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Part of the Eureka cleanup involved fixing warnings having to do with missing textures. Eureka was used to fix the missing textures by replacing the "-" with "GRAY1'. Unfortunately fake floors and ceilings resulted in false positive warning. Fixing the warnings broke the intended rendering - the fake floor or fake ceiling is supposed to be extended over what is now a gray hole. The solution is to revert the missing texture fixes that have to do with fake floors and ceilings. freedm.wad DM02 Ceiling above the arrow. DM20 Ceiling above the lights near door. DM23 Ceiling above the light. Ceiling above health bonuses. DM25 Ceiling above polaric energy cannon. DM26 Ceiling above DM spawns. freedoom1.wad E2M5 Floor with hatchling pop up near the start. Floor with trilobite pop up near the end. E2M7 Pillar surrounding the blue key. Floor with monster pop up at the end. E3M3 Ceiling in triangular room. Floor with trilobite popup near triangular room. Floor with pain lord pop ups upstairs from triangular room. E4M1 Ceiling above yellow key. E4M3 Floor slit in the ground outside (rendering trick?). E4M4 Floor below the exit sign. E4M6 Floor lights at the bottom. Ceiling above teleporter. Slit in blue floor (rendering trick?). Ceiling light above the red key. E4M7 Floor internal control sectors in nukage. Floor below the exit sign. E4M8 Floor below the exit sign. Ceiling above the teleporter. E4M9 Floor below the lights. freedoom2.wad MAP14 Floor for four outdoor monster pop ups. MAP17 Floor with four internal control sectors in the middle. Ceiling above logo in red floor room. MAP18 Ceiling above the player spawn. Ceiling above the end. Transparent windows Floor with monster pop ups outdoors. MAP20 Ceiling above the light in corner. MAP25 Floor with monster pop up outdoors.
86 KiB
86 KiB