implement list of destroyed items and a way to return them into game

This commit is contained in:
Ondrej Novak 2025-05-03 16:47:04 +02:00
parent 61044d9a60
commit 14d2aef34e
5 changed files with 80 additions and 31 deletions

View file

@ -432,7 +432,7 @@ void draw_placed_items_normal(int celx,int cely,int sect,int side)
}
}
int count_items_total(short *place)
int count_items_total(const short *place)
{
int c=0;
@ -441,7 +441,7 @@ int count_items_total(short *place)
return c;
}
int count_items_visible(short *place)
int count_items_visible(const short *place)
{
int c=0;
@ -455,7 +455,7 @@ int count_items_visible(short *place)
}
int count_items_inside(short *place)
int count_items_inside(const short *place)
{
int c=1;
@ -492,30 +492,37 @@ static char ValidateSector(word sector, void *_)
return 0;
}
void push_item(int sect,int pos,short *picked_item)
void push_to_destroyed_items(const short *picked_items) {
int new_count = count_items_total(picked_items);
if (new_count == 0) return;
int cur_destroyed = count_items_total(destroyed_items);
short *nw = NewArr(short, new_count+cur_destroyed+1);
for (int i = 0; i < new_count; ++i) {
nw[i] = abs(picked_items[i]);
}
for (int i = 0; i < cur_destroyed; ++i) {
nw[new_count+i] = destroyed_items[i];
}
nw[new_count+cur_destroyed] = 0;
free(destroyed_items);
destroyed_items = nw;
}
void push_item(int sect,int pos,const short *picked_item)
{
int bc;
int pc;
int tc;
short *p;
char s = map_sectors[sect].sector_type;
if (map_sectors[sect].sector_type==S_DIRA || ISTELEPORTSECT(sect))
if (s==S_DIRA || ISTELEPORTSECT(sect) || s == S_SCHODY)
sect=map_sectors[sect].sector_tag;
if (sect==0 || map_sectors[sect].sector_type==S_VODA)
{
if (game_extras & EX_RECOVER_DESTROYED_ITEMS)
{
labyrinth_find_path(viewsector,65535,SD_PLAY_IMPS,ValidateSector,NULL, NULL);
push_item(lastsector,viewdir,picked_item);
return;
}
else
{
free(picked_item);
picked_item=NULL;
return;
}
}
if (sect==0 || s==S_VODA || s == S_LAVA || s == S_SSMRT) {
push_to_destroyed_items(picked_item);
return;
}
sect=(sect<<2)+pos;
bc=count_items_total(map_items[sect]);
pc=count_items_total(picked_item);
@ -682,7 +689,7 @@ char pick_item_(int id,int xa,int ya,int xr,int yr)
idd=(id+viewdir)&0x3;
if (picked_item!=NULL)
{
if (map_sectors[sect].sector_type==S_DIRA)
if (map_sectors[sect].sector_type==S_DIRA)
{
throw_fly(xa,ya,0);
letici_veci->speed=0;