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https://github.com/ondra-novak/gates_of_skeldal.git
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Better combat log, fix crash when throw action during combat
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parent
e1967ded4f
commit
05726326bd
8 changed files with 186 additions and 165 deletions
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@ -89,17 +89,8 @@ word minimap[VIEW3D_Z+1][VIEW3D_X*2+1];
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//debug - !!!!
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char log_combat=0;
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int dhit=0;
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int ddef=0;
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int ddostal=0;
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int dlives=0;
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int dmzhit=0;
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int dsee=0;
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char show_debug=0;
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char *debug_text;
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char marker=0;
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SPECTXT_ARR spectxtr;
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@ -1275,35 +1266,6 @@ void render_scene(int sector, int smer)
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if (lodka) zobraz_lodku(ablock(H_LODKA),LODKA_POS,LODKA_SIZ);
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}
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void debug_print()
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{
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char s[256];
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static char indx=50;
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static int counter=0;
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sprintf(s,"battle: %d waiting: %d lhit: %3d ldef: %3d hit: %3d magic-hit: %3d lives: %3d weapon: %d",
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battle, neco_v_pohybu, dhit, ddef, ddostal, dmzhit, dlives, vybrana_zbran );
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trans_bar(0,17,640,15,0);
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position(0,17);set_font(H_FONT6,0x3ff);
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if (debug_text!=NULL)
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{
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outtext(debug_text);
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counter++;
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if (counter==100)
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{
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counter=0;
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debug_text=NULL;
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}
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}
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else outtext(s);
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if (dsee) indx--;
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if (!indx)
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{
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dsee=0;
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indx=10;
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}
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}
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void death_screen() {
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trans_bar(0, 0, 640, 480, 0);
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@ -1337,7 +1299,6 @@ void redraw_scene()
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if (one_buffer) RestoreScreen();
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OutBuffer2nd();
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if (battle || (game_extras & EX_ALWAYS_MINIMAP)) draw_medium_map();
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if (show_debug) debug_print();
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other_draw();
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if (cur_mode == MD_END_GAME) {
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death_screen();
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