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Stop using deutex's built-in texture builder and generate our own texture lumps. This is essential for compatibility reasons: the entries in the texture/pnames lumps must match the order of those in the original IWADs. Failure to match ordering means that some well-known WADs (eg. DTWID) would not work with Freedoom. This fixes #1, and also means that Freedoom can now be built in parallel using make's '-j' option. |
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pnames.txt | ||
texture1.txt | ||
texture2.txt |