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- reverse the direction of the lines surrounding the secret teleporter (sector 932), so they face outwards, and you teleport by stepping onto the pad, as is conventional. - change type of linedefs that lower the lift out of the blue key area (sector 282) to reusable, otherwise you could only get back up twice after jumping down (the lift was split into two single-use lines). - prevent three imps (things 900,901,904) from waking up early, so they do not leave the area via teleporter and make themselves a pain to track down later: set their ambush flag, and surround the nearby door back to the yellow key cage maze (sectors 489-491) with sound blocking lines.
702 KiB
702 KiB