freedoom/lumps/p2_uminf.lmp
2025-02-09 19:24:02 -03:00

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Text

// SPDX-License-Identifier: BSD-3-Clause
// UMAPINFO definitions for Freedoom: Phase 2
// Original UMAPINFO template by Devalaous
map MAP01
{
LevelName = "Hydroelectric Plant"
Label = "MAP01"
LevelPic = "CWILV00"
Next = "MAP02"
Music = "D_RUNNIN"
SkyTexture = "SKY1"
ParTime = 30
Episode = clear
Episode = "M_EPI1", "Phase 2", "1"
Author = "Blastfrog, Xindage & Jon Dowland"
}
map MAP02
{
LevelName = "Filtration Tunnels"
Label = "MAP02"
LevelPic = "CWILV01"
Next = "MAP03"
Music = "D_STALKS"
SkyTexture = "SKY1"
ParTime = 90
Author = "Siggi"
}
map MAP03
{
LevelName = "Crude Processing Center"
Label = "MAP03"
LevelPic = "CWILV02"
Next = "MAP04"
Music = "D_COUNTD"
SkyTexture = "SKY1"
ParTime = 120
Author = "SgtCrispy"
}
map MAP04
{
LevelName = "Containment Bay"
Label = "MAP04"
LevelPic = "CWILV03"
Next = "MAP05"
Music = "D_BETWEE"
SkyTexture = "SKY1"
ParTime = 120
Author = "Macro11_1"
}
map MAP05
{
LevelName = "Sludge Burrow"
Label = "MAP05"
LevelPic = "CWILV04"
Next = "MAP06"
Music = "D_DOOM"
SkyTexture = "SKY1"
ParTime = 150
Author = "Amarande"
}
map MAP06
{
LevelName = "Janus Terminal"
Label = "MAP06"
LevelPic = "CWILV05"
Next = "MAP07"
Music = "D_THE_DA"
SkyTexture = "SKY1"
ParTime = 90
InterBackdrop = "AQF016"
InterMusic = "D_READ_M"
InterText = "Not even Earth is safe. The monsters show",
"up ahead of you everywhere you run.",
"Where are they even coming from?",
" ",
"Despite all the other destruction they\'ve",
"wrought,\ the teleportation infrastructure",
"remains intact - you might be able to",
"get back to civilization this way.",
" ",
"You find an old pad and boot it up.",
"Connection live. Handshake established.",
" ",
"Growling and chittering on the intercom.",
" ",
"Planted your feet.",
"Checked your weapons.",
"Time to punch through."
Author = "Jayextee"
}
map MAP07
{
LevelName = "Logic Gate"
Label = "MAP07"
LevelPic = "CWILV06"
Next = "MAP08"
Music = "D_SHAWN"
SkyTexture = "SKY1"
ParTime = 150
Author = "Mortrixs19"
}
map MAP08
{
LevelName = "Astronomy Complex"
Label = "MAP08"
LevelPic = "CWILV07"
Next = "MAP09"
Music = "D_DDTBLU"
SkyTexture = "SKY1"
ParTime = 330
Author = "Boris Iwanski"
}
map MAP09
{
LevelName = "Datacenter"
Label = "MAP09"
LevelPic = "CWILV08"
Next = "MAP10"
Music = "D_IN_CIT"
SkyTexture = "SKY1"
ParTime = 150
Author = "sajbear"
}
map MAP10
{
LevelName = "Deadly Outlands"
Label = "MAP10"
LevelPic = "CWILV09"
Next = "MAP11"
Music = "D_DEAD"
SkyTexture = "SKY1"
ParTime = 120
Author = "Xerent"
}
map MAP11
{
LevelName = "Dimensional Rift Observatory"
Label = "MAP11"
LevelPic = "CWILV10"
Next = "MAP12"
Music = "D_STLKS2"
SkyTexture = "SKY1"
ParTime = 420
InterBackdrop = "AQF001"
InterMusic = "D_READ_M"
InterText = "You didn\'t find anyone alive. Again.",
" ",
"The fighting is taking its toll on you.",
"The pain. The brutality. The loneliness.",
"There\'s got to be a way to somewhere\,",
"something that isn\'t... this.",
" ",
"A train rumbles in the distance.",
" ",
"You follow the sound down the empty road",
"and reach the edge of a railyard.",
" ",
"Trains mean cities.",
"Cities mean people.",
" ",
"Right?"
Author = "Kaiser"
}
map MAP12
{
LevelName = "Railroads"
Label = "MAP12"
LevelPic = "CWILV11"
Next = "MAP13"
Music = "D_THEDA2"
SkyTexture = "SKY2"
ParTime = 630
Author = "Z0k"
}
map MAP13
{
LevelName = "Station Earth"
Label = "MAP13"
LevelPic = "CWILV12"
Next = "MAP14"
Music = "D_DOOM2"
SkyTexture = "SKY2"
ParTime = 180
Author = "Jayextee"
}
map MAP14
{
LevelName = "Nuclear Zone"
Label = "MAP14"
LevelPic = "CWILV13"
Next = "MAP15"
Music = "D_DDTBL2"
SkyTexture = "SKY2"
ParTime = 150
Author = "Jayextee"
}
map MAP15
{
LevelName = "Hostile Takeover"
Label = "MAP15"
LevelPic = "CWILV14"
Next = "MAP16"
NextSecret = "MAP31"
Music = "D_RUNNI2"
SkyTexture = "SKY2"
ParTime = 510
InterBackdrop = "AQF004"
InterMusic = "D_READ_M"
InterTextSecret = "You step into the teleporter. You feel a",
"familiar flash and... you\'re in a cage?",
"Jailed?",
" ",
"There are other cages in here. Occupied.",
"So is this how they capture humans?",
"Or did they set this up specially for you\,",
"as a reward for being such a monkey wrench",
"in their plans?",
" ",
"The guards haven\'t noticed you - yet.",
"Any noise could mean death. Or worse.",
"",
"When they zombify you, are you awake the",
"entire time\, locked inside of your brain?",
" ",
"You\'d rather not find out."
Author = "Z0k"
}
map MAP16
{
LevelName = "Urban Jungle"
Label = "MAP16"
LevelPic = "CWILV15"
Next = "MAP17"
Music = "D_DEAD2"
SkyTexture = "SKY2"
ParTime = 120
Author = "Hyena"
}
map MAP17
{
LevelName = "City Capitol"
Label = "MAP17"
LevelPic = "CWILV16"
Next = "MAP18"
Music = "D_STLKS3"
SkyTexture = "SKY2"
ParTime = 120
Author = "Jayextee"
}
map MAP18
{
LevelName = "Aquatics Lab"
Label = "MAP18"
LevelPic = "CWILV17"
Next = "MAP19"
Music = "D_ROMERO"
SkyTexture = "SKY2"
ParTime = 180
Author = "Jimmy"
}
map MAP19
{
LevelName = "Sewage Control"
Label = "MAP19"
LevelPic = "CWILV18"
Next = "MAP20"
Music = "D_SHAWN2"
SkyTexture = "SKY2"
ParTime = 210
Author = "Jayextee"
}
map MAP20
{
LevelName = "Blood Ember Fortress"
Label = "MAP20"
LevelPic = "CWILV19"
Next = "MAP21"
Music = "D_MESSAG"
SkyTexture = "SKY2"
ParTime = 420
InterBackdrop = "FLAT5_6"
InterMusic = "D_READ_M"
InterText = "Here is no AGM but only monsters.",
"Monsters\, no humans and dusty days",
"sleeping in old ruins and eating scraps.",
"No one has escaped this wasteland alive.",
" ",
"You\'ve been tracking their movements.",
"AGM records and alien scrawlings point",
"to something big worming its way through",
"the entire teleportation network.",
"Sending its nightmare armies of brain-",
"scrambled sapients - including humans -",
"to conquer all known space.",
" ",
"And now you\'re fighting at its doorstep.",
" ",
"This could be the beginning",
"of your freedom - or your doom."
Author = "Lazer"
}
map MAP21
{
LevelName = "Under Realm"
Label = "MAP21"
LevelPic = "CWILV20"
Next = "MAP22"
Music = "D_COUNT2"
SkyTexture = "SKY3"
ParTime = 330
Author = "Mortrixs19"
}
map MAP22
{
LevelName = "Remanasu"
Label = "MAP22"
LevelPic = "CWILV21"
Next = "MAP23"
Music = "D_DDTBL3"
SkyTexture = "SKY3"
ParTime = 420
Author = "Boris Iwanski"
}
map MAP23
{
LevelName = "Underground Facility"
Label = "MAP23"
LevelPic = "CWILV22"
Next = "MAP24"
Music = "D_AMPIE"
SkyTexture = "SKY3"
ParTime = 240
Author = "Submerge"
}
map MAP24
{
LevelName = "Abandoned Teleporter Lab"
Label = "MAP24"
LevelPic = "CWILV23"
Next = "MAP25"
Music = "D_THEDA3"
SkyTexture = "SKY3"
ParTime = 420
Author = "Jayextee"
}
map MAP25
{
LevelName = "Persistence of Memory"
Label = "MAP25"
LevelPic = "CWILV24"
Next = "MAP26"
Music = "D_ADRIAN"
SkyTexture = "SKY3"
ParTime = 600
Author = "Cyb"
}
map MAP26
{
LevelName = "Dark Depths"
Label = "MAP26"
LevelPic = "CWILV25"
Next = "MAP27"
Music = "D_MESSG2"
SkyTexture = "SKY3"
ParTime = 270
Author = "GooseJelly"
}
map MAP27
{
LevelName = "Palace of Red"
Label = "MAP27"
LevelPic = "CWILV26"
Next = "MAP28"
Music = "D_ROMER2"
SkyTexture = "SKY3"
ParTime = 690
Author = "DOGB01"
}
map MAP28
{
LevelName = "Grim Redoubt"
Label = "MAP28"
LevelPic = "CWILV27"
Next = "MAP29"
Music = "D_TENSE"
SkyTexture = "SKY3"
ParTime = 450
Author = "Z0k"
}
map MAP29
{
LevelName = "Melting Point"
Label = "MAP29"
LevelPic = "CWILV28"
Next = "MAP30"
Music = "D_SHAWN3"
SkyTexture = "SKY3"
ParTime = 300
Author = "Amarande"
}
map MAP30
{
LevelName = "Jaws of Defeat"
Label = "MAP30"
LevelPic = "CWILV29"
Endcast = true
Music = "D_OPENIN"
SkyTexture = "SKY3"
ParTime = 60
InterBackdrop = "SLIME13"
InterMusic = "D_READ_M"
InterText = "The evil thing becomes unstable.",
"Its final roars echo throughout the room",
"until it crumples into scrap metal.",
" ",
"A targeting portal opens\, blissfully",
"unaware of its master\'s demise.",
" ",
"On the other side you see a small town.",
"You ditch your weapons and slip through\,",
"leaving AGM and all its horrors behind.",
" ",
"No one will know who saved them.",
" ",
"No one will know what happened here.",
" ",
"No one will ever find you again."
Author = "Cacodemon Leader"
}
map MAP31
{
LevelName = "Be Quiet"
Label = "MAP31"
LevelPic = "CWILV30"
Next = "MAP16"
NextSecret = "MAP32"
Music = "D_EVIL"
SkyTexture = "SKY3"
ParTime = 60
InterBackdrop = "AQF021"
InterMusic = "D_READ_M"
InterTextSecret = "Forcibly uncaged again. Good job.",
" ",
"But where are you? The air and gravity",
"still feel like whatever planet that",
"strange prison had been on.",
" ",
"You look around and the layout triggers",
"some old memories from history class.",
"",
"This is an arena.",
"Where they send prisoners to die.",
"That wasn't an exit - but an entrance.",
" ",
"You will find your way back to the city,",
"but it will have to be on the other side",
"of a few homicidal mutants..."
Author = "Jayextee"
}
map MAP32
{
LevelName = "Not Sure"
Label = "MAP32"
LevelPic = "CWILV31"
Next = "MAP16"
Music = "D_ULTIMA"
SkyTexture = "SKY3"
ParTime = 210
Author = "Catoptromancy"
}