mirror of
https://github.com/freedoom/freedoom.git
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502 lines
9.2 KiB
Text
502 lines
9.2 KiB
Text
// SPDX-License-Identifier: BSD-3-Clause
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// UMAPINFO definitions for Freedoom: Phase 2
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// Original UMAPINFO template by Devalaous
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map MAP01
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{
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LevelName = "Hydroelectric Plant"
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Label = "MAP01"
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LevelPic = "CWILV00"
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Next = "MAP02"
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Music = "D_RUNNIN"
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SkyTexture = "SKY1"
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ParTime = 30
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Episode = clear
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Episode = "M_EPI1", "Phase 2", "1"
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Author = "Blastfrog, Xindage & Jon Dowland"
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}
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map MAP02
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{
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LevelName = "Filtration Tunnels"
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Label = "MAP02"
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LevelPic = "CWILV01"
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Next = "MAP03"
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Music = "D_STALKS"
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SkyTexture = "SKY1"
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ParTime = 90
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Author = "Siggi"
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}
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map MAP03
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{
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LevelName = "Crude Processing Center"
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Label = "MAP03"
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LevelPic = "CWILV02"
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Next = "MAP04"
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Music = "D_COUNTD"
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SkyTexture = "SKY1"
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ParTime = 120
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Author = "SgtCrispy"
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}
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map MAP04
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{
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LevelName = "Containment Bay"
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Label = "MAP04"
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LevelPic = "CWILV03"
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Next = "MAP05"
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Music = "D_BETWEE"
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SkyTexture = "SKY1"
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ParTime = 120
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Author = "Macro11_1"
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}
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map MAP05
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{
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LevelName = "Sludge Burrow"
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Label = "MAP05"
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LevelPic = "CWILV04"
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Next = "MAP06"
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Music = "D_DOOM"
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SkyTexture = "SKY1"
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ParTime = 150
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Author = "Amarande"
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}
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map MAP06
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{
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LevelName = "Janus Terminal"
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Label = "MAP06"
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LevelPic = "CWILV05"
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Next = "MAP07"
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Music = "D_THE_DA"
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SkyTexture = "SKY1"
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ParTime = 90
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InterBackdrop = "AQF016"
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InterMusic = "D_READ_M"
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InterText = "Not even Earth is safe. The monsters show",
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"up ahead of you everywhere you run.",
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"Where are they even coming from?",
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" ",
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"Despite all the other destruction they\'ve",
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"wrought,\ the teleportation infrastructure",
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"remains intact - you might be able to",
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"get back to civilization this way.",
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" ",
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"You find an old pad and boot it up.",
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"Connection live. Handshake established.",
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" ",
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"Growling and chittering on the intercom.",
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" ",
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"Planted your feet.",
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"Checked your weapons.",
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"Time to punch through."
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Author = "Jayextee"
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}
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map MAP07
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{
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LevelName = "Logic Gate"
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Label = "MAP07"
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LevelPic = "CWILV06"
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Next = "MAP08"
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Music = "D_SHAWN"
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SkyTexture = "SKY1"
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ParTime = 150
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Author = "Mortrixs19"
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}
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map MAP08
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{
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LevelName = "Astronomy Complex"
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Label = "MAP08"
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LevelPic = "CWILV07"
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Next = "MAP09"
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Music = "D_DDTBLU"
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SkyTexture = "SKY1"
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ParTime = 330
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Author = "Boris Iwanski"
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}
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map MAP09
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{
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LevelName = "Datacenter"
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Label = "MAP09"
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LevelPic = "CWILV08"
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Next = "MAP10"
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Music = "D_IN_CIT"
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SkyTexture = "SKY1"
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ParTime = 150
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Author = "sajbear"
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}
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map MAP10
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{
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LevelName = "Deadly Outlands"
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Label = "MAP10"
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LevelPic = "CWILV09"
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Next = "MAP11"
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Music = "D_DEAD"
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SkyTexture = "SKY1"
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ParTime = 120
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Author = "Xerent"
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}
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map MAP11
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{
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LevelName = "Dimensional Rift Observatory"
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Label = "MAP11"
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LevelPic = "CWILV10"
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Next = "MAP12"
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Music = "D_STLKS2"
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SkyTexture = "SKY1"
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ParTime = 420
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InterBackdrop = "AQF001"
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InterMusic = "D_READ_M"
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InterText = "You didn\'t find anyone alive. Again.",
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" ",
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"The fighting is taking its toll on you.",
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"The pain. The brutality. The loneliness.",
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"There\'s got to be a way to somewhere\,",
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"something that isn\'t... this.",
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" ",
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"A train rumbles in the distance.",
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" ",
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"You follow the sound down the empty road",
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"and reach the edge of a railyard.",
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" ",
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"Trains mean cities.",
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"Cities mean people.",
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" ",
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"Right?"
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Author = "Kaiser"
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}
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map MAP12
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{
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LevelName = "Railroads"
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Label = "MAP12"
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LevelPic = "CWILV11"
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Next = "MAP13"
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Music = "D_THEDA2"
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SkyTexture = "SKY2"
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ParTime = 630
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Author = "Z0k"
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}
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map MAP13
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{
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LevelName = "Station Earth"
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Label = "MAP13"
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LevelPic = "CWILV12"
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Next = "MAP14"
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Music = "D_DOOM2"
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SkyTexture = "SKY2"
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ParTime = 180
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Author = "Jayextee"
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}
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map MAP14
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{
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LevelName = "Nuclear Zone"
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Label = "MAP14"
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LevelPic = "CWILV13"
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Next = "MAP15"
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Music = "D_DDTBL2"
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SkyTexture = "SKY2"
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ParTime = 150
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Author = "Jayextee"
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}
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map MAP15
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{
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LevelName = "Hostile Takeover"
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Label = "MAP15"
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LevelPic = "CWILV14"
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Next = "MAP16"
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NextSecret = "MAP31"
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Music = "D_RUNNI2"
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SkyTexture = "SKY2"
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ParTime = 510
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InterBackdrop = "AQF004"
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InterMusic = "D_READ_M"
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InterTextSecret = "You step into the teleporter. You feel a",
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"familiar flash and... you\'re in a cage?",
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"Jailed?",
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" ",
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"There are other cages in here. Occupied.",
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"So is this how they capture humans?",
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"Or did they set this up specially for you\,",
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"as a reward for being such a monkey wrench",
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"in their plans?",
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" ",
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"The guards haven\'t noticed you - yet.",
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"Any noise could mean death. Or worse.",
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"",
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"When they zombify you, are you awake the",
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"entire time\, locked inside of your brain?",
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" ",
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"You\'d rather not find out."
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Author = "Z0k"
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}
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map MAP16
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{
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LevelName = "Urban Jungle"
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Label = "MAP16"
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LevelPic = "CWILV15"
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Next = "MAP17"
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Music = "D_DEAD2"
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SkyTexture = "SKY2"
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ParTime = 120
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Author = "Hyena"
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}
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map MAP17
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{
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LevelName = "City Capitol"
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Label = "MAP17"
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LevelPic = "CWILV16"
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Next = "MAP18"
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Music = "D_STLKS3"
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SkyTexture = "SKY2"
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ParTime = 120
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Author = "Jayextee"
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}
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map MAP18
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{
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LevelName = "Aquatics Lab"
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Label = "MAP18"
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LevelPic = "CWILV17"
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Next = "MAP19"
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Music = "D_ROMERO"
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SkyTexture = "SKY2"
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ParTime = 180
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Author = "Jimmy"
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}
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map MAP19
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{
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LevelName = "Sewage Control"
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Label = "MAP19"
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LevelPic = "CWILV18"
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Next = "MAP20"
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Music = "D_SHAWN2"
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SkyTexture = "SKY2"
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ParTime = 210
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Author = "Jayextee"
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}
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map MAP20
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{
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LevelName = "Blood Ember Fortress"
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Label = "MAP20"
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LevelPic = "CWILV19"
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Next = "MAP21"
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Music = "D_MESSAG"
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SkyTexture = "SKY2"
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ParTime = 420
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InterBackdrop = "FLAT5_6"
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InterMusic = "D_READ_M"
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InterText = "Here is no AGM but only monsters.",
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"Monsters\, no humans and dusty days",
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"sleeping in old ruins and eating scraps.",
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"No one has escaped this wasteland alive.",
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" ",
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"You\'ve been tracking their movements.",
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"AGM records and alien scrawlings point",
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"to something big worming its way through",
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"the entire teleportation network.",
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"Sending its nightmare armies of brain-",
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"scrambled sapients - including humans -",
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"to conquer all known space.",
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" ",
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"And now you\'re fighting at its doorstep.",
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" ",
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"This could be the beginning",
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"of your freedom - or your doom."
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Author = "Lazer"
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}
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map MAP21
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{
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LevelName = "Under Realm"
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Label = "MAP21"
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LevelPic = "CWILV20"
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Next = "MAP22"
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Music = "D_COUNT2"
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SkyTexture = "SKY3"
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ParTime = 330
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Author = "Mortrixs19"
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}
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map MAP22
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{
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LevelName = "Remanasu"
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Label = "MAP22"
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LevelPic = "CWILV21"
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Next = "MAP23"
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Music = "D_DDTBL3"
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SkyTexture = "SKY3"
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ParTime = 420
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Author = "Boris Iwanski"
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}
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map MAP23
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{
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LevelName = "Underground Facility"
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Label = "MAP23"
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LevelPic = "CWILV22"
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Next = "MAP24"
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Music = "D_AMPIE"
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SkyTexture = "SKY3"
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ParTime = 240
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Author = "Submerge"
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}
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map MAP24
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{
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LevelName = "Abandoned Teleporter Lab"
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Label = "MAP24"
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LevelPic = "CWILV23"
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Next = "MAP25"
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Music = "D_THEDA3"
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SkyTexture = "SKY3"
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ParTime = 420
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Author = "Jayextee"
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}
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map MAP25
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{
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LevelName = "Persistence of Memory"
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Label = "MAP25"
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LevelPic = "CWILV24"
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Next = "MAP26"
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Music = "D_ADRIAN"
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SkyTexture = "SKY3"
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ParTime = 600
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Author = "Cyb"
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}
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map MAP26
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{
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LevelName = "Dark Depths"
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Label = "MAP26"
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LevelPic = "CWILV25"
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Next = "MAP27"
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Music = "D_MESSG2"
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SkyTexture = "SKY3"
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ParTime = 270
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Author = "GooseJelly"
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}
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map MAP27
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{
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LevelName = "Palace of Red"
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Label = "MAP27"
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LevelPic = "CWILV26"
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Next = "MAP28"
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Music = "D_ROMER2"
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SkyTexture = "SKY3"
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ParTime = 690
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Author = "DOGB01"
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}
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map MAP28
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{
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LevelName = "Grim Redoubt"
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Label = "MAP28"
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LevelPic = "CWILV27"
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Next = "MAP29"
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Music = "D_TENSE"
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SkyTexture = "SKY3"
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ParTime = 450
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Author = "Z0k"
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}
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map MAP29
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{
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LevelName = "Melting Point"
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Label = "MAP29"
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LevelPic = "CWILV28"
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Next = "MAP30"
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Music = "D_SHAWN3"
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SkyTexture = "SKY3"
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ParTime = 300
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Author = "Amarande"
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}
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map MAP30
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{
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LevelName = "Jaws of Defeat"
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Label = "MAP30"
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LevelPic = "CWILV29"
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Endcast = true
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Music = "D_OPENIN"
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SkyTexture = "SKY3"
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ParTime = 60
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InterBackdrop = "SLIME13"
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InterMusic = "D_READ_M"
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InterText = "The evil thing becomes unstable.",
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"Its final roars echo throughout the room",
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"until it crumples into scrap metal.",
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" ",
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"A targeting portal opens\, blissfully",
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"unaware of its master\'s demise.",
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" ",
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"On the other side you see a small town.",
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"You ditch your weapons and slip through\,",
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"leaving AGM and all its horrors behind.",
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" ",
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"No one will know who saved them.",
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" ",
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"No one will know what happened here.",
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" ",
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"No one will ever find you again."
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Author = "Cacodemon Leader"
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}
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map MAP31
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{
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LevelName = "Be Quiet"
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Label = "MAP31"
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LevelPic = "CWILV30"
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Next = "MAP16"
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NextSecret = "MAP32"
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Music = "D_EVIL"
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SkyTexture = "SKY3"
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ParTime = 60
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InterBackdrop = "AQF021"
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InterMusic = "D_READ_M"
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InterTextSecret = "Forcibly uncaged again. Good job.",
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" ",
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"But where are you? The air and gravity",
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"still feel like whatever planet that",
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"strange prison had been on.",
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" ",
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"You look around and the layout triggers",
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"some old memories from history class.",
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"",
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"This is an arena.",
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"Where they send prisoners to die.",
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"That wasn't an exit - but an entrance.",
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" ",
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"You will find your way back to the city,",
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"but it will have to be on the other side",
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"of a few homicidal mutants..."
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Author = "Jayextee"
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}
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map MAP32
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{
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LevelName = "Not Sure"
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Label = "MAP32"
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LevelPic = "CWILV31"
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Next = "MAP16"
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Music = "D_ULTIMA"
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SkyTexture = "SKY3"
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ParTime = 210
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Author = "Catoptromancy"
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}
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