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* levels: minor fixes. Map14 - With jump enabled you could skip the floor raisers in the blue key area and get yourself stuck inside one of the monster ambush pits. This has been replaced with a simple warp-in. Map15 - Redecorated the starting area to make it feel less like id. (As someone who really enjoys Industrial Zone I find the subtle homage creates misleading expectations when literally nothing else in this map plays or looks anything like the id map.) - Replaced a texture in the lift to avoid a rarely seen tutti-frutti. - Reduced all nukage floors to 5%-10% from 20%. * levels: remove bad Map11 secret tags. Also changed the west side door entrance in the southern branch to take advantage of #1050.
152 KiB
152 KiB