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Freedoom is an entirely free software game based on the Doom engine.
https://freedoom.github.io/
attic | ||
bootstrap | ||
cleanup | ||
flats | ||
flats_hi | ||
graphics | ||
latest | ||
levels | ||
lumps | ||
musics | ||
patches | ||
patches_hi | ||
sounds | ||
sprites | ||
textures | ||
Time | ||
tools | ||
wads | ||
build | ||
build.output | ||
buildcfg.txt | ||
ChangeLog | ||
COPYING | ||
CREDITS | ||
deutex_noshrink_patch | ||
extract-pnames.pl | ||
latest_force.txt | ||
Makefile | ||
makepkgs | ||
NEWS | ||
README-dist | ||
README.txt | ||
sanity-check.pl | ||
TODO | ||
wadinfo-builder.pl | ||
wadinfo.txt | ||
wadinfo_iwad.txt | ||
wadinfo_latest.txt | ||
wadinfo_sw.txt | ||
wadinfo_ulatest.txt |
NB: This is all out of date now. I need to update it at some point COPYING The modified BSD license the freedoom material is under ChangeLog List of changes CREDITS List of contributors flats Floor textures The files in this directory are symlinks into subdirectories (1 directory for each author) flats_hi See patches_hi. High resolution flats. graphics Graphics for menu, heads up display and status bar, etc. levels levels. Currently we have 32 randomly generated slige levels here :) lumps miscellaneous lumps. PLAYPAL and COLORMAP are assigned to cph. musics musics. patches Patches for wall textures. Organised the same as for flats. patches_hi High resolution wall patches. These are in .png format, and are converted to tga by the build script sounds Sounds sprites Sprites We currently have the enemy sprites from Iikka keranens Povdoom in here, these may be only temporary textures Texture definitions - for TEXTURE1 and PNAMES Build system: Makefile Build makefile. Build everything or just certain bits build Wrapper script for make. Redirect all stdout and stderr messages to build.output buildcfg.txt The combined build spec file. Features specific to Doom1/Doom2/ shareware builds are specified with #defines. This file is parsed by cpp (the GNU C PreProcessor) which generates the appropriate wadinfo.txt for the type of wad wanted. The file is also passed through wadinfo-builder.pl, which comments out all lines which refer to resources which have not yet been submitted (so the wad can still be built). wadinfo.txt The deutex build file for the main build. Do not edit this file directly; use buildcfg.txt wadinfo_sw.txt The deutex build file for the shareware build. Do not edit this file directly; use buildcfg.txt wadinfo_iwad.txt The deutex build file for the iwad build. Do not edit this file directly; use buildcfg.txt. This is the same as wadinfo.txt except instead of missing resources being commented out, they are linked to dummy replacements.