHUSTR_22 = DM22
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PHUSTR_23 = DM23
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PHUSTR_24 = DM24
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PHUSTR_25 = DM25
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PHUSTR_26 = DM26
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PHUSTR_27 = DM27
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PHUSTR_28 = DM28
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PHUSTR_29 = DM29
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PHUSTR_30 = DM30
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PHUSTR_31 = DM31
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PHUSTR_32 = DM32
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THUSTR_1 = DM01
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THUSTR_2 = DM02
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THUSTR_3 = DM03
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THUSTR_4 = DM04
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THUSTR_5 = DM05
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THUSTR_6 = DM06
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THUSTR_7 = DM07
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THUSTR_8 = DM08
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THUSTR_9 = DM09
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THUSTR_10 = DM10
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THUSTR_11 = DM11
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THUSTR_12 = DM12
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THUSTR_13 = DM13
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THUSTR_14 = DM14
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THUSTR_15 = DM15
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THUSTR_16 = DM16
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THUSTR_17 = DM17
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THUSTR_18 = DM18
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THUSTR_19 = DM19
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THUSTR_20 = DM20
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THUSTR_21 = DM21
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THUSTR_22 = DM22
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THUSTR_23 = DM23
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THUSTR_24 = DM24
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THUSTR_25 = DM25
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THUSTR_26 = DM26
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THUSTR_27 = DM27
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THUSTR_28 = DM28
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THUSTR_29 = DM29
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THUSTR_30 = DM30
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THUSTR_31 = DM31
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THUSTR_32 = DM32
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HUSTR_PLRGREEN = g:
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HUSTR_PLRINDIGO = i:
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HUSTR_PLRBROWN = b:
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HUSTR_PLRRED = r:
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AMSTR_FOLLOWON = map following player
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AMSTR_FOLLOWOFF = map no longer following player
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AMSTR_GRIDON = map grid on
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AMSTR_GRIDOFF = map grid off
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AMSTR_MARKEDSPOT = added map bookmark
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AMSTR_MARKSCLEARED = all map bookmarks cleared.
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STSTR_MUS = music changed
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STSTR_NOMUS = unknown music track?
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STSTR_DQDON = god mode on
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STSTR_DQDOFF = god mode off
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STSTR_KFAADDED = keys, weapons and ammo added.
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STSTR_FAADDED = weapons and ammo added.
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STSTR_NCON = noclip on
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STSTR_NCOFF = noclip off
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STSTR_CHOPPERS = vroom!
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STSTR_BEHOLD = v=invuln, s=steroids, i=invis, r=hazard, a=map, l=night vision
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NIGHTMARE = this is the highest skill level.\n\
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not recommended unless you're experienced.\n\n\
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(press y to confirm)
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#HUSTR_CHATMACRO1
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#HUSTR_CHATMACRO2
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#HUSTR_CHATMACRO3
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#HUSTR_CHATMACRO4
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#HUSTR_CHATMACRO5
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#HUSTR_CHATMACRO6
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#HUSTR_CHATMACRO7
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#HUSTR_CHATMACRO8
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#HUSTR_CHATMACRO9
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#HUSTR_CHATMACRO0
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#HUSTR_TALKTOSELF1
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#HUSTR_TALKTOSELF2
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#HUSTR_TALKTOSELF3
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#HUSTR_TALKTOSELF4
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#HUSTR_TALKTOSELF5
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#HUSTR_MESSAGESENT
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# For FreeDM we shouldn't be seeing these...
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E1TEXT = You've finished chapter 1!
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E2TEXT = You've finished chapter 2!
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E3TEXT = You've finished chapter 3!
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E4TEXT = You've finished chapter 4!
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# After MAP06, before MAP07:
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C1TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# After MAP11, before MAP12:
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C2TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# After MAP20, before MAP21:
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C3TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# After MAP30 (endgame text):
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C4TEXT = Thank you for playing FreeDM, the\n\
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Freedoom deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# Before MAP31 (secret level #1):
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C5TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# Before MAP32 (secret level #2):
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C6TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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#P1TEXT
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#P2TEXT
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#P3TEXT
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#P4TEXT
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#P5TEXT
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#P6TEXT
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#T1TEXT
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#T2TEXT
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#T3TEXT
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#T4TEXT
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#T5TEXT
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#T6TEXT
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#BGFLATE1
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#BGFLATE2
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#BGFLATE3
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#BGFLATE4
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#BGFLAT06
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#BGFLAT11
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#BGFLAT20
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#BGFLAT30
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#BGFLAT15
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#BGFLAT31
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#BGCASTCALL
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#STARTUP1
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#STARTUP2
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#STARTUP3
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#STARTUP4
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#STARTUP5
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#SAVEGAMENAME
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# Obituary texts, for ZDoom-based ports.
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OB_STEALTHBABY=%o thought %g saw a Technospider.
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OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
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OB_STEALTHBARON=%o thought %g saw a Pain Lord.
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OB_STEALTHCACO=%o thought %g saw a Trilobite.
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OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
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OB_STEALTHDEMON=%o thought %g saw a Flesh Worm.
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OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
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OB_STEALTHIMP=%o thought %g saw a Serpentipede.
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OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
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OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
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OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
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OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
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OB_UNDEADHIT=%o was punched by a Dark Soldier.
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OB_IMPHIT=%o was slashed by a Serpentipede.
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OB_CACOHIT=%o got too close to a Trilobite.
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OB_DEMONHIT=%o was bitten by a Flesh Worm.
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OB_SPECTREHIT=%o was eaten by a Stealth Worm.
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OB_BARONHIT=%o was torn open by a Pain Lord.
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OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
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OB_ZOMBIE=%o was killed by a Zombie.
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OB_SHOTGUY=%o was gunned down by a Shotgun Zombie.
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OB_VILE=%o was incinerated by a Flame Bringer.
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OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball.
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OB_FATSO=%o was blasted by a Combat Slug.
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OB_CHAINGUY=%o was perforated by a Minigun Zombie.
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OB_SKULL=%o was slammed by a Deadflare.
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OB_IMP=%o was burned by a Serpentipede.
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OB_CACO=%o was smitten by a Trilobite.
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OB_BARON=%o was bruised by a Pain Lord.
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OB_KNIGHT=%o was splayed by a Pain Bringer.
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OB_SPIDER=%o stood in awe of the Large Technospider.
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OB_BABY=%o let a Technospider get %h.
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OB_CYBORG=%o was splattered by an Assault Tripod.
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OB_WOLFSS=%o met a Sailor.
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OB_MPFIST=%k punched %o to death.
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OB_MPCHAINSAW=%o was shredded by %k's angle grinder.
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OB_MPPISTOL=%o was tickled by %k's handgun.
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OB_MPSHOTGUN=%o chewed on %k's boomstick.
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OB_MPSSHOTGUN=%k swapped two barrels upside %o's head.
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OB_MPCHAINGUN=%o was perforated by %k's minigun.
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OB_MPROCKET=%o was mutilated by %k's missile.
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OB_MPR_SPLASH=%o couldn't dodge %k's missile.
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OB_MPPLASMARIFLE=%o swallowed too much of %k's polaric energy.
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OB_MPBFG_BOOM=%o had %p ass kicked by %k's SKAG!
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OB_MPBFG_SPLASH=%o couldn't hide from %k's SKAG.
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OB_MPTELEFRAG=%o stood where %k was teleporting.
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OB_RAILGUN=%o was railed by %k.
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OB_MPBFG_MBF=%o had %p ass kicked by %k's SKAG!
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