freedoom/lumps/dmxgus/comparison.py
Mike Swanson 4701d8f351 Blacken all Python files
Using the black code reformatter, pass it over all our Python files.
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Exception: lumps/dmxgus/stats.py, for readability.
2019-09-04 19:36:23 -07:00

111 lines
3.6 KiB
Python

# SPDX-License-Identifier: BSD-3-Clause
#
# Generate comparison MIDI file.
#
# The comparison MIDI is used for testing and tweaking the similarity
# groups in the configuration file. In each group, the instruments in
# the group should sound broadly similar, and the first in the group
# should be able to substitute for any member of the group.
#
# Each similarity group is played in order, with a pause between each
# instrument. A programme of the instruments is printed to stdout so
# that the user can identify each instrument in order.
#
# To use the comparison MIDI, use a port that supports Timidity for
# MIDI playback, and configure it to use the GUS patch set (use
# music/dgguspat.zip from the idgames archive). Use the "full"
# configuration file (timidity.cfg in the .zip) so that every
# instrument is used for playback. Rename comparison.mid to
# d_runnin.lmp and run with '-file d_runnin.lmp -warp 1', so that the
# music plays.
from config import *
import midi
def instrument_num(instrument):
"""Given a GUS patch name, get the MIDI instrument number.
For percussion instruments, the instrument number is offset
by 128.
"""
for key, name in GUS_INSTR_PATCHES.items():
if name == instrument:
return key
raise Exception("Unknown instrument %s" % instrument)
pattern = midi.Pattern(resolution=48)
track = midi.Track()
track.append(midi.ControlChangeEvent(tick=0, channel=9, data=[7, 92]))
time = 500
for group in SIMILAR_GROUPS:
# Don't bother with special effects.
# if group[0] == 'blank':
# continue
print("Group: ")
empty = True
for instrument in group:
inum = instrument_num(instrument)
# For normal instruments, play a couple of different notes.
# For percussion instruments, play a couple of note on
# the percussion channel.
if inum <= 128:
print("\t%s (%i)" % (instrument, inum))
track.extend(
[
midi.ProgramChangeEvent(tick=time, channel=0, data=[inum]),
midi.NoteOnEvent(
tick=0, channel=0, velocity=92, pitch=midi.A_3
),
midi.NoteOffEvent(
tick=50, channel=0, velocity=92, pitch=midi.A_3
),
midi.NoteOnEvent(
tick=0, channel=0, velocity=92, pitch=midi.B_3
),
midi.NoteOffEvent(
tick=50, channel=0, velocity=92, pitch=midi.B_3
),
]
)
else:
print("\t%s (percussion %i)" % (instrument, inum - 128))
track.extend(
[
midi.NoteOnEvent(
tick=time, channel=9, velocity=92, pitch=inum - 128
),
midi.NoteOffEvent(tick=50, channel=9, pitch=inum - 128),
midi.NoteOnEvent(
tick=0, channel=9, velocity=92, pitch=inum - 128
),
midi.NoteOffEvent(tick=50, channel=9, pitch=inum - 128),
]
)
empty = False
time = 100
if not empty:
time = 500
# Four drumbeats indicate the end of the track and that the music is
# going to loop.
for i in range(4):
track.extend(
[
midi.NoteOnEvent(tick=20, channel=9, velocity=92, pitch=35),
midi.NoteOffEvent(tick=20, channel=9, pitch=35),
]
)
track.append(midi.EndOfTrackEvent(tick=1))
pattern.append(track)
# Save the pattern to disk
midi.write_midifile("comparison.mid", pattern)